All armor
All wearable armor and accessories, grouped by equipment slot. Use the category index for a shorter overview.
Offhand
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bard's Lute
Its strange songs are said to empower true warriors. |
0 | — | — | — | — | -50 | — | — | — | — | — | — | —
|
Found in Radio Station
|
Brass Compass
Points to where you need to be. |
0 | — | — | — | — | — | — | +5 | — | — | — | — | —
|
Found in Mall F1
|
Seeker's Orb
Helps the lost to find their way. |
0 | — | — | — | — | — | — | — | — | +10% | — | — | —
|
Found in Town
|
Wanderer's Orb
Helps the predictable to become surprising. |
0 | — | — | +2 | — | +2 | — | — | — | -5% | — | — | —
|
Found in Town
|
Odd Skull +1
Is this a toy, or the real thing...? |
1 | — | +8 | -2 | — | -2 | — | +2 | +3 | — | — | — | —
|
Found in Basement
|
Ancient Tablet +2
A heavy slab of stone, infused with ancient power. +25% chance to add +1 when Guarding. |
2 | +10 | — | -15 | +5 | — | — | -5 | +5 | — | — | — | Equip effect: +25% chance to add +1 when Guarding.
|
From Catacombs Low Loot
From Game Stage: Deep Cata |
Rusty Shackle +2
Lighter than a shield. |
2 | +2 | +2 | — | +2 | — | +2 | — | — | — | — | — | Insight damage taken: -2%
Curse damage taken: -2% |
Found in Sewers F1
|
Stone Shield +2
Defense, at any cost. +25% chance to add +1 when Guarding. |
2 | +5 | -2 | -2 | +4 | -2 | +4 | -4 | — | — | — | — | Equip effect: +25% chance to add +1 when Guarding.
Darkness damage taken: -5% Curse damage taken: -5% |
Found in Apartment F2
|
Lost Mariner's Bauble +3
The gleaming pearl is said to lead sailors to shore during harsh storms. +25% chance to add +1 when Guarding. |
3 | +5 | +5 | — | — | — | — | — | +2 | — | — | +15% | Equip effect: +25% chance to add +1 when Guarding.
|
From Fish
|
Shield of the Dead God +3
It glimmers with the lingering power of a once-feared Old God. +25% chance to add +1 when Guarding. |
3 | +10 | — | — | +3 | — | +3 | — | — | — | — | — | Equip effect: +25% chance to add +1 when Guarding.
Light damage taken: -5% Insight damage taken: -5% |
From Ancient Totem
|
Magic Jack o' Lantern +4
Glowing with strange energy. |
4 | — | +12 | — | +2 | +2 | +4 | +4 | +5 | — | — | — | —
|
From Great Pumpkin Loot (once)
|
Royal Shield +4
A tarnished, golden shield, painted red with the pattern of some long-dead kingdom. |
4 | +10 | — | — | +3 | — | +3 | — | — | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Cat Stuffy +5
Soft and cute, it whispers dark secrets in your ear sometimes. 15% chance to add +1 when attacked. |
5 | — | +10 | +2 | -2 | +2 | -2 | — | — | — | — | — | Equip effect: 15% chance to add +1 when attacked.
|
From Cat Statues
|
Cursed Crucifix +5
Basic Attacks have +50% chance to add +1 and +100% chance to add -1. |
5 | -10 | — | +4 | -4 | +4 | -4 | — | — | — | — | — | Equip effect: Basic Attacks have +50% chance to add +1 and +100% chance to add -1.
Magic Reflection: +1% Counter Attack: +1% |
Found in Apartment
From Game Stage: Deep Cata |
Deceiver's Orb +5
When equipped: Applies Fear to all enemies at the start of combat. |
5 | +4 | — | — | — | — | — | +4 | +4 | — | — | — | Equip effect: Applies Fear to all enemies at the start of combat.
|
From Mine Armor Roll lv2 (once)
|
Golden Knight +5
An enchanted chess piece, said to have been owned by a legendary thief. |
5 | — | — | — | — | — | — | — | +4 | — | — | — | Evasion Rate: +4%
|
From Laundry lv3 Loot (once)
|
Golden Lamp +5
An enchanted lamp, said to contain a cursed entity. |
5 | — | — | — | — | — | — | — | +4 | — | — | — | M. Attack bonus: +8%
|
From Laundry lv2 Loot (once)
|
Golden Skull +5
An enchanted skull, said to be cast from a fallen warrior. |
5 | — | — | — | — | — | — | — | +4 | — | +4% | — | —
|
From Laundry lv3 Loot (once)
|
Golden Stake +5
An enchanted stake, capable of harming even the undead. +25% chance to add +1 when Guarding. |
5 | — | — | — | — | — | — | — | +4 | — | — | — | Equip effect: +25% chance to add +1 when Guarding.
