All armor

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All wearable armor and accessories, grouped by equipment slot. Use the category index for a shorter overview.


Offhand

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Bard's Lute
Its strange songs are said to empower true warriors.
0 — — — — -50 — — — — — —
—
Found in Radio Station
Brass Compass
Points to where you need to be.
0 — — — — — — +5 — — — —
—
Found in Mall F1
Seeker's Orb
Helps the lost to find their way.
0 — — — — — — — — +10% — —
—
Found in Town
Wanderer's Orb
Helps the predictable to become surprising.
0 — — +2 — +2 — — — -5% — —
—
Found in Town
Odd Skull +1
Is this a toy, or the real thing...?
1 — +8 -2 — -2 — +2 +3 — — —
—
Found in Basement
Ancient Tablet +2
A heavy slab of stone, infused with ancient power.
+25% chance to add +1 when Guarding.
2 +10 — -15 +5 — — -5 +5 — — —
Equip effect: +25% chance to add +1 when Guarding.
From Catacombs Low Loot
From Game Stage: Deep Cata
Rusty Shackle +2
Lighter than a shield.
2 +2 +2 — +2 — +2 — — — — —
Insight damage taken: -2%
Curse damage taken: -2%
Found in Sewers F1
Stone Shield +2
Defense, at any cost.
+25% chance to add +1 when Guarding.
2 +5 -2 -2 +4 -2 +4 -4 — — — —
Equip effect: +25% chance to add +1 when Guarding.
Darkness damage taken: -5%
Curse damage taken: -5%
Found in Apartment F2
Lost Mariner's Bauble +3
The gleaming pearl is said to lead sailors to shore during harsh storms.
+25% chance to add +1 when Guarding.
3 +5 +5 — — — — — +2 — — +15%
Equip effect: +25% chance to add +1 when Guarding.
From Fish
Shield of the Dead God +3
It glimmers with the lingering power of a once-feared Old God.
+25% chance to add +1 when Guarding.
3 +10 — — +3 — +3 — — — — —
Equip effect: +25% chance to add +1 when Guarding.
Light damage taken: -5%
Insight damage taken: -5%
From Ancient Totem
Magic Jack o' Lantern +4
Glowing with strange energy.
4 — +12 — +2 +2 +4 +4 +5 — — —
—
From Great Pumpkin Loot (once)
Royal Shield +4
A tarnished, golden shield, painted red with the pattern of some
long-dead kingdom.
4 +10 — — +3 — +3 — — — — —
—
Drops from Woods 1 Enhanced Loot
Cat Stuffy +5
Soft and cute, it whispers dark secrets in your ear sometimes.
15% chance to add +1 when attacked.
5 — +10 +2 -2 +2 -2 — — — — —
Equip effect: 15% chance to add +1 when attacked.
Cursed Crucifix +5
Basic Attacks have +50% chance to add +1 and
+100% chance to add -1.
5 -10 — +4 -4 +4 -4 — — — — —
Equip effect: Basic Attacks have +50% chance to add +1 and +100% chance to add -1.
Magic Reflection: +1%
Counter Attack: +1%
Found in Apartment
From Game Stage: Deep Cata
Deceiver's Orb +5
When equipped: Applies Fear to all enemies
at the start of combat.
5 +4 — — — — — +4 +4 — — —
Equip effect: Applies Fear to all enemies at the start of combat.
From Mine Armor Roll lv2 (once)
Golden Knight +5
An enchanted chess piece, said to have been owned by a
legendary thief.
5 — — — — — — — +4 — — —
Evasion Rate: +4%
From Laundry lv3 Loot (once)
Golden Lamp +5
An enchanted lamp, said to contain a cursed entity.
5 — — — — — — — +4 — — —
M. Attack bonus: +8%
From Laundry lv2 Loot (once)
Golden Skull +5
An enchanted skull, said to be cast from a fallen warrior.
5 — — — — — — — +4 — +4% —
—
From Laundry lv3 Loot (once)
Golden Stake +5
An enchanted stake, capable of harming even the undead.
+25% chance to add +1 when Guarding.
5 — — — — — — — +4 — — —
Equip effect: +25% chance to add +1 when Guarding.
Attack bonus: +10%
From Laundry lv2 Loot (once)
Jeweled Chalice +5
When equipped: Applies Skepticism and Stubbornness
blessings at the start of combat.
5 — — +2 -2 +2 -2 — — — — —
Equip effect: Applies Skepticism and Stubbornness blessings at the start of combat.
From Mine Armor Roll lv2 (once)
Lamp of Light +5
Strengthens your Insanity resistance and magical proficiency.
5 — +4 — +1 +2 +3 +2 +4 +10% — —
Insanity damage taken: -5%
M. Attack bonus: +10%
From Mall F1 High Loot (once)
Painted Buckler +5
+10% chance to guard a 2nd attack
+25% chance to add +1 when Guarding.
5 — — — +3 — +3 +5 +5 — — —
Equip effect: +10% chance to guard a 2nd attack +25% chance to add +1 when Guarding.
Platinum Star +5
When equipped: Applies Brutalism and Zealotry
blessings at the start of combat.
5 — — -3 +3 -3 +3 — +8 — — —
Equip effect: Applies Brutalism and Zealotry blessings at the start of combat.
From Catacombs Low Loot
Ritualist's Shield +5
+15% chance to guard a 2nd attack
5 — — — — — +5 -5 — — — —
Equip effect: +15% chance to guard a 2nd attack
Magic Reflection: +2%
From Give Reward
Shield of Life +5
Pulsing, as if blood flows through its veins.
Adds +1 when Guarding.
5 +20 +20 — — — — -5 — — — —
Equip effect: Adds +1 when Guarding.
From Mine Armor Roll lv3 (once)
Shield of Spite +5
+15% chance to guard a 2nd attack
Adds +1 when Guarding.
5 — — +3 — +3 — — — — — —
Equip effect: +15% chance to guard a 2nd attack Adds +1 when Guarding.
From Farm Mob lv3 Loot
Star Map of Valtris +5
Leverages the hidden secrets of the night sky.
5 — +10 — — +5 — — +5 — — —
Darkness damage taken: -10%
Craft at God Forge
Steel-Knuckled Glove +5
Adds +2 when Guarding.
5 — — +4 +4 -5 -4 +6 — — — —
Counter Attack: +2%
Found in Catacombs 3F
Tome of Fire +5
An ancient tome filled with burning rage.
5 — +25 +5 — -25 — — — — — —
—
Tome of Water +5
+25% chance to guard a 2nd attack
+50% chance to add +1 when Guarding.
5 +25 — -25 — +5 — — — — — —
Equip effect: +25% chance to guard a 2nd attack +50% chance to add +1 when Guarding.
Tower Shield +5
+25% chance to guard a 2nd attack
+50% chance to add +1 when Guarding.
5 — — -8 +5 -8 +5 -15 — — — —
Equip effect: +25% chance to guard a 2nd attack +50% chance to add +1 when Guarding.
Bone Shield +8
Surprisingly dense.
+25% chance to add +1 when Guarding.
8 — — -4 +3 -4 +3 — — — — —
Equip effect: +25% chance to add +1 when Guarding.
Curse damage taken: -5%
Insight damage taken: -5%
Insanity damage taken: -5%
Light damage taken: -5%
Darkness damage taken: -5%
Craft at God Forge
Book of Darkness +8
A menacing tome which hums with dark power.
8 — — — — — — — — — — —
Magical damage taken: +10%
Darkness damage taken: -5%
From SkeleWell
From Game Stage: Deep Cata
Cursed Cookbook +8
A book filled with recipes unfit for mortals.
8 — — — — — — — — — — +25%
Curse damage taken: -5%
From SkeleBell
From Game Stage: Deep Cata
Hidden Kunai +8
This deadly blade is easily concealed.
8 — -10 +5 — — — +5 — — — —
Counter Attack: +3%
From SkeleHole
From Game Stage: Deep Cata
Liquimetal Shield +8
A shifting metal shield which never keeps the same shape for long.
8 — — — — — +5 -5 — — — —
Magic Reflection: +3%
From God Shrine Deep Cata 2
From Game Stage: Deep Cata
Royal Bulwark +8
A towering shield of exquisite craftsmanship.
8 +25 — +2 +5 — +2 -5 +8 — — —
—
From God Shrine Deep Cata 1
From Game Stage: Deep Cata
Shopping List +8
A little bit of everything ought to do.
8 — — — — — — — — — — —
—
From SkeleList
Vile Lamp +8
Leads the bearer to places ever stranger.
8 — -20 — — +5 — +10 -5 — — —
—
Basketball +15
Now that's what I call sports.
+15% chance for Basic Attacks to hit twice.
15 — — — — — — — — — — —
Equip effect: +15% chance for Basic Attacks to hit twice.
Found in Mall BF

