Failed Twins

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Failed Twins are an enemy fought in the Catacombs.

Failed Twins
Weaknesses
Light (1.25× damage)

Where encountered

  • Catacombs — Catacombs 2F, Sealed Chamber, Mine, Mines, Catacombs 3F, Catacombs 1F (random encounters).

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Failed Twins

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 150 5,000 15 18 15 19 30 30 160 0
Easy 225 7,499 23 27 23 29 45 45 120 0
Normal 300 9,999 30 36 30 38 60 60 80 0
Hard 360 9,999 36 43 36 46 72 72 80 0
Nightmare 420 9,999 42 50 42 53 84 84 80 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Failed Twins Darkness, Insanity, Normal attack element, Curse Light (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Failed Twins Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 42.9% under normal conditions No special condition
Failed Twins Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 42.9% under normal conditions No special condition
Failed Twins Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition
Failed Twins Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 0% while higher-rated eligible moves remain available While HP is between 0% and 50%
Failed Twins Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 14.3% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Failed Twins Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Failed Twins Catacombs lower-tier loot 50% before modifiers; item probabilities are listed in the linked table
Failed Twins, Skeleton Mage Catacombs higher-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.