Attack bonus: +10% |
From Laundry lv2 Loot (once)
|
Jeweled Chalice +5
When equipped: Applies Skepticism and Stubbornness blessings at the start of combat. |
5 | — | — | +2 | -2 | +2 | -2 | — | — | — | — | — | Equip effect: Applies Skepticism and Stubbornness blessings at the start of combat.
|
From Mine Armor Roll lv2 (once)
|
Lamp of Light +5
Strengthens your Insanity resistance and magical proficiency. |
5 | — | +4 | — | +1 | +2 | +3 | +2 | +4 | +10% | — | — | Insanity damage taken: -5%
M. Attack bonus: +10% |
From Mall F1 High Loot (once)
|
Painted Buckler +5
+10% chance to guard a 2nd attack +25% chance to add +1 when Guarding. |
5 | — | — | — | +3 | — | +3 | +5 | +5 | — | — | — | Equip effect: +10% chance to guard a 2nd attack +25% chance to add +1 when Guarding.
|
Found in Sealed Chamber (2F)
|
Platinum Star +5
When equipped: Applies Brutalism and Zealotry blessings at the start of combat. |
5 | — | — | -3 | +3 | -3 | +3 | — | +8 | — | — | — | Equip effect: Applies Brutalism and Zealotry blessings at the start of combat.
|
From Catacombs Low Loot
|
Ritualist's Shield +5
+15% chance to guard a 2nd attack |
5 | — | — | — | — | — | +5 | -5 | — | — | — | — | Equip effect: +15% chance to guard a 2nd attack
Magic Reflection: +2% |
From Give Reward
|
Shield of Life +5
Pulsing, as if blood flows through its veins. Adds +1 when Guarding. |
5 | +20 | +20 | — | — | — | — | -5 | — | — | — | — | Equip effect: Adds +1 when Guarding.
|
From Mine Armor Roll lv3 (once)
|
Shield of Spite +5
+15% chance to guard a 2nd attack Adds +1 when Guarding. |
5 | — | — | +3 | — | +3 | — | — | — | — | — | — | Equip effect: +15% chance to guard a 2nd attack Adds +1 when Guarding.
|
From Farm Mob lv3 Loot
|
Star Map of Valtris +5
Leverages the hidden secrets of the night sky. |
5 | — | +10 | — | — | +5 | — | — | +5 | — | — | — | Darkness damage taken: -10%
|
Craft at God Forge
|
Steel-Knuckled Glove +5
Adds +2 when Guarding. |
5 | — | — | +4 | +4 | -5 | -4 | +6 | — | — | — | — | Counter Attack: +2%
|
Found in Catacombs 3F
|
Tome of Fire +5
An ancient tome filled with burning rage. |
5 | — | +25 | +5 | — | -25 | — | — | — | — | — | — | —
|
|
Tome of Water +5
+25% chance to guard a 2nd attack +50% chance to add +1 when Guarding. |
5 | +25 | — | -25 | — | +5 | — | — | — | — | — | — | Equip effect: +25% chance to guard a 2nd attack +50% chance to add +1 when Guarding.
|
|
Tower Shield +5
+25% chance to guard a 2nd attack +50% chance to add +1 when Guarding. |
5 | — | — | -8 | +5 | -8 | +5 | -15 | — | — | — | — | Equip effect: +25% chance to guard a 2nd attack +50% chance to add +1 when Guarding.
|
Found in Sealed Chamber (2F)
|
Bone Shield +8
Surprisingly dense. +25% chance to add +1 when Guarding. |
8 | — | — | -4 | +3 | -4 | +3 | — | — | — | — | — | Equip effect: +25% chance to add +1 when Guarding.
Curse damage taken: -5% Insight damage taken: -5% Insanity damage taken: -5% Light damage taken: -5% Darkness damage taken: -5% |
Craft at God Forge
|
Book of Darkness +8
A menacing tome which hums with dark power. |
8 | — | — | — | — | — | — | — | — | — | — | — | Magical damage taken: +10%
Darkness damage taken: -5% |
From SkeleWell
From Game Stage: Deep Cata |
Cursed Cookbook +8
A book filled with recipes unfit for mortals. |
8 | — | — | — | — | — | — | — | — | — | — | +25% | Curse damage taken: -5%
|
From SkeleBell
From Game Stage: Deep Cata |
Hidden Kunai +8
This deadly blade is easily concealed. |
8 | — | -10 | +5 | — | — | — | +5 | — | — | — | — | Counter Attack: +3%
|
From SkeleHole
From Game Stage: Deep Cata |
Liquimetal Shield +8
A shifting metal shield which never keeps the same shape for long. |
8 | — | — | — | — | — | +5 | -5 | — | — | — | — | Magic Reflection: +3%
|
From God Shrine Deep Cata 2
From Game Stage: Deep Cata |
Royal Bulwark +8
A towering shield of exquisite craftsmanship. |
8 | +25 | — | +2 | +5 | — | +2 | -5 | +8 | — | — | — | —
|
From God Shrine Deep Cata 1
From Game Stage: Deep Cata |
Shopping List +8
A little bit of everything ought to do. |
8 | — | — | — | — | — | — | — | — | — | — | — | —
|
From SkeleList
|
Vile Lamp +8
Leads the bearer to places ever stranger. |
8 | — | -20 | — | — | +5 | — | +10 | -5 | — | — | — | —
|
Found in The Deep Woods
|
Basketball +15
Now that's what I call sports. +15% chance for Basic Attacks to hit twice. |
15 | — | — | — | — | — | — | — | — | — | — | — | Equip effect: +15% chance for Basic Attacks to hit twice.