Head

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Detective's Hat
Let's investigate!
0 +2 — +1 +1 — +2 +1 +1 — — —
—
Eyeglasses
The best defense is a good optician.
0 +2 — +1 +1 +1 +1 +4 +1 — — —
—
From Tier 1 (once)
From Mine Armor Roll (once)
Tattered Hood
Welcome to the cult.
0 +2 — — +1 +2 +2 — — — — —
—
3-D Glasses +1
Makes everything seem real.
1 +2 — +3 +1 +2 +1 — -2 +2% +3% —
—
Found in Ultra Video
Bandit's Hood +1
Even tattered old rags can be surprisingly effective.
1 — +2 — +2 — +2 +4 — — — —
—
Drops from Mall 1 Enhanced Loot
Copper Helmet +1
Simple, yet effective.
1 +6 — — +4 -1 +1 — — -1% — —
—
Craft at Anvil
Crab Hat +1
The perfect hat for crab enthusiasts.
1 +15 — — +2 — +2 — +3 — — —
—
From Silly Dog Loot (once)
Hood of Darkness +1
Strengthens your Darkness resistance and magical proficiency.
1 +4 +3 -6 +1 +3 +4 — — — — —
Darkness damage taken: -5%
M. Attack bonus: +5%
From Mall F1 High Loot (once)
Hood of Light +1
Strengthens your Darkness resistance and magical proficiency.
1 +4 +3 -6 +1 +3 +4 — — — — —
Light damage taken: -5%
M. Attack bonus: +5%
Drops from Mall 1 Enhanced Loot
Pale Mask +1
Old and worn... but very sturdy.
Wearing it fills you with bloodlust.
1 +2 — +6 +3 — +3 +4 — -10% +5% —
—
From Watcher Loot (once)
Scholar's Hat +1
The tattered garments of a lowly novice.
1 +8 +6 -6 — +4 +4 +2 — — — —
—
Drops from Mall 1 Enhanced Loot
Gas Mask +2
For the ultimate survivalist.
2 +4 — +2 +3 +2 +4 +2 -2 +2% +5% —
—
Craft at Anvil
Iron Helmet +2
Simple, yet effective.
2 +9 — — +6 -2 +2 — — -1% — —
—
Craft at Anvil
Mask of the Glutton +2
For those born to consume.
2 +6 +6 — +4 — +4 — — — — +15%
—
Nomad Hood +2
A pale hood made from strong sinew.
2 +6 +4 +2 +4 — +4 +4 — — — —
—
Craft at Anvil
Bluesteel Helmet +3
Vibrant and sturdy.
3 +10 — — +5 — +3 -2 +4 -1% — —
—
Crimson Hood +3
A standard cloth garment, stained red with the blood of the slain.
3 — +3 +3 +5 +2 +3 +5 +4 — — —
—
Drops from Woods 1 Enhanced Loot
Crown of the Dead God +3
Large and old, it glimmers with the lingering power
of a once-feared Old God.
3 — — +4 +4 +2 +4 — +3 — — —
—
From Ancient Totem
Hard Hat +3
Beware of falling objects.
When Equipped: Reduces damage from debris by 25%.
3 +4 — — +4 — +4 — — — — —
Equip effect: Reduces damage from falling debris by 50%
Found in Campsite
Mask of the Beast +3
A mask for those born to destroy. The haunting visage was carved
in honor of a terrible beast which dwells in the Old Woods.
3 — — +5 +3 +3 +3 +6 — — — —
—
Police Hat +3
A hat, infused with the power of the law.
3 +6 — +1 +5 — -3 +2 +6 — — —
—
Verdite Helmet +3
Simple, yet effective.
3 +15 — — +8 -3 +4 — +2 -1% — —
—
Craft at Anvil
Witch Hat +3
The standard attire of the magically-inclined.
3 +10 +3 -4 +2 +4 +6 +4 +2 — — +6%
—
Xanthic Hat +3
The distinct yellow-tinted rags of an experienced yet
unknown ritualist.
3 +8 +10 -6 +1 +5 +5 +2 — — — —
—
Drops from Woods 1 Enhanced Loot
Plague Doctor Mask +4
The beaked mask's black eyes stare blankly.
4 +7 +5 +1 +2 +1 +4 +2 +4 — — —
Insanity damage taken: -5%
Craft at Anvil
Platinum Helmet +4
Simple, yet effective.
4 +17 — +1 +9 -4 +5 — +4 -1% — —
—
Craft at Anvil
Rockshell Helmet +4
Hard as a rock, but surprisingly light.
4 +15 +6 +1 +6 — +6 +2 +2 — — —
—
Craft at Anvil
Straw Hat +4
Light, comfortable and blessed with divine power.
4 +20 +10 +2 — +2 — +8 +8 — — —
Light damage taken: -10%
Craft at God Forge
Bone Helmet +5
A Light, sturdy and versatile piece of equipment.
5 +10 — — +7 — +7 — — — — —
—
Craft at Anvil
Explorer's Hat +5
For those destined to plumb the depths.
5 — +10 +3 +5 — +5 +10 +5 — — +10%
—
Feathered Cap +5
A colorful hat worn by nimble adventurers.
+10% chance to skip normal enemy encounters.
5 — — +2 — — — — +8 — — —
Equip effect: +10% chance to skip normal enemy encounters.
Found in Art Gallery
Gladiator's Helmet +5
Hard to see out of, but highly protective.
5 +20 — — +8 — +6 — — -3% — —
—
Rogue's Hood +5
Lightweight and flexible.
5% chance to add +1 each time you're attacked.
5 — — +5 +5 +2 +5 +15 +6 — — —
Equip effect: 5% chance to add +1 each time you're attacked.
From Mine Armor Roll lv3 (once)
Archmagus Hat +6
The fine garb of an established practitioner of the dark arts.
6 +10 +12 -10 +1 +5 +7 +4 — — — —
—
Drops from Cata 1 Enhanced Loot
Bloodiron Coif +6
The crude iron links of this rare armor are said to be soaked in
the blood of non-believers.
6 +20 — +3 +9 -4 +6 — +4 -2% — —
—
Drops from Cata 1 Enhanced Loot
Crown of Xxarteck +6
Bursting with forbidden power, this crown signifies the end.
6 +5 +5 +5 +6 +4 +6 — — — — —
—
From Farm Boss lv2 Loot (once)
Mysterious Hat +6
A lightweight hat made from strange materials.
6 +10 +10 +3 +8 — +8 +5 +5 — — —
—
Craft at Anvil
Pumpkin Mask +6
Wet and squishy on the inside, but has great defense.
6 +10 — — +8 — +8 — — — — —
—
See the individual item page for acquisition details.
Steel Helmet +6
Simple, yet effective.
6 +17 — +1 +9 -4 +7 — +4 -1% — —
—
Craft at Anvil
Thief's Hood +6
The ink-black uniform of an agent of the night.
6 — +5 +4 +4 +1 +4 +10 +8 — — —
—
Drops from Cata 1 Enhanced Loot
Blacksteel Helmet +7
Simple, yet effective.
7 +19 — +1 +11 -5 +8 — +4 -1% — —
—
Craft at Anvil
Bow of Destruction +7
A bow once worn by a powerful occultist.
5% chance to add +1, and each time you're attacked.
7 +20 +10 +2 +8 +2 +8 +3 +3 — — —
Equip effect: 5% chance to add +1, and each time you're attacked.
Crown of Thorns +7
The pain brings clarity.
25% chance to add +1 each time you're attacked.
7 — — +2 +6 +2 +6 +8 — +5% — —
Equip effect: 25% chance to add +1 each time you're attacked.
Cultist's Mask +7
Cloth, bone and rare metals, fused together into robes.
7 +7 +8 -5 +3 +3 +9 +6 +4 — — +10%
—
Craft at Anvil
Fire Tiara +7
It channels the heat of your inner rage.
10% chance to add +1 each time you're attacked.
7 +15 — — +6 — +6 — — — — —
Equip effect: 10% chance to add +1 each time you're attacked.
From God Shrine Catacombs 1
Helm of the Mind +7
It focuses your attention to a single point.
7 +15 +10 — +7 — +8 — — +10% — —
—
From God Shrine Catacombs 1
Helm of the One Point +7
A thick steel helmet, topped with a sharp spike.
15% chance to add +1 each time you're attacked.
7 +16 — +5 +12 -2 +8 — — -1% — —
Equip effect: 15% chance to add +1 each time you're attacked.
Obsidian Helm +7
Heavier than all life's regrets.
7 +30 — -8 +12 -8 +12 -20 — -10% — —
—
From God Shrine Catacombs 2
Wind Tiara +7
As light as a cool summer's breeze.
15% chance to add +1 each time you're attacked.
7 +15 +10 — +10 — +14 +5 +5 — — —
Equip effect: 15% chance to add +1 each time you're attacked.
Archmage's Hat +8
The standard garb of powerful ritualists.
8 +9 +10 -5 +4 +4 +11 +8 +5 — — +10%
—
Craft at Anvil
From Game Stage: Deep Cata
Champion's Helmet +8
The ornate armor of a true warrior.
5% chance to add +1 each time you're attacked.
8 +25 — +2 +12 -5 +10 — +4 -1% — —
Equip effect: 5% chance to add +1 each time you're attacked.
Craft at Anvil
From Game Stage: Deep Cata
Corvid Mask +10
A utilitarian piece of armor, offering ease of movement and
countless hidden pockets.
10 +18 +16 +4 +12 +2 +12 +22 +7 +2% — —
—
Craft at Anvil
Crimson Bandana +10
Its blood-red fibres connect to the bearer's nervous system.
10 +22 +15 — +8 +2 +13 +15 — — — —
—
Craft at Anvil
Crusader's Helmet +10
Medium armor, infused with the blood of the persecuted.
10 +22 +5 +5 +14 -8 +9 — +4 -1% — —
—
Craft at Anvil
From Game Stage: Deep Cata
Vile Hat +10
The standard garb of powerful ritualists.
10 +15 +20 -5 +5 +5 +13 +15 — — — +10%
—
Craft at Anvil
From Game Stage: Deep Cata
Vile Helmet +10
The ornate armor of a true warrior.
10 +28 — +3 +15 -5 +10 — — -1% — —
—
Craft at Anvil

