Door Mimic

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Door Mimics are an enemy fought at doorways in The Old Woods Mines and the Catacombs.

Door Mimic
Weaknesses
Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 150 5,000 12 17 14 18 13 20 200 0
Easy 225 7,499 18 26 21 27 19 30 150 0
Normal 300 9,999 24 34 28 36 25 40 100 0
Hard 360 9,999 29 41 34 43 30 48 100 0
Nightmare 420 9,999 34 48 39 50 35 56 100 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 200 5,000 20 23 20 23 38 20 200 0
Easy 300 7,499 30 35 30 35 56 30 150 0
Normal 400 9,999 40 46 40 46 75 40 100 0
Hard 480 9,999 48 55 48 55 90 48 100 0
Nightmare 560 9,999 56 64 56 64 105 56 100 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 8.3% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.