|
Found in Mall BF
|
Head
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detective's Hat
Let's investigate! |
0 | +2 | — | +1 | +1 | — | +2 | +1 | +1 | — | — | — | —
|
Open Equipment Pack
|
Eyeglasses
The best defense is a good optician. |
0 | +2 | — | +1 | +1 | +1 | +1 | +4 | +1 | — | — | — | —
|
From Tier 1 (once)
From Mine Armor Roll (once) |
Tattered Hood
Welcome to the cult. |
0 | +2 | — | — | +1 | +2 | +2 | — | — | — | — | — | —
|
From Tree Mall f1
|
3-D Glasses +1
Makes everything seem real. |
1 | +2 | — | +3 | +1 | +2 | +1 | — | -2 | +2% | +3% | — | —
|
Found in Ultra Video
|
Bandit's Hood +1
Even tattered old rags can be surprisingly effective. |
1 | — | +2 | — | +2 | — | +2 | +4 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Copper Helmet +1
Simple, yet effective. |
1 | +6 | — | — | +4 | -1 | +1 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Crab Hat +1
The perfect hat for crab enthusiasts. |
1 | +15 | — | — | +2 | — | +2 | — | +3 | — | — | — | —
|
From Silly Dog Loot (once)
|
Hood of Darkness +1
Strengthens your Darkness resistance and magical proficiency. |
1 | +4 | +3 | -6 | +1 | +3 | +4 | — | — | — | — | — | Darkness damage taken: -5%
M. Attack bonus: +5% |
From Mall F1 High Loot (once)
|
Hood of Light +1
Strengthens your Darkness resistance and magical proficiency. |
1 | +4 | +3 | -6 | +1 | +3 | +4 | — | — | — | — | — | Light damage taken: -5%
M. Attack bonus: +5% |
Drops from Mall 1 Enhanced Loot
|
Pale Mask +1
Old and worn... but very sturdy. Wearing it fills you with bloodlust. |
1 | +2 | — | +6 | +3 | — | +3 | +4 | — | -10% | +5% | — | —
|
From Watcher Loot (once)
|
Scholar's Hat +1
The tattered garments of a lowly novice. |
1 | +8 | +6 | -6 | — | +4 | +4 | +2 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Gas Mask +2
For the ultimate survivalist. |
2 | +4 | — | +2 | +3 | +2 | +4 | +2 | -2 | +2% | +5% | — | —
|
Craft at Anvil
|
Iron Helmet +2
Simple, yet effective. |
2 | +9 | — | — | +6 | -2 | +2 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Mask of the Glutton +2
For those born to consume. |
2 | +6 | +6 | — | +4 | — | +4 | — | — | — | — | +15% | —
|
Found in Greystone Estates - Rooftop
|
Nomad Hood +2
A pale hood made from strong sinew. |
2 | +6 | +4 | +2 | +4 | — | +4 | +4 | — | — | — | — | —
|
Craft at Anvil
|
Bluesteel Helmet +3
Vibrant and sturdy. |
3 | +10 | — | — | +5 | — | +3 | -2 | +4 | -1% | — | — | —
|
Found in The Old Woods - Closet (Cabin 2)
|
Crimson Hood +3
A standard cloth garment, stained red with the blood of the slain. |
3 | — | +3 | +3 | +5 | +2 | +3 | +5 | +4 | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Crown of the Dead God +3
Large and old, it glimmers with the lingering power of a once-feared Old God. |
3 | — | — | +4 | +4 | +2 | +4 | — | +3 | — | — | — | —
|
From Ancient Totem
|
Hard Hat +3
Beware of falling objects. When Equipped: Reduces damage from debris by 25%. |
3 | +4 | — | — | +4 | — | +4 | — | — | — | — | — | Equip effect: Reduces damage from falling debris by 50%
|
Found in Campsite
|
Mask of the Beast +3
A mask for those born to destroy. The haunting visage was carved in honor of a terrible beast which dwells in the Old Woods. |
3 | — | — | +5 | +3 | +3 | +3 | +6 | — | — | — | — | —
|
Found in Greystone Estates - Rooftop
|
Police Hat +3
A hat, infused with the power of the law. |
3 | +6 | — | +1 | +5 | — | -3 | +2 | +6 | — | — | — | —
|
Found in Police Station - Closet
|
Verdite Helmet +3
Simple, yet effective. |
3 | +15 | — | — | +8 | -3 | +4 | — | +2 | -1% | — | — | —
|
Craft at Anvil
|
Witch Hat +3
The standard attire of the magically-inclined. |