Top

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Bark Armor
Made from the cobbled strippings of old logs.
0 +4 — — +1 — +1 — — — — —
—
Craft at Anvil
Old Sleeveless Shirt
Stylish, but not very defensive.
0 +2 — +2 +1 +1 +1 +1 — — — —
—
Open Equipment Pack
From Tier 1 (once)
From Mine Armor Roll (once)
Tattered Shirt
Better than nothing.
0 +2 — — +1 — +1 — — — — —
—
Found in Town
From BUG FIXES
Bandit's Cloak +1
Even tattered old rags can be surprisingly effective.
1 — +2 — +2 — +2 +4 — — — —
—
Drops from Mall 1 Enhanced Loot
Copper Chestplate +1
Simple, yet effective.
1 +6 — — +4 -1 +1 — — -1% — —
—
Craft at Anvil
Crab Shirt +1
Tough as chitin.
1 +10 +2 — +2 — — -2 — — — —
—
Scholar's Cloak +1
The tattered garments of a lowly novice.
1 +8 +6 -6 — +4 +4 +2 — — — —
—
Drops from Mall 1 Enhanced Loot
Varsity Jacket +1
For cool, athletic people only.
1 +3 — — +3 — +1 +2 — — — —
—
Found in Sewers F1
Cloak of Darkness +2
Strengthens your Darkness resistance and magical proficiency.
2 +4 +3 -4 +1 +3 +4 — — — — —
Darkness damage taken: -5%
M. Attack bonus: +5%
From Mall F1 Low Loot (once)
Cloak of Light +2
Strengthens your Light resistance and magical proficiency.
2 +4 +3 -4 +1 +3 +4 — — — — —
Light damage taken: -5%
M. Attack bonus: +5%
Drops from Mall 1 Enhanced Loot
Iron Chestplate +2
Simple, yet effective.
2 +9 — — +6 -2 +2 — — -1% — —
—
Craft at Anvil
Nomad Cloak +2
A pale cloak made from strong sinew.
2 +6 +4 +2 +4 — +4 +4 — — — —
—
Craft at Anvil
Bluesteel Chestplate +3
Vibrant and sturdy.
3 +15 — +2 +5 — +2 -2 +4 -1% — —
—
Chestplate of the Dead God +3
Large and old, it glimmers with the lingering power
of a once-feared Old God.
3 +10 +7 — +4 — +3 — +3 — — —
Experience: +5%
From Farm t1 Boss Loot
Crimson Cloak +3
A standard cloth garment, stained red with the blood of the slain.
3 — +3 +3 +5 +2 +3 +5 +4 — — —
—
Drops from Woods 1 Enhanced Loot
Police Jacket +3
A jacket, infused with the power of the law.
3 +8 — +2 +6 — -2 — +5 — — —
—
Robe of Curses +3
Strengthens your Curse resistance and magical proficiency.
3 +4 +6 -10 +2 +3 +6 — — — — —
Curse damage taken: -5%
M. Attack bonus: +10%
From Watcher Loot (once)
Thick Jacket +3
Light, but dense.
3 +12 — +3 +4 — +3 -2 — — — —
—
Craft at Anvil
Tuxedo Jacket +3
If looks could kill...
3 +6 — — +3 +2 +4 +4 +5 — — —
—
Craft at Anvil
Verdite Chestplate +3
Simple, yet effective.
3 +15 — — +8 -3 +4 — — -1% — —
—
Craft at Anvil
Witch Robe +3
The standard attire of the magically-inclined.
3 +10 +5 -4 +2 +4 +6 +4 +2 — — +7%
—
Xanthic Cloak +3
The distinct yellow-tinted rags of an experienced yet
unknown ritualist.
3 +8 +10 -6 +1 +5 +5 +2 — — — —
—
Drops from Woods 1 Enhanced Loot
Bloated Chestplate +4
Thick and incredibly heavy, but tough to cut through.
4 +35 — — +6 — +6 -5 — -5% — —
Pharmacology: +15%
Craft at God Forge
Cockroach Armor +4
Dark, dense and ribbed, like an insect.
4 +15 — +5 +5 — +5 -4 +4 — — —
—
Plague Doctor Robe +4
The gloomy cloak flutters like a crow's wings.
4 +6 +5 +1 +2 +1 +4 +4 +2 — — —
Darkness damage taken: -5%
Light damage taken: -5%
Craft at Anvil
Platinum Chestplate +4
Simple, yet effective.
4 +17 — +1 +9 -4 +5 — +2 -1% — —
—
Craft at Anvil
Rockshell Chestplate +4
Hard as a rock, but surprisingly light.
4 +15 +6 +1 +6 — +6 +2 +2 — — —
—
Craft at Anvil
Blood Moon Robe +5
A finely made robe, once belonging to a cultist of some
strange and esoteric sect.
5 +10 +5 +2 +4 +2 +4 +2 +5 — — —
—
Drops from Woods 1 Enhanced Loot
Bone Chestplate +5
A Light, sturdy and versatile piece of equipment.
5 +10 — — +7 — +7 — — — — —
—
Craft at Anvil
Chaos Robe +5
A tattered, shifting robe, worn by the chaos ritualists of old.
5 — +25 — +3 +4 +6 — -10 — +3% -20%
Magical damage taken: +10%
Explorer's Vest +5
For those destined to plumb the depths.
5 — +10 +3 +5 — +5 +10 +5 — — +10%
—
Gladiator's Chestplate +5
Highly protective, but uncomfortable.
5 +20 — — +8 — +6 — — -3% — —
—
Rogue's Cloak +5
Lightweight and flexible.
5% chance to add +1 each time you're attacked.
5 -5 — +5 +5 +2 +5 +15 +6 — — —
Equip effect: 5% chance to add +1 each time you're attacked.
From Mine Armor Roll lv3 (once)
Archmagus Robe +6
The fine garb of an established practitioner of the dark arts.
6 +10 +12 -10 +1 +5 +7 +4 — — — —
—
Drops from Cata 1 Enhanced Loot
Bloodiron Hauberk +6
The crude iron links of this rare armor are said to be soaked in
the blood of non-believers.
6 +20 — +3 +9 -4 +6 — +4 -2% — —
—
Drops from Cata 1 Enhanced Loot
Mysterious Tunic +6
A lightweight tunic made from strange materials.
6 +10 +10 +3 +8 — +8 +5 +5 — — —
—
Craft at Anvil
Steel Chestplate +6
Simple, yet effective.
6 +17 — +1 +9 -4 +7 — +4 -1% — —
—
Craft at Anvil
Thief's Cloak +6
The ink-black uniform of an agent of the night.
6 — +5 +4 +4 +1 +4 +10 +8 — — —
—
Drops from Cata 1 Enhanced Loot
Angler's Vest +7
A well-worn vest, perfect for a day on the lake.
When equipped: +5% chance to catch extra large fish.
7 — — — +4 — +4 — +8 — — —
Light damage taken: -5%
From Eldritch Angler Loot (once)
Blacksteel Chestplate +7
Simple, yet effective.
7 +19 — +2 +11 -5 +8 — +4 -1% — —
—
Craft at Anvil
Chestplate of Stone +7
Heavy, but highly defensive.
Start each battle with +2
7 +30 — -4 +10 -4 +10 -15 — -5% — —
Equip effect: Start each battle with +2
From Hiding Skeleton (once)
Cultist's Robe +7
Cloth, bone and rare metals, fused together into robes.
7 +7 +8 -5 +3 +3 +9 +6 +4 — — +10%
—
Craft at Anvil
Dress of Destruction +7
A dress once worn by a powerful occultist.
5% chance to add +1, and each time you're attacked.
7 +20 +10 +2 +8 +2 +8 +3 +3 — — —
Equip effect: 5% chance to add +1, and each time you're attacked.
Gilded Chestplate +7
Gleaming with a thick plating of gold.
7 +15 — — +7 — +6 — — — — —
Experience: +15%
From God Shrine Catacombs 2
Archmage's Robe +8
The standard garb of powerful ritualists.
8 +9 +10 -5 +4 +4 +11 +8 +5 — — +10%
—
Craft at Anvil
From Game Stage: Deep Cata
Champion's Chestplate +8
The ornate armor of a true warrior.
5% chance to add +1 each time you're attacked.
8 +25 — +2 +12 -5 +9 — +4 -1% — —
Equip effect: 5% chance to add +1 each time you're attacked.
Craft at Anvil
From Game Stage: Deep Cata
Mirror Chestplate +8
A sturdy chestplate that reflects more than just light.
8 — — — +7 — +7 — — — — —
Counter Attack: +3%
Corvid Cloak +10
A utilitarian piece of armor, offering ease of movement and
countless hidden pockets.
10 +18 +16 +4 +12 +2 +12 +22 +7 +2% — —
—
Craft at Anvil
From Game Stage: Deep Cata
Crimson Robe +10
Its blood-red fibres connect to the bearer's nervous system.
10 +22 +15 — +8 +2 +13 +15 — — — —
—
Craft at Anvil
Crusader's Chestplate +10
Medium armor, infused with the blood of the persecuted.
10 +22 +5 +5 +14 -8 +9 — +4 -1% — —
—
Craft at Anvil
From Game Stage: Deep Cata
Vile Chestplate +10
The ornate armor of a true warrior.
10 +28 — +3 +15 -5 +10 — — -1% — —
—
Craft at Anvil
Vile Robe +10
The standard garb of powerful ritualists.
10 +15 +20 -5 +5 +5 +13 +15 — — — +10%
—
Craft at Anvil
Illusory Cloak +15
A shifting cloak which adapts to the will of its bearer.
When equipped: Increases total HP, MP, Defense and M. Defense by 10%.
15 — — — — — — — — — — —
Max HP bonus: +10%
Max MP bonus: +10%
M. Defense bonus: +10%
Defense bonus: +10%

