Critical Rate

From Welcome to Elderfield Wiki
Jump to navigation Jump to search

Critical Rate (CRI) is the chance for a critical-capable action to become a critical hit. The player's base rate is 0%; equipment and relevant states add percentage points. An action that cannot critically hit gains no benefit from this rate.

How it works

For an ordinary critical-capable action, the chance is user Critical Rate × (1 − target Critical Evasion). The configured critical damage multiplier is 2×, applied after elemental and physical/magical damage-rate modifiers and before variance and guarding. Critical chance and critical damage are different values. Lethal Attack can force a critical on the eligible action without permanently increasing the displayed rate.

Permanent changes

Character levels and Flasks of the Gods do not directly increase this rate. The equipment below applies while worn; forge changes remain on the equipment. States and consumables are listed separately with their duration.

Equipment

Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.

Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.

Offhand (1)
Modifier ↓ Equipment · level ↑
+4% Golden Skull +5

Equipment that grants Lethal Attack

These effects grant or build up Lethal Attack, rather than adding to the permanent Critical Rate.

Equipment Slot Conditional effect
Brass Knuckles Weapon +25% chance for Basic Attacks to add +1
Bloody Cleaver +3 Weapon +25% chance for Basic Attacks to add +1
Large Wrench +3 Weapon +25% chance for Basic Attacks to add +1
Brutal Knife +3 Weapon +25% chance for Basic Attacks to add +1
Improvised Sickle +5 Weapon +25% chance for Basic Attacks to add +1
Metal Bat +2 Weapon +25% chance for Basic Attacks to add +1
Cursed Blade +5 Weapon +25% chance for Basic Attacks to add +1
Bonestaff +5 Weapon Energy Shot adds +1 and +1
Brutal Maul of Kaal +8 Weapon +25% chance for Basic Attacks to add +1
Ornate Greataxe +8 Weapon +25% chance for Basic Attacks to add +1
Obsidian Spear +7 Weapon Precision Strike adds +1
Staff of Thorns +10 Weapon Chaos Thorns has a 50% chance to add +1
Helm of the One Point +7 Head 15% chance to add +1 each time you're attacked.
Bow of Destruction +7 Head 5% chance to add +1, and each time you're attacked.
Fire Tiara +7 Head 10% chance to add +1 each time you're attacked.
Dress of Destruction +7 Top 5% chance to add +1, and each time you're attacked.
Shoes of Destruction +7 Feet 5% chance to add +1, and each time you're attacked.
Amulet of Xxarteck +5 Neck +25% chance for Basic Attacks to add +1
Ring of The Left Path +5 Ring Set Bonus: Add +2 each time you're attacked.
Ring of The Right Path +5 Ring Set Bonus: Add +2 each time you're attacked.
Ring of the New God +8 Ring Starts the battle with +1, +1 and +1
Block of Rock +1 Trinket +15% chance to add +1 when Guarding.
Razor Tooth +5 Trinket +15% chance for Basic Attacks to add +1
Spellbook +3 Trinket +15% chance to add +1 when Guarding.
Symbol of Privilege +5 Trinket Start each battle with +2, +2 and +2
Eldritch Paintbrush +5 Trinket Start each battle with +2
Golden Stake +5 Offhand +25% chance to add +1 when Guarding.
Ancient Tablet +2 Offhand +25% chance to add +1 when Guarding.
Cat Stuffy +5 Offhand 15% chance to add +1 when attacked.
Shield of Spite +5 Offhand +15% chance to guard a 2nd attack Adds +1 when Guarding.
Cursed Crucifix +5 Offhand Basic Attacks have +50% chance to add +1 and +100% chance to add -1.

Forge upgrades

These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.

Gem Change per upgrade Eligible equipment Current item level Notes
Perfect Rage Gem +0.4 percentage points to the equipment trait Weapons 10–15 —
Insensate Gem +0.2 percentage points to the equipment trait Weapons 0–10 —
Greater Rage Gem +0.4 percentage points to the equipment trait Weapons 0–10 —
Lesser Rage Gem +0.4 percentage points to the equipment trait Weapons 0–5 —
Chipped Rage Gem +0.2 percentage points to the equipment trait Weapons 0–5 —

Food, cookies and potions

Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.

Item Relevant effect Duration / limitation
Rage Cookie +2 percentage points Until midnight

Blessings, curses and other states

Effect Modifier Source / duration
Fully Awake +10 percentage points After six or more sleepless nights.
Gift of Whispers +5 percentage points Gift of Whispers lasts two days and cannot be cured normally.

See also