3 | +10 | +3 | -4 | +2 | +4 | +6 | +4 | +2 | — | — | +6% | —
|
Found in The Old Woods - Closet
|
Xanthic Hat +3
The distinct yellow-tinted rags of an experienced yet unknown ritualist. |
3 | +8 | +10 | -6 | +1 | +5 | +5 | +2 | — | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Plague Doctor Mask +4
The beaked mask's black eyes stare blankly. |
4 | +7 | +5 | +1 | +2 | +1 | +4 | +2 | +4 | — | — | — | Insanity damage taken: -5%
|
Craft at Anvil
|
Platinum Helmet +4
Simple, yet effective. |
4 | +17 | — | +1 | +9 | -4 | +5 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Rockshell Helmet +4
Hard as a rock, but surprisingly light. |
4 | +15 | +6 | +1 | +6 | — | +6 | +2 | +2 | — | — | — | —
|
Craft at Anvil
|
Straw Hat +4
Light, comfortable and blessed with divine power. |
4 | +20 | +10 | +2 | — | +2 | — | +8 | +8 | — | — | — | Light damage taken: -10%
|
Craft at God Forge
|
Bone Helmet +5
A Light, sturdy and versatile piece of equipment. |
5 | +10 | — | — | +7 | — | +7 | — | — | — | — | — | —
|
Craft at Anvil
|
Explorer's Hat +5
For those destined to plumb the depths. |
5 | — | +10 | +3 | +5 | — | +5 | +10 | +5 | — | — | +10% | —
|
Found in Sealed Chamber (2F)
|
Feathered Cap +5
A colorful hat worn by nimble adventurers. +10% chance to skip normal enemy encounters. |
5 | — | — | +2 | — | — | — | — | +8 | — | — | — | Equip effect: +10% chance to skip normal enemy encounters.
|
Found in Art Gallery
|
Gladiator's Helmet +5
Hard to see out of, but highly protective. |
5 | +20 | — | — | +8 | — | +6 | — | — | -3% | — | — | —
|
Found in Sealed Chamber (2F)
|
Rogue's Hood +5
Lightweight and flexible. 5% chance to add +1 each time you're attacked. |
5 | — | — | +5 | +5 | +2 | +5 | +15 | +6 | — | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
From Mine Armor Roll lv3 (once)
|
Archmagus Hat +6
The fine garb of an established practitioner of the dark arts. |
6 | +10 | +12 | -10 | +1 | +5 | +7 | +4 | — | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Bloodiron Coif +6
The crude iron links of this rare armor are said to be soaked in the blood of non-believers. |
6 | +20 | — | +3 | +9 | -4 | +6 | — | +4 | -2% | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Crown of Xxarteck +6
Bursting with forbidden power, this crown signifies the end. |
6 | +5 | +5 | +5 | +6 | +4 | +6 | — | — | — | — | — | —
|
From Farm Boss lv2 Loot (once)
|
Mysterious Hat +6
A lightweight hat made from strange materials. |
6 | +10 | +10 | +3 | +8 | — | +8 | +5 | +5 | — | — | — | —
|
Craft at Anvil
|
Pumpkin Mask +6
Wet and squishy on the inside, but has great defense. |
6 | +10 | — | — | +8 | — | +8 | — | — | — | — | — | —
|
See the individual item page for acquisition details.
|
Steel Helmet +6
Simple, yet effective. |
6 | +17 | — | +1 | +9 | -4 | +7 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Thief's Hood +6
The ink-black uniform of an agent of the night. |
6 | — | +5 | +4 | +4 | +1 | +4 | +10 | +8 | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Blacksteel Helmet +7
Simple, yet effective. |
7 | +19 | — | +1 | +11 | -5 | +8 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Bow of Destruction +7
A bow once worn by a powerful occultist. 5% chance to add +1, and each time you're attacked. |
7 | +20 | +10 | +2 | +8 | +2 | +8 | +3 | +3 | — | — | — | Equip effect: 5% chance to add +1, and each time you're attacked.
|
From Pain Altar
|
Crown of Thorns +7
The pain brings clarity. 25% chance to add +1 each time you're attacked. |
7 | — | — | +2 | +6 | +2 | +6 | +8 | — | +5% | — | — | Equip effect: 25% chance to add +1 each time you're attacked.