Bottom

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Old Green Jeans
A normal pair of hand-me-down pants.
0 +2 — +1 +2 — +2 — — — — —
—
Overalls
Light but tough, and easy to modify.
0 +15 +10 — +6 — +6 +20 +5 — — —
—
From Deep Mall Loot (once)
Worn Underwear
I'd feel better about wearing these if they were mine...
0 +2 — — — — +2 +5 +2 — — —
—
Bandit's Chaps +1
Even tattered old rags can be surprisingly effective.
1 — +2 — +2 — +2 +4 — — — —
—
Drops from Mall 1 Enhanced Loot
Copper Legguards +1
Simple, yet effective.
1 +6 — — +4 -1 +1 — — -1% — —
—
Craft at Anvil
Scholar's Leggings +1
The tattered garments of a lowly novice.
1 +8 +6 -6 — +4 +4 +2 — — — —
—
Drops from Mall 1 Enhanced Loot
Yellow Pants +1
Not the best for hiding, but made of thick material.
1 +4 — +1 +2 — +2 — — — — —
—
Iron Legguards +2
Simple, yet effective.
2 +9 — — +6 -2 +2 — — -1% — —
—
Craft at Anvil
Leather Chaps +2
Protects the "leg" parts of your legs especially well.
2 +2 -3 +2 +4 — +4 — +3 — — —
—
Nomad Legguards +2
Pale legguards made from strong sinew.
2 +6 +4 +2 +4 — +4 +4 — — — —
—
Craft at Anvil
Bluesteel Legguards +3
Vibrant and sturdy.
3 +10 — +1 +5 — +2 -2 +4 -1% — —
—
Comfy Shorts +3
Easy to wear.
3 +6 +6 +2 +3 — +3 +5 — +5% — —
—
From Farm Boss lv2 Loot (once)
Crimson Chaps +3
A standard cloth garment, stained red with the blood of the slain.
3 — +3 +3 +5 +2 +3 +5 +4 — — —
—
Drops from Woods 1 Enhanced Loot
Leather Shorts +3
Not very comfortable in warm weather...
3 +4 -6 +2 +4 +2 +4 — +4 — — —
—
From Silly Dog Loot (once)
Police Trousers +3
Pants infused with the power of the law.
3 +2 — — +3 — -3 — +3 — — —
—
Scrap Pants +3
Made from the best parts of some terrible stuff.
3 +8 +2 — +4 — +4 +8 +4 — — —
—
Craft at Anvil
Verdite Legguards +3
Simple, yet effective.
3 +15 — — +8 -3 +4 — — -1% — —
—
Craft at Anvil
Void Leggings +3
A metallic pair of pants, straight from the void.
3 +10 +4 +2 +4 — +5 — +4 — — —
—
From God Shrine Old Woods 1
White Shorts +3
Great protection above the knees.
3 +2 — +4 +2 +2 +2 +8 +3 — — —
—
Found in Closet
Witch Leggings +3
The standard attire of the magically-inclined.
3 +10 +3 -4 +2 +4 +6 +4 +2 — — +6%
—
Xanthic Leggings +3
The distinct yellow-tinted rags of an experienced yet
unknown ritualist.
3 +8 +10 -6 +1 +5 +5 +2 — — — —
—
Drops from Woods 1 Enhanced Loot
Plague Doctor Legguards +4
Black like an oil slick.
4 +7 +5 +1 +3 +1 +4 +4 +2 — — —
Curse damage taken: -5%
Craft at Anvil
Platinum Legguards +4
Simple, yet effective.
4 +17 — +1 +9 -4 +5 — +2 -1% — —
—
Craft at Anvil
Rockshell Legguards +4
Hard as a rock, but surprisingly light.
4 +15 +6 +1 +6 — +6 +2 +2 — — —
—
Craft at Anvil
Bone Legguards +5
A Light, sturdy and versatile piece of equipment.
5 +10 — — +7 — +7 — — — — —
—
Craft at Anvil
Crystal Legguards +5
Hard and shiny. Not easy to walk in, but very protective.
Start each battle with +1
5 +15 +5 — +6 — +7 — — — — —
Equip effect: Start each battle with +1
Explorer's Pants +5
For those destined to plumb the depths.
5 — +10 +3 +5 — +5 +10 +5 — — +10%
—
Gladiator's Legguards +5
Highly protective, but uncomfortable.
5 +20 — — +8 — +6 — — -3% — —
—
Rogue's Chaps +5
Lightweight and flexible.
5% chance to add +1 each time you're attacked.
5 -5 — +5 +5 +2 +5 +15 +6 — — —
Equip effect: 5% chance to add +1 each time you're attacked.
From Mine Armor Roll lv3 (once)
Rubber Pants +5
A bit tight.
5 +15 +15 +2 +4 +2 +4 -5 — — — —
Insanity damage taken: -10%
From Eldritch Angler Loot (once)
Archmagus Leggings +6
The fine garb of an established practitioner of the dark arts.
6 +10 +12 -10 +1 +5 +7 +4 — — — —
—
Drops from Cata 1 Enhanced Loot
Bloodiron Legguards +6
The crude iron links of this rare armor are said to be soaked in
the blood of non-believers.
6 +20 — +3 +9 -4 +6 — +4 -2% — —
—
Drops from Cata 1 Enhanced Loot
Mysterious Legguards +6
Lightweight legguards made from strange materials.
6 +10 +10 +3 +8 — +8 +5 +5 — — —
—
Craft at Anvil
Steel Legguards +6
Simple, yet effective.
6 +17 — +1 +9 -4 +7 — +4 -1% — —
—
Craft at Anvil
Thief's Chaps +6
The ink-black uniform of an agent of the night.
6 — +5 +4 +4 +1 +4 +10 +8 — — —
—
Drops from Cata 1 Enhanced Loot
Blacksteel Legguards +7
Simple, yet effective.
7 +19 — +2 +11 -5 +8 — +4 -1% — —
—
Craft at Anvil
Cultist's Legguards +7
Cloth, bone and rare metals, fused together into robes.
7 +7 +8 -5 +3 +3 +9 +6 +4 — — +10%
—
Craft at Anvil
Pumpkin Pants +7
Wet and squishy on the inside, but they have great defense.
7 +20 — — +12 — +12 -10 — — — —
—
See the individual item page for acquisition details.
Archmage's Sash +8
The standard garb of powerful ritualists.
8 +9 +10 -5 +4 +4 +11 +8 +5 — — +10%
—
Craft at Anvil
From Game Stage: Deep Cata
Champion's Loincloth +8
The ornate armor of a true warrior.
5% chance to add +1 each time you're attacked.
8 +25 — +2 +12 -5 +9 — +4 -1% — —
Equip effect: 5% chance to add +1 each time you're attacked.
Craft at Anvil
From Game Stage: Deep Cata
Corvid Legguards +10
A utilitarian piece of armor, offering ease of movement and
countless hidden pockets.
10 +18 +16 +4 +12 +2 +12 +22 +7 +2% — —
—
Craft at Anvil
From Game Stage: Deep Cata
Crimson Sash +10
Its blood-red fibres connect to the bearer's nervous system.
10 +22 +15 — +8 +2 +13 +15 — — — —
—
Craft at Anvil
Crusader's Legguards +10
Medium armor, infused with the blood of the persecuted.
10 +22 +5 +5 +14 -8 +9 — +4 -1% — —
—
Craft at Anvil
From Game Stage: Deep Cata
Vile Leggings +10
The standard garb of powerful ritualists.
10 +15 +20 -5 +5 +5 +13 +15 — — — +10%
—
Craft at Anvil
Vile Legguards +10
The ornate armor of a true warrior.
10 +28 — +3 +15 -5 +10 — — -1% — —
—
Craft at Anvil

