Failed Twins
- Weaknesses
- Light (1.25× damage)
Where encountered
- Catacombs — Catacombs 2F, Sealed Chamber, Mine, Mines, Catacombs 3F, Catacombs 1F (random encounters).
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Failed Twins
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 150 | 5,000 | 15 | 18 | 15 | 19 | 30 | 30 | 160 | 0 |
| Easy | 225 | 7,499 | 23 | 27 | 23 | 29 | 45 | 45 | 120 | 0 |
| Normal | 300 | 9,999 | 30 | 36 | 30 | 38 | 60 | 60 | 80 | 0 |
| Hard | 360 | 9,999 | 36 | 43 | 36 | 46 | 72 | 72 | 80 | 0 |
| Nightmare | 420 | 9,999 | 42 | 50 | 42 | 53 | 84 | 84 | 80 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Failed Twins | Darkness, Insanity, Normal attack element, Curse | Light (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Failed Twins | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 42.9% under normal conditions | No special condition |
| Failed Twins | Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 42.9% under normal conditions | No special condition |
| Failed Twins | Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Failed Twins | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 0% while higher-rated eligible moves remain available | While HP is between 0% and 50% |
| Failed Twins | Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 14.3% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Failed Twins | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Failed Twins | Catacombs lower-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
| Failed Twins, Skeleton Mage | Catacombs higher-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