|
From Pain Altar
|
Cultist's Mask +7
Cloth, bone and rare metals, fused together into robes. |
7 | +7 | +8 | -5 | +3 | +3 | +9 | +6 | +4 | — | — | +10% | —
|
Craft at Anvil
|
Fire Tiara +7
It channels the heat of your inner rage. 10% chance to add +1 each time you're attacked. |
7 | +15 | — | — | +6 | — | +6 | — | — | — | — | — | Equip effect: 10% chance to add +1 each time you're attacked.
|
From God Shrine Catacombs 1
|
Helm of the Mind +7
It focuses your attention to a single point. |
7 | +15 | +10 | — | +7 | — | +8 | — | — | +10% | — | — | —
|
From God Shrine Catacombs 1
|
Helm of the One Point +7
A thick steel helmet, topped with a sharp spike. 15% chance to add +1 each time you're attacked. |
7 | +16 | — | +5 | +12 | -2 | +8 | — | — | -1% | — | — | Equip effect: 15% chance to add +1 each time you're attacked.
|
From Pain Altar
|
Obsidian Helm +7
Heavier than all life's regrets. |
7 | +30 | — | -8 | +12 | -8 | +12 | -20 | — | -10% | — | — | —
|
From God Shrine Catacombs 2
|
Wind Tiara +7
As light as a cool summer's breeze. 15% chance to add +1 each time you're attacked. |
7 | +15 | +10 | — | +10 | — | +14 | +5 | +5 | — | — | — | Equip effect: 15% chance to add +1 each time you're attacked.
|
From Pain Altar
|
Archmage's Hat +8
The standard garb of powerful ritualists. |
8 | +9 | +10 | -5 | +4 | +4 | +11 | +8 | +5 | — | — | +10% | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Champion's Helmet +8
The ornate armor of a true warrior. 5% chance to add +1 each time you're attacked. |
8 | +25 | — | +2 | +12 | -5 | +10 | — | +4 | -1% | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
Craft at Anvil
From Game Stage: Deep Cata |
Corvid Mask +10
A utilitarian piece of armor, offering ease of movement and countless hidden pockets. |
10 | +18 | +16 | +4 | +12 | +2 | +12 | +22 | +7 | +2% | — | — | —
|
Craft at Anvil
|
Crimson Bandana +10
Its blood-red fibres connect to the bearer's nervous system. |
10 | +22 | +15 | — | +8 | +2 | +13 | +15 | — | — | — | — | —
|
Craft at Anvil
|
Crusader's Helmet +10
Medium armor, infused with the blood of the persecuted. |
10 | +22 | +5 | +5 | +14 | -8 | +9 | — | +4 | -1% | — | — | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Vile Hat +10
The standard garb of powerful ritualists. |
10 | +15 | +20 | -5 | +5 | +5 | +13 | +15 | — | — | — | +10% | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Vile Helmet +10
The ornate armor of a true warrior. |
10 | +28 | — | +3 | +15 | -5 | +10 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Top
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bark Armor
Made from the cobbled strippings of old logs. |
0 | +4 | — | — | +1 | — | +1 | — | — | — | — | — | —
|
Craft at Anvil
|
Old Sleeveless Shirt
Stylish, but not very defensive. |
0 | +2 | — | +2 | +1 | +1 | +1 | +1 | — | — | — | — | —
|
|
Tattered Shirt
Better than nothing. |
0 | +2 | — | — | +1 | — | +1 | — | — | — | — | — | —
|
Found in Town
From BUG FIXES |
Bandit's Cloak +1
Even tattered old rags can be surprisingly effective. |
1 | — | +2 | — | +2 | — | +2 | +4 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Copper Chestplate +1
Simple, yet effective. |
1 | +6 | — | — | +4 | -1 | +1 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Crab Shirt +1
Tough as chitin. |
1 | +10 | +2 | — | +2 | — | — | -2 | — | — | — | — | —
|
Open Equipment Pack
|
Scholar's Cloak +1
The tattered garments of a lowly novice. |
1 | +8 | +6 | -6 | — | +4 | +4 | +2 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Varsity Jacket +1
For cool, athletic people only. |
1 | +3 | — | — | +3 | — | +1 | +2 | — | — | — | — | —
|
Found in Sewers F1
|
Cloak of Darkness +2
Strengthens your Darkness resistance and magical proficiency. |
2 | +4 | +3 | -4 | +1 | +3 | +4 | — | — | — | — | — | Darkness damage taken: -5%
M. Attack bonus: +5% |
From Mall F1 Low Loot (once)
|
Cloak of Light +2
Strengthens your Light resistance and magical proficiency. |
2 | +4 | +3 | -4 | +1 | +3 | +4 | — | — | — | — | — | Light damage taken: -5%
M. Attack bonus: +5% |
Drops from Mall 1 Enhanced Loot
|
Iron Chestplate +2
Simple, yet effective. |
2 | +9 | — | — | +6 | -2 | +2 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Nomad Cloak +2
A pale cloak made from strong sinew. |
2 | +6 | +4 | +2 | +4 | — | +4 | +4 | — | — | — | — | —
|
Craft at Anvil
|
Bluesteel Chestplate +3
Vibrant and sturdy. |
3 | +15 | — | +2 | +5 | — | +2 | -2 | +4 | -1% | — | — | —
|
Found in The Old Woods (Bus Stop)
|
Chestplate of the Dead God +3
Large and old, it glimmers with the lingering power of a once-feared Old God. |
3 | +10 | +7 | — | +4 | — | +3 | — | +3 | — | — | — | Experience: +5%
|
From Farm t1 Boss Loot
|
Crimson Cloak +3
A standard cloth garment, stained red with the blood of the slain. |
3 | — | +3 | +3 | +5 | +2 | +3 | +5 | +4 | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Police Jacket +3
A jacket, infused with the power of the law. |
3 | +8 | — | +2 | +6 | — | -2 | — | +5 | — | — | — | —
|
Found in Police Station - Closet (2)
|
Robe of Curses +3
Strengthens your Curse resistance and magical proficiency. |
3 | +4 | +6 | -10 | +2 | +3 | +6 | — | — | — | — | — | Curse damage taken: -5%
M. Attack bonus: +10% |
From Watcher Loot (once)
|
Thick Jacket +3
Light, but dense. |
3 | +12 | — | +3 | +4 | — | +3 | -2 | — | — | — | — | —
|
Craft at Anvil
|
Tuxedo Jacket +3
If looks could kill... |
3 | +6 | — | — | +3 | +2 | +4 | +4 | +5 | — | — | — | —
|
Craft at Anvil
|
Verdite Chestplate +3
Simple, yet effective. |
3 | +15 | — | — | +8 | -3 | +4 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Witch Robe +3
The standard attire of the magically-inclined. |
3 | +10 | +5 | -4 | +2 | +4 | +6 | +4 | +2 | — | — | +7% | —
|
Found in The Old Woods (South-East)
|
Xanthic Cloak +3
The distinct yellow-tinted rags of an experienced yet unknown ritualist. |
3 | +8 | +10 | -6 | +1 | +5 | +5 | +2 | — | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Bloated Chestplate +4
Thick and incredibly heavy, but tough to cut through. |
4 | +35 | — | — | +6 | — | +6 | -5 | — | -5% | — | — | Pharmacology: +15%
|
Craft at God Forge
|
Cockroach Armor +4
Dark, dense and ribbed, like an insect. |
4 | +15 | — | +5 | +5 | — | +5 | -4 | +4 | — | — | — | —
|
Found in Sewers F1 (North)
|
Plague Doctor Robe +4
The gloomy cloak flutters like a crow's wings. |
4 | +6 | +5 | +1 | +2 | +1 | +4 | +4 | +2 | — | — | — | Darkness damage taken: -5%
Light damage taken: -5% |
Craft at Anvil
|
Platinum Chestplate +4
Simple, yet effective. |
4 | +17 | — | +1 | +9 | -4 | +5 | — | +2 | -1% | — | — | —
|
Craft at Anvil
|
Rockshell Chestplate +4
Hard as a rock, but surprisingly light. |
4 | +15 | +6 | +1 | +6 | — | +6 | +2 | +2 | — | — | — | —
|
Craft at Anvil
|
Blood Moon Robe +5
A finely made robe, once belonging to a cultist of some strange and esoteric sect. |
5 | +10 | +5 | +2 | +4 | +2 | +4 | +2 | +5 | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Bone Chestplate +5
A Light, sturdy and versatile piece of equipment. |
5 | +10 | — | — | +7 | — | +7 | — | — | — | — | — | —
|
Craft at Anvil
|
Chaos Robe +5
A tattered, shifting robe, worn by the chaos ritualists of old. |
5 | — | +25 | — | +3 | +4 | +6 | — | -10 | — | +3% | -20% | Magical damage taken: +10%
|
Found in Harvest Chambers
|
Explorer's Vest +5
For those destined to plumb the depths. |
5 | — | +10 | +3 | +5 | — | +5 | +10 | +5 | — | — | +10% | —
|
Found in Sealed Chamber (2F)
|
Gladiator's Chestplate +5
Highly protective, but uncomfortable. |
5 | +20 | — | — | +8 | — | +6 | — | — | -3% | — | — | —
|
Found in Sealed Chamber (2F)
|
Rogue's Cloak +5
Lightweight and flexible. 5% chance to add +1 each time you're attacked. |
5 | -5 | — | +5 | +5 | +2 | +5 | +15 | +6 | — | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
From Mine Armor Roll lv3 (once)
|
Archmagus Robe +6
The fine garb of an established practitioner of the dark arts. |
6 | +10 | +12 | -10 | +1 | +5 | +7 | +4 | — | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Bloodiron Hauberk +6
The crude iron links of this rare armor are said to be soaked in the blood of non-believers. |
6 | +20 | — | +3 | +9 | -4 | +6 | — | +4 | -2% | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Mysterious Tunic +6
A lightweight tunic made from strange materials. |
6 | +10 | +10 | +3 | +8 | — | +8 | +5 | +5 | — | — | — | —
|
Craft at Anvil
|
Steel Chestplate +6
Simple, yet effective. |
6 | +17 | — | +1 | +9 | -4 | +7 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Thief's Cloak +6
The ink-black uniform of an agent of the night. |
6 | — | +5 | +4 | +4 | +1 | +4 | +10 | +8 | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Angler's Vest +7
A well-worn vest, perfect for a day on the lake. When equipped: +5% chance to catch extra large fish. |
7 | — | — | — | +4 | — | +4 | — | +8 | — | — | — | Light damage taken: -5%
|
From Eldritch Angler Loot (once)
|
Blacksteel Chestplate +7
Simple, yet effective. |
7 | +19 | — | +2 | +11 | -5 | +8 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Chestplate of Stone +7
Heavy, but highly defensive. Start each battle with +2 |
7 | +30 | — | -4 | +10 | -4 | +10 | -15 | — | -5% | — | — | Equip effect: Start each battle with +2
|
From Hiding Skeleton (once)
|
Cultist's Robe +7
Cloth, bone and rare metals, fused together into robes. |
7 | +7 | +8 | -5 | +3 | +3 | +9 | +6 | +4 | — | — | +10% | —
|
Craft at Anvil
|
Dress of Destruction +7
A dress once worn by a powerful occultist. 5% chance to add +1, and each time you're attacked. |
7 | +20 | +10 | +2 | +8 | +2 | +8 | +3 | +3 | — | — | — | Equip effect: 5% chance to add +1, and each time you're attacked.
|
From Pain Altar
|
Gilded Chestplate +7
Gleaming with a thick plating of gold. |
7 | +15 | — | — | +7 | — | +6 | — | — | — | — | — | Experience: +15%
|
From God Shrine Catacombs 2
|
Archmage's Robe +8
The standard garb of powerful ritualists. |
8 | +9 | +10 | -5 | +4 | +4 | +11 | +8 | +5 | — | — | +10% | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Champion's Chestplate +8
The ornate armor of a true warrior. 5% chance to add +1 each time you're attacked. |
8 | +25 | — | +2 | +12 | -5 | +9 | — | +4 | -1% | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
Craft at Anvil
From Game Stage: Deep Cata |
Mirror Chestplate +8
A sturdy chestplate that reflects more than just light. |
8 | — | — | — | +7 | — | +7 | — | — | — | — | — | Counter Attack: +3%
|
Found in Harvest Chambers
|
Corvid Cloak +10
A utilitarian piece of armor, offering ease of movement and countless hidden pockets. |
10 | +18 | +16 | +4 | +12 | +2 | +12 | +22 | +7 | +2% | — | — | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Crimson Robe +10
Its blood-red fibres connect to the bearer's nervous system. |
10 | +22 | +15 | — | +8 | +2 | +13 | +15 | — | — | — | — | —
|
Craft at Anvil
|
Crusader's Chestplate +10
Medium armor, infused with the blood of the persecuted. |
10 | +22 | +5 | +5 | +14 | -8 | +9 | — | +4 | -1% | — | — | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Vile Chestplate +10
The ornate armor of a true warrior. |
10 | +28 | — | +3 | +15 | -5 | +10 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Vile Robe +10
The standard garb of powerful ritualists. |
10 | +15 | +20 | -5 | +5 | +5 | +13 | +15 | — | — | — | +10% | —
|
Craft at Anvil
|
Illusory Cloak +15
A shifting cloak which adapts to the will of its bearer. When equipped: Increases total HP, MP, Defense and M. Defense by 10%. |
15 | — | — | — | — | — | — | — | — | — | — | — | Max HP bonus: +10%
Max MP bonus: +10% M. Defense bonus: +10% Defense bonus: +10% |
Found in Harvest Chambers
|
Bottom
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Old Green Jeans
A normal pair of hand-me-down pants. |
0 | +2 | — | +1 | +2 | — | +2 | — | — | — | — | — | —
|
Open Equipment Pack
|
Overalls
Light but tough, and easy to modify. |
0 | +15 | +10 | — | +6 | — | +6 | +20 | +5 | — | — | — | —
|
From Deep Mall Loot (once)
|
Worn Underwear
I'd feel better about wearing these if they were mine... |
0 | +2 | — | — | — | — | +2 | +5 | +2 | — | — | — | —
|
Found in Old Man Jackson's House - Closet
|
Bandit's Chaps +1
Even tattered old rags can be surprisingly effective. |
1 | — | +2 | — | +2 | — | +2 | +4 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Copper Legguards +1
Simple, yet effective. |
1 | +6 | — | — | +4 | -1 | +1 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Scholar's Leggings +1
The tattered garments of a lowly novice. |
1 | +8 | +6 | -6 | — | +4 | +4 | +2 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Yellow Pants +1
Not the best for hiding, but made of thick material. |
1 | +4 | — | +1 | +2 | — | +2 | — | — | — | — | — | —
|
Open Equipment Pack
|
Iron Legguards +2
Simple, yet effective. |
2 | +9 | — | — | +6 | -2 | +2 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Leather Chaps +2
Protects the "leg" parts of your legs especially well. |
2 | +2 | -3 | +2 | +4 | — | +4 | — | +3 | — | — | — | —
|
From Candles Sewer f1
|
Nomad Legguards +2
Pale legguards made from strong sinew. |
2 | +6 | +4 | +2 | +4 | — | +4 | +4 | — | — | — | — | —
|
Craft at Anvil
|
Bluesteel Legguards +3
Vibrant and sturdy. |
3 | +10 | — | +1 | +5 | — | +2 | -2 | +4 | -1% | — | — | —
|
Found in The Old Woods (Ancient Tree)
|
Comfy Shorts +3
Easy to wear. |
3 | +6 | +6 | +2 | +3 | — | +3 | +5 | — | +5% | — | — | —
|
From Farm Boss lv2 Loot (once)
|
Crimson Chaps +3
A standard cloth garment, stained red with the blood of the slain. |
3 | — | +3 | +3 | +5 | +2 | +3 | +5 | +4 | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Leather Shorts +3
Not very comfortable in warm weather... |
3 | +4 | -6 | +2 | +4 | +2 | +4 | — | +4 | — | — | — | —
|
From Silly Dog Loot (once)
|
Police Trousers +3
Pants infused with the power of the law. |
3 | +2 | — | — | +3 | — | -3 | — | +3 | — | — | — | —
|
Found in Police Station
|
Scrap Pants +3
Made from the best parts of some terrible stuff. |
3 | +8 | +2 | — | +4 | — | +4 | +8 | +4 | — | — | — | —
|
Craft at Anvil
|
Verdite Legguards +3
Simple, yet effective. |
3 | +15 | — | — | +8 | -3 | +4 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Void Leggings +3
A metallic pair of pants, straight from the void. |
3 | +10 | +4 | +2 | +4 | — | +5 | — | +4 | — | — | — | —
|
From God Shrine Old Woods 1
|
White Shorts +3
Great protection above the knees. |
3 | +2 | — | +4 | +2 | +2 | +2 | +8 | +3 | — | — | — | —
|
Found in Closet
|
Witch Leggings +3
The standard attire of the magically-inclined. |
3 | +10 | +3 | -4 | +2 | +4 | +6 | +4 | +2 | — | — | +6% | —
|
Found in The Old Woods - Cabin (3)
|
Xanthic Leggings +3
The distinct yellow-tinted rags of an experienced yet unknown ritualist. |
3 | +8 | +10 | -6 | +1 | +5 | +5 | +2 | — | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Plague Doctor Legguards +4
Black like an oil slick. |
4 | +7 | +5 | +1 | +3 | +1 | +4 | +4 | +2 | — | — | — | Curse damage taken: -5%
|
Craft at Anvil
|
Platinum Legguards +4
Simple, yet effective. |
4 | +17 | — | +1 | +9 | -4 | +5 | — | +2 | -1% | — | — | —
|
Craft at Anvil
|
Rockshell Legguards +4
Hard as a rock, but surprisingly light. |
4 | +15 | +6 | +1 | +6 | — | +6 | +2 | +2 | — | — | — | —
|
Craft at Anvil
|
Bone Legguards +5
A Light, sturdy and versatile piece of equipment. |
5 | +10 | — | — | +7 | — | +7 | — | — | — | — | — | —
|
Craft at Anvil
|
Crystal Legguards +5
Hard and shiny. Not easy to walk in, but very protective. Start each battle with +1 |
5 | +15 | +5 | — | +6 | — | +7 | — | — | — | — | — | Equip effect: Start each battle with +1
|
Found in Sealed Chamber (3F)
|
Explorer's Pants +5
For those destined to plumb the depths. |
5 | — | +10 | +3 | +5 | — | +5 | +10 | +5 | — | — | +10% | —
|
Found in Sealed Chamber (2F)
|
Gladiator's Legguards +5
Highly protective, but uncomfortable. |
5 | +20 | — | — | +8 | — | +6 | — | — | -3% | — | — | —
|
Found in Sealed Chamber (2F)
|
Rogue's Chaps +5
Lightweight and flexible. 5% chance to add