Feet

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Old Socks
Better than nothing, I guess...
0 +2 — — +1 — +1 — — — — —
—
Found in Town
Weathered Sandals
At least we're not barefoot.
0 +2 — +1 +2 — +2 — — — — —
—
Bandit's Boots +1
Even tattered old rags can be surprisingly effective.
1 — +2 — +2 — +2 +4 — — — —
—
Drops from Mall 1 Enhanced Loot
Copper Greaves +1
Simple, yet effective.
1 +6 — — +4 -1 +1 — — -1% — —
—
Craft at Anvil
Flthy Shoes +1
Old, dirty, and... not bad, actually.
1 +5 +5 +2 +1 — +2 — +5 — — —
—
Scholar's Shoes +1
The tattered garments of a lowly novice.
1 +8 +6 -6 — +4 +4 +2 — — — —
—
Drops from Mall 1 Enhanced Loot
Used Work Boots +1
Falling apart, but made of tough stuff.
1 +4 — +2 +2 — +2 — — — — —
—
Wayfarer's Shoes +1
Flexible as a leaf.
1 +2 — +1 +2 — +4 +8 +3 — — —
—
From Old Woods Low Loot (once)
Iron Greaves +2
Simple, yet effective.
2 +9 — — +6 -2 +2 — — -1% — —
—
Craft at Anvil
Nomad Shoes +2
Pale shoes made from strong sinew.
2 +6 +4 +2 +4 — +4 +4 — — — —
—
Craft at Anvil
Red Sneakers +2
Stylish, and protective.
2 +5 +5 +2 +2 +2 +2 +5 +4 — — —
—
Craft at Anvil
Sturdy Boots +2
Thick and solid.
2 +6 — +3 +3 — +2 -2 — — — —
—
Bluesteel Greaves +3
Vibrant and sturdy.
3 +10 — — +5 — +2 -2 +4 -1% — —
—
Crimson Boots +3
A standard cloth garment, stained red with the blood of the slain.
3 — +3 +3 +5 +2 +3 +5 +4 — — —
—
Drops from Woods 1 Enhanced Loot
Darkstone Boots +3
Incredibly heavy, but puts extra weight behind your attacks.
3 +15 -10 — +4 — -5 -25 — — — —
Physical damage taken: +10%
From Bag Boy lv2 Loot (once)
Greaves of the Dead God +3
Large and old, they glimmer with the lingering power
of a once-feared Old God.
3 +6 +4 — +4 — +4 — +4 — — —
Experience: +5%
From Farm t1 Boss Loot
Jester's Boots +3
Light and ornate. Provides excellent magical defense.
3 +4 — +2 +2 — +4 +4 — — — —
M. Defense bonus: +5%
From Bag Boy lv1 Loot (once)
Moonlight Shoes +3
Light footwear for ritualists.
3 — +10 — +2 +3 +3 +10 +10 — — +10%
—
Craft at God Forge
Police Shoes +3
A pair of shoes, infused with the power of the law.
3 +4 — — +4 — -2 +6 +3 — — —
—
Verdite Greaves +3
Simple, yet effective.
3 +15 — — +8 -3 +4 — — -1% — —
—
Craft at Anvil
Witch Shoes +3
The standard attire of the magically-inclined.
3 +10 +3 -4 +2 +4 +6 +4 +2 — — +6%
—
Xanthic Shoes +3
The distinct yellow-tinted rags of an experienced yet
unknown ritualist.
3 +8 +10 -6 +1 +5 +5 +2 — — — —
—
Drops from Woods 1 Enhanced Loot
Plague Doctor Boots +4
Sharp and pointed, like a crow's claws.
4 +6 +5 +1 +2 +1 +4 +4 +2 — — —
Insight damage taken: -5%
Craft at Anvil
Platinum Greaves +4
Simple, yet effective.
4 +17 — +1 +9 -4 +5 — +2 -1% — —
—
Craft at Anvil
Rockshell Greaves +4
Hard as a rock, but surprisingly light.
4 +15 +6 +1 +6 — +6 +2 +2 — — —
—
Craft at Anvil
Bone Boots +5
A Light, sturdy and versatile piece of equipment.
5 +10 — — +7 — +7 — — — — —
—
Craft at Anvil
Explorer's Boots +5
For those destined to plumb the depths.
5 — +10 +3 +5 — +5 +10 +5 — — +10%
—
Gladiator's Sandals +5
Thick, but uncomfortable.
5 +20 — — +8 — +7 — — -3% — —
—
Rogue's Boots +5
Lightweight and flexible.
5% chance to add +1 each time you're attacked.
5 -5 — +5 +5 +1 +5 +15 +6 — — —
Equip effect: 5% chance to add +1 each time you're attacked.
From Mine Armor Roll lv3 (once)
Archmagus Boots +6
The fine garb of an established practitioner of the dark arts.
6 +10 +12 -10 +1 +5 +7 +4 — — — —
—
Drops from Cata 1 Enhanced Loot
Bloodiron Greaves +6
The crude iron links of this rare armor are said to be soaked in
the blood of non-believers.
6 +20 — +3 +9 -4 +6 — +4 -2% — —
—
Drops from Cata 1 Enhanced Loot
Mysterious Boots +6
Lightweight boots made from strange materials.
6 +10 +10 +3 +8 — +8 +5 +5 — — —
—
Craft at Anvil
Steel Greaves +6
Simple, yet effective.
6 +17 — +1 +9 -4 +7 — +4 -1% — —
—
Craft at Anvil
Thief's Boots +6
The ink-black uniform of an agent of the night.
6 — +5 +4 +4 +1 +4 +10 +8 — — —
—
Drops from Cata 1 Enhanced Loot
Blacksteel Greaves +7
Simple, yet effective.
7 +19 — +2 +11 -5 +8 — +4 -1% — —
—
Craft at Anvil
Cultist's Boots +7
Cloth, bone and rare metals, fused together into robes.
7 +7 +8 -5 +3 +3 +9 +6 +4 — — +10%
—
Craft at Anvil
Shoes of Destruction +7
A pair of shoes once worn by a powerful occultist.
5% chance to add +1, and each time you're attacked.
7 +20 +10 +2 +10 +3 +10 +3 +3 — — —
Equip effect: 5% chance to add +1, and each time you're attacked.
Shoes of Swiftness +7
Lighter than air, they nearly make you float.
Start each battle with +1
7 +10 +10 — +6 — +6 +10 +6 — — —
Equip effect: Start each battle with +1
From Hiding Skeleton (once)
Archmage's Boots +8
The standard garb of powerful ritualists.
8 +9 +10 -5 +4 +4 +11 +8 +5 — — +10%
—
Craft at Anvil
From Game Stage: Deep Cata
Champion's Greaves +8
The ornate armor of a true warrior.
5% chance to add +1 each time you're attacked.
8 +25 — +2 +12 -5 +9 — +4 -1% — —
Equip effect: 5% chance to add +1 each time you're attacked.
Craft at Anvil
From Game Stage: Deep Cata
Stilettos +8
A bit difficult to fight in.
8 +15 +15 +8 +8 +8 +8 -25 +8 -15% — —
—
From Deep Mall Loot (once)
Corvid Boots +10
A utilitarian piece of armor, offering ease of movement and
countless hidden pockets.
10 +18 +16 +4 +12 +2 +12 +22 +7 +2% — —
—
Craft at Anvil
From Game Stage: Deep Cata
Crimson Shoes +10
Its blood-red fibres connect to the bearer's nervous system.
10 +22 +15 — +8 +2 +13 +15 — — — —
—
Craft at Anvil
Crusader's Greaves +10
Medium armor, infused with the blood of the persecuted.
10 +22 +5 +5 +14 -8 +9 — +4 -1% — —
—
Craft at Anvil
From Game Stage: Deep Cata
Vile Greaves +10
The ornate armor of a true warrior.
10 +28 — +3 +15 -5 +10 — — -1% — —
—
Craft at Anvil
Vile Shoes +10
The standard garb of powerful ritualists.
10 +15 +20 -5 +5 +5 +13 +15 — — — +10%
—
Craft at Anvil

Neck

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Crude Necklace
A rough necklace made from crude materials.
0 — — +1 +1 +1 +1 +1 +1 — — —
—
Craft at Anvil
Blade Pendant +1
Sharp to the touch.
1 — — +3 — — — — +4 — — —
—
Found in Clearing
Blood Pendant +1
A moody, swirling stone glows ominously.
1 +8 — — — — — — +4 — — —
—
Brutal Necklace +1
A simple necklace made from solid materials.
1 — — +2 +2 +2 +2 +2 +2 — — —
—
Craft at Anvil
Esoteric Medallion +1
A worn, dirty necklace bearing the strange symbols of the old gods.
1 — +2 — — +2 +2 — -2 — — —
—
Lightning Pendant +1
Charged with electric power.
1 — — — — — — +4 +4 — — —
—
Occult Pendant +1
A moody, swirling stone glows ominously.
1 — — — — +3 — — +4 — — —
—
Soul Pendant +1
A moody, swirling stone glows ominously.
1 — +8 — — — — — +4 — — —
—
Star Necklace +1
A trinket from a vending machine.
1 — — — +1 — +1 — +3 — — —
—
Emerald Necklace +2
An eerie green glow calls to you...
2 +2 +2 +2 +2 +2 +2 +2 +2 — — —
—
Gold Necklace +2
It glimmers with blinding light.
2 +2 +2 — +2 — +2 — +4 — — —
—
Necklace of Fortune +2
Forged from rare gemstones, the bearer feels energized.
2 — — — +1 — +1 +4 +4 — — —
—
Craft at Anvil
Necklace of Power +2
Forged from rare gemstones, it radiates power.
2 — — +3 — +3 — — +4 — — —
—
Craft at Anvil
Necklace of Wit +2
Forged from rare gemstones, its color changes constantly.
2 +8 +8 — — — — — +4 — — —
—
Craft at Anvil
Cat's Eye Necklace +3
The eye of Gatis protects you from hostile magic.
3 — +10 — — — +3 +5 +5 — — —
Magic Reflection: +2%
Craft at God Forge
From Game Stage: Deep Cata
Chain of the Dead God +3
Large and old, it glimmers with the lingering power
of a once-feared Old God.
3 +5 — +2 +1 +2 +1 +4 +4 — — —
—
From Ancient Totem
Finger Necklace +3
Wiggly and powerful.
3 +16 — — — — — +3 — +10% — —
—
Craft at God Forge
Necklace of the Dark Sea +3
The gem shifts like vast waves beneath the moon.
3 — +10 — — +2 +3 — +4 — — —
—
See the individual item page for acquisition details.
Pendant of the Forgotten +3
+15% chance for Combat Point abilities to trigger.
3 +10 +10 — — — — — -10 — — —
Equip effect: +15% chance for Combat Point abilities to trigger.
From Farm Mob lv3 Loot
Bone Necklace of Blood +4
A bone chain with a blood-red gemstone.
4 — — — +4 — +4 — — — — —
—
Drops from Woods 1 Enhanced Loot
Amulet of Xxarteck +5
Seals all "Mending" rituals.
+25% chance for Basic Attacks to add +1
5 — — +3 — +3 — +10 -5 — — —
Equip effect: +25% chance for Basic Attacks to add +1
Seals skill: Lesser Mending
Seals skill: Greater Mending
Light damage taken: -5%
Darkness damage taken: +5%
Found in Catacombs 3F
Basic Necklace +5
Keeps the wearer simple and balanced.
5 — — +5 +5 +5 +5 — — — -100% —
Magic Reflection: -100%
Counter Attack: -100%
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Blood Gem +5
The power of blood, infused into a glowing gem.
5 +4 — +4 -2 — -2 — -2 — +5% —
Insight damage taken: +10%
Light damage taken: +10%
From Mall F1 Mini-Boss Loot (once)
Pendant of Leaves +5
A moody, swirling stone glows ominously.
5 — — — — — — +15 +10 — — —
—
From Deep Woods Loot (once)
Pendant of the Lost +5
A moody, swirling stone glows ominously.
5 +6 — — +6 — +6 — — — — —
—
From Deep Woods Loot (once)
Pendant of the Woods +5
A moody, swirling stone glows ominously.
5 — +6 +6 — +6 — — — — — —
—
From Deep Woods Loot (once)
Precision Necklace +5
Keeps the wearer relaxed and accurate.
5 — — — — — — +15 +10 +15% — —
—
Reckless Necklace +5
Keeps the wearer angry and lethal.
5 — — +5 — +5 — — — -10% +5% —
—
Bloodsliver Pendant +8
A golden chain, adorned with a thin red pendant.
8 +12 — +4 — +4 — — — — +3% —
—
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Inventor's Pendant +8
An ornate necklace with many hidden compartments.
8 — +5 — — — — — +5 — — —
—
Quicksilver Pendant +8
Deceptively light, and brightly gleaming.
8 — +10 — — — — +10 +8 — — —
Counter Attack: +1%
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Coldheart Pendant +10
Guard restores HP by 10%.
10 — — — +3 — +3 — — — — —
Equip effect: Guard restores HP by 10%.
From Deep Mall Loot (once)
Soultrap Necklace +10
Afflicts you with Soulrot.
Damaging attacks restore HP by 5%.
10 — — +8 -10 +8 -10 — +10 — — —
Equip effect: Damaging attacks restore HP by 5%.
From Deep Mall Loot (once)

Ring

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Crude Bone Ring +1
Carved from an old animal bone. At least, I hope it's an animal bone...
1 +4 — +1 +2 -1 -1 +1 -2 — — —
—
Crude Ring +1
A rough ring made from crude materials.
1 — — — +1 — +1 +2 +2 — — —
—
Craft at Anvil
Blade Ring +2
Sharp to the touch.
2 — — +4 — — — — +4 — — —
—
Blood Ring +2
A moody, swirling stone glows ominously.
2 +12 — — — — — — +4 — — —
—
Brutal Ring +2
A simple ring made from solid materials.
2 — — +1 +2 +1 +2 +2 +2 — — —
—
Craft at Anvil
Emerald Ring +2
An eerie green glow calls to you...
2 +2 +2 +1 +2 +1 +2 +2 -2 — — —
—
Fool's Gold Ring +2
Ignorance is bliss.
2 +2 +2 +1 +2 +1 +2 +2 -2 — — —
—
From Tier 1 (once)
From Mine Armor Roll (once)
Heathen's Ring +2
A ring for blasphemers.
2 — — — — +3 — +3 -6 — — —
Curse damage taken: +20%
Light damage taken: -20%
From God Shrine Mall f1
Lesser Cursed Ring +2
The ring whispers faintly when you hold it to your ear.
It's powers seem to have faded over the centuries...
2 — +3 — — +2 +2 — -1 — — —
Insanity damage taken: +20%
Curse damage taken: -20%
Found in Town
Lightning Ring +2
Charged with electric power.
2 — — — — — — +8 +4 — — —
—
Occult Ring +2
A moody, swirling stone glows ominously.
2 — — — — +4 — — +4 — — —
—
Opal Ring +2
A fragile ring with strange powers.
On death: No gold is lost. Ring breaks.
2 +2 +2 — +2 — +2 +2 — — — —
—
Ring of Immortality +2
An ancient ring, infused with the will of Kaal.
In Battle: Next death is prevented. Ring breaks.
2 +3 — +3 -3 +3 -3 +3 — — — —
—
Ring of the Dark Sea +2
The gem shifts like vast waves beneath the moon.
2 — +10 — — +2 +3 — +4 — — —
—
See the individual item page for acquisition details.
Ring of the End +2
Where all roads lead...
2 — -10 — — — — — — +20% — —
—
From God Shrine Sewer f1 (2)
Ring of the One Point +2
The surface is mostly smooth, but the tip is sharp enough to break skin.
2 +3 +1 +2 +1 +2 +1 +2 — +2% — —
Light damage taken: +20%
Darkness damage taken: -20%
Soul Ring +2
A moody, swirling stone glows ominously.
2 — +8 — — — — — +4 — — —
—
Thief's Ring +2
For getting away with it...
2 -2 -2 — -2 — -2 +4 +6 +10% — —
—
From Mall F1 Mini-Boss Loot (once)
Cursed Emerald Ring +3
An eerie green glow calls to you...
It's powers seem to have faded over the centuries.
3 +2 +6 +2 +2 +4 +4 +2 -6 — — —
Insanity damage taken: +10%
Curse damage taken: -10%
From Tent
Onyx Bone Ring +3
Much heavier than it looks.
3 +3 +3 — +3 +3 — — +2 — — —
—
From God Shrine Sewer f1 (2)
Ring of Peace +3
Large and old, it glimmers with the lingering power
of a once-feared Old God.
3 +10 +10 — +2 — +2 — +5 — -5% —
Evasion Rate: +2%
From Mine Armor Roll lv3 (once)
Ring of Rage +3
Large and old, it glimmers with the lingering power
of a once-feared Old God.
3 -10 — +2 — +2 — — — -5% +2% —
—
From Mine Armor Roll lv3 (once)
Ring of the Dead God +3
Large and old, it glimmers with the lingering power
of a once-feared Old God.
3 +2 +2 +2 +2 +2 +2 +2 +4 +4% — —
—
From Farm t1 Boss Loot
Ring of the Hero +3
It looks to be made of gold, but feels much heavier.
Combat Point triggers heal 50% more HP.
3 +20 — — — — +3 — — — — —
Equip effect: Combat Point triggers heal 50% more HP.
From Farm Mob lv3 Loot
Ring of the Traitor +3
It looks to be made from a dark, shifting stone.
Combat Point triggers heal 50% more MP.
3 — +20 — +3 — — — — — — —
Equip effect: Combat Point triggers heal 50% more MP.
From Farm Mob lv3 Loot
Bone Ring of Blood +4
A bone ring with a blood-red gemstone.
4 — — — +2 — +2 — — — — —
—
Drops from Woods 1 Enhanced Loot
Ring of Magic +4
The light, shining band empowers magic rituals.
4 — — — — +5 — — — — — —
MP Cost Rate: -15%
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Ring of Nature +4
The thick, knotted band protects against opposing magic.
4 — — — — — +5 — — — — —
Magic Reflection: +2%
Ring of Steel +4
The smooth, reflective band empowers physical attacks.
4 — — +5 — — — — — +10% — —
—
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Ring of Stone +4
The rough, heavy band protects against opposing blows.
4 — — — +5 — — — — — — —
Counter Attack: +2%
Ring of Vanity +4
The simple, elegant band emboldens the wearer.
4 +15 +15 — — — — +8 +8 — — —
—
Emerald Bone Ring +5
An eerie green glow calls to you...
5 +4 +4 +2 +4 +2 +4 +4 -4 — — —
—
Golden Band +5
A thin, golden band of light metal.
5 — — — — — — — +10 — — —
—
Lost Ring +5
An old, worn-out gold ring. It looks to be the real deal.
5 — — — — — — +2 +2 — — —
—
Found in Music Store
From Old Version Support
Ring of Fire +5
This ring burns with a persistent heat.
5 — — — — — — — — — +1% —
Magic Reflection: +1%
Counter Attack: +1%
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Ring of Leaves +5
A moody, swirling stone glows ominously.
5 — — — — — — +8 +5 — — —
—
Ring of Might +5
It hums with a subtle vibration at all times.
5 +10 — +8 +3 — — — — — — —
—
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Ring of Mind +5
It hums with a subtle vibration at all times.
5 — +20 — — +6 +3 — — — — —
—
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Ring of The Left Path +5
Seals all Rituals. 1/2 of the "Path" set.
Set Bonus: Add +2 each time you're attacked.
5 +15 -15 +5 +2 -5 -2 — — — — —
Equip effect: Set Bonus: Add +2 each time you're attacked.
Seals skill type: Ritual
Found in Catacombs 1F
Ring of The Right Path +5
Seals all Skills. 1/2 of the "Path" set.
Set Bonus: Add +2 each time you're attacked.
5 -15 +15 -5 -2 +5 +2 — — — — —
Equip effect: Set Bonus: Add +2 each time you're attacked.
Seals skill type: Skill
Ring of the Dead +5
A dark band, adorned with a miniature skull.
5 -15 — +5 — +5 — +5 — — — —
—
Ring of the Lost +5
A moody, swirling stone glows ominously.
5 +5 — — +3 — +3 — — — — —
—
Ring of the Woods +5
A moody, swirling stone glows ominously.
5 — +5 +3 — +3 — — — — — —
—
From Deep Woods Loot (once)
Roughknot Ring +5
The abrasive band is painful and irritating.
5 -20 — +15 -5 — -5 +15 — — — —
—
From God Shrine Deep Mall 1
Ring of Plenty +8
When equipped: +5% for 2x mined and foraged resources
8 — — — — — — — +10 — — —
Equip effect: +5% for 2x mined and foraged resources
Found in Art Gallery
Ring of the New God +8
It glimmers with the blossoming power of a now-feared God.
Starts the battle with +1, +1 and +1
8 +2 +2 +2 +2 +2 +2 +2 +4 +4% — —
Equip effect: Starts the battle with +1, +1 and +1
From Catacombs High Loot
From Game Stage: Deep Cata
Slayer's Ring +8
When equipped: 10% chance to add +1 to each combat loot roll.
8 — — — — — — — +10 — — —
Equip effect: 10% chance to add +1 to each combat loot roll.
Found in Art Gallery
Lightborn Ring +10
Basic Attacks restore MP by 10.
10 — — — +3 — +3 — +10 — — —
—
From God Shrine Deep Mall 1
Voidborn Ring +10
Dark Shield adds +2
10 — — — +3 — +3 +10 — — — —
—
From God Shrine Deep Mall 1

Trinket

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Other modifiers and effects Source
Ancient Coin of Order
A coin with a cross carved from pale stone.
0 — +4 -1 +2 -2 +3 — +2 — — —
—
Fool's Gold Coin of Death
You feel luckier when holding this, but perhaps you are misguided...
0 — — — -1 — -1 +2 +2 — — —
—
From Tier 1 (once)
From Mine Armor Roll (once)
Rusty Spyglass
Allows you to see further, and much less clearly.
0 — — +2 -4 +2 -4 — +2 +10% — —
—
Found in Lakefront
Block of Rock +1
Hard and heavy.
+15% chance to add +1 when Guarding.
1 +8 — — +2 — +2 -4 — — — —
Equip effect: +15% chance to add +1 when Guarding.
Bone Coin of Chaos +1
A coin with a strange design carved from bone.
1 — — +2 -2 +2 -2 — — — +2% —
—
Craft at Anvil
Bone Coin of Life +1
A coin with a human head carved from bone.
1 +10 +5 — +2 — +2 — — — — —
—
Craft at Anvil
Lucky Card +1
A simple trinket for those who need a little boost.
1 — — — — — — — +7 — — —
—
Lucky Horseshoe +1
I hope all the luck hasn't spilled out...
1 -2 — — -2 — -2 — +10 — — —
—
From God Shrine Sewer f1
Pearl of of Kaal +1
A gleaming pearl, carved into the shape of a skull.
+15% chance for Basic Attacks to add +1
1 — — — — — — — — — — +15%
Equip effect: +15% chance for Basic Attacks to add +1
Max HP bonus: -15%
Ancient Effigy +2
The carved face of an ancient god stares back at you silently...
+15% chance for Basic Attacks to add +1
2 +4 — — +3 — +3 -6 — — — —
Equip effect: +15% chance for Basic Attacks to add +1
Earring of the Dark Sea +2
The gem shifts like vast waves beneath the moon.
2 — +10 — — +3 +2 — +2 — — —
—
Craft at God Forge
Hand of Nezroth +2
The fingers twitch, occasionally.
Increases HP by 10%. Decreases MP by 10%.
2 — — — +2 — +2 — — — — —
Max HP bonus: +10%
Max MP bonus: -10%
From Flesh pile Loot (once)
Earring of Slime +3
The solid crystal shifts as if it were dripping.
3 — — — +1 — +1 — — — — +10%
Curse damage taken: -5%
Insanity damage taken: -5%
Earring of Torture +3
The blood-red crystal glows with anger.
3 -20 — +3 — +3 — +5 — — +2% —
Light damage taken: -5%
Earring of Wealth +3
The gleaming crystal fills you with a sense of greed.
3 — — — — — — — +5 — — —
Insight damage taken: -5%
Darkness damage taken: -5%
Experience: +10%
Eye of Delvek +3
Its glowing pupil pulsates mysteriously.
When Equipped: Applies a random blessing at the start of each battle.
3 — — — +2 — — — — — — —
Equip effect: Applies a random blessing at the start of each battle.
Magnifying Glass +3
An ornate, ancient looking device.
+15% chance for Basic Attacks to add +1
3 — — +2 — +2 — +5 +2 +10% — —
Equip effect: +15% chance for Basic Attacks to add +1
Craft at God Forge
Skull of the Dead God +3
It glimmers with the lingering power of a once-feared Old God.
+15% chance for Basic Attacks to add +1
3 +4 — +2 +1 +2 +1 — +6 — — —
Equip effect: +15% chance for Basic Attacks to add +1
From Ancient Totem
From Game Stage: Deep Cata
Spellbook +3
A living tome which whispers magical secrets to its owner.
+15% chance to add +1 when Guarding.
3 — — — — — — — — — — —
Equip effect: +15% chance to add +1 when Guarding.
Magical damage taken: +10%
From Mine Armor Roll lv2 (once)
Bone Earring of Blood +4
A bone earring with a blood-red gemstone.
4 — — — +2 — +2 — — — — —
—
From God Shrine Deep Woods 2
From Game Stage: Deep Cata
Earring of Steel +4
An earring made from polished steel.
4 — — -3 +2 -3 +2 -3 — — — —
—
Craft at Jeweller’s Desk
From God Shrine Deep Woods 1
From Game Stage: Deep Cata
Miniature Pumpkin +4
Start each battle with +1
4 +10 +5 — +2 — +2 — — — — —
Equip effect: Start each battle with +1
See the individual item page for acquisition details.
Chalice of Mana +5
The gem shifts like vast waves beneath the moon.
+15% chance for Basic Attacks to add +1
5 — +15 — — — — — — — — -10%
MP Cost Rate: -15%
Demon Tooth +5
A sharp tooth, filled with rage.
5 -15 — +2 — — — — -5 — +2% —
Physical damage taken: +5%
Earring of Duality +5
An earring made from a dual-colored, shifting stone.
5 +10 +10 +2 +2 +2 +2 — — — — —
Light damage taken: -5%
Darkness damage taken: -5%
Eldritch Paintbrush +5
Start each battle with +2
5 — +20 — — — — +10 +6 — — —
Equip effect: Start each battle with +2
Experience: +10%
Found in Fancy House
Eye of Gatis +5
It is said to be a former eye of the moon god, Gatis.
When Equipped: M. Attack increased by 10%
5 — +8 — — — +4 +4 +6 — — —
Darkness damage taken: -20%
M. Attack bonus: +10%
Lucky Cat Statue +5
When equipped: Increases total Luck by 15%
5 — — — +2 — +2 — — — — —
Luck bonus: +15%
Polished Spyglass +5
When equipped: Increases total Agility by 20%
5 — — +2 — +2 — — — — — —
Agility bonus: +20%
Razor Tooth +5
A blade-sharp tooth, imbued with raw aggression.
+15% chance for Basic Attacks to add +1
5 — — — — — — — +4 — — —
Equip effect: +15% chance for Basic Attacks to add +1
Physical damage taken: +10%
From Mine Armor Roll lv2 (once)
Strange Doll +5
It supposedly whispers secrets to its owner.
5 — — — +4 — — — — — — —
—
From Old Version Support
Mailed: Akira's Document
Symbol of Privilege +5
Solves all sorts of problems.
Start each battle with +2, +2 and +2
5 — — — — — — — — — — —
Equip effect: Start each battle with +2, +2 and +2
Trinket Sack +5
Jingling with the heft of who-knows-what.
5 — — — — — — — +5 — — —
—
Drops from Woods 1 Enhanced Loot
Cube of One +7
A single small, glimmering cube.
7 +1 +1 +1 +1 +1 +1 +1 +1 +1% +1% —
Evasion Rate: +1%
Magic Reflection: +1%
Counter Attack: +1%
Giant Pumpkin +7
Start each battle with +2
7 +20 +15 — +4 — +4 -10 — — — —
Equip effect: Start each battle with +2
See the individual item page for acquisition details.
Chalice of Blood +8
An ornate goblet, red as a blood moon.
8 +16 — — — — — — — — — —
—
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Inventor's Gear +8
A machinist's best friend.
8 — +5 — +3 — — — +5 — — —
—
Craft at Jeweller’s Desk
From Game Stage: Deep Cata
Merchant's Pack +8
A large backpack with countless compartments. It's sure to
contain something for every occasion.
8 +10 +10 — — — — — +10 — — —
—
Crystal Skull +10
When equipped:
Increases total Defense and M. Defense by 10%
10 — — — — — — — — — — —
Defense bonus: +10%
M. Defense bonus: +10%

Upgrade gems

A gem is spent to raise one piece of gear, and which gem you may spend depends on that piece's item level. The tier words are not a ladder: nothing converts one gem into another, and a higher tier does not always mean a bigger bonus — what it buys is reach, since only a Perfect gem works on item levels 10 to 15. Read the Adds column rather than the tier word.

Item level 0–5

Gem Adds Fits
Chipped Blood Gem +2 Max HP Armor
Chipped Mind Gem +2 Max MP Armor
Clot Gem +1 Attack, +2 Max HP Offhand, Necklace, Trinket
Coral Gem +1 Attack, +1 M. Attack Offhand, Necklace, Trinket
Curse Gem +1% Curse Resistance Ring
Darkness Gem +1% Darkness Resistance Ring
Insanity Gem +1% Insanity Resistance Ring
Insight Gem +1% Insight Resistance Ring
Lesser Armor Gem +1 Defense Head, Top, Bottom, Feet
Lesser Blood Gem +3 Max HP Armor
Lesser Greed Gem +1 Luck Armor
Lesser Mind Gem +3 Max MP Armor
Lesser Soul Gem +1 M. Defense Head, Top, Bottom, Feet
Light Gem +1% Light Resistance Ring
Sinew Gem +1 M. Attack, +2 Max HP Offhand, Necklace, Trinket

Item level 5–10

Gem Adds Fits
Fog Gem +0.5% All Resistance Ring

Item level 0–10

Gem Adds Fits
Faithful Gem +1 M. Defense, +1 Luck Head, Top, Bottom, Feet
Fortress Gem +1 Defense, +2 Max HP Head, Top, Bottom, Feet
Greater Armor Gem +1 Defense Head, Top, Bottom, Feet
Greater Blood Gem +4 Max HP Armor
Greater Greed Gem +2 Luck Armor
Greater Mind Gem +4 Max MP Armor
Greater Soul Gem +1 M. Defense Head, Top, Bottom, Feet
Payback Gem +0.2% Counter Rate Armor
Reflection Gem +0.2% Reflect Rate Armor

Item level 10–15

Gem Adds Fits
Flesh Gem +2 Defense Armor
Meat Gem +6 Max HP Head, Top, Bottom, Feet
Perfect Armor Gem +1 Defense Head, Top, Bottom, Feet
Perfect Blood Gem +4 Max HP Armor
Perfect Greed Gem +2 Luck Armor
Perfect Mind Gem +4 Max MP Armor
Perfect Soul Gem +1 M. Defense Head, Top, Bottom, Feet
Tidal Gem +5 Max HP, +2 Max MP Head, Top, Bottom, Feet
Treasure Gem +4 Luck, -4 Max HP Armor

Any item level

Gem Adds Fits
Clear Gem Reduces Upgrade Level by 1. Reverts changes from that upgrade. Weapon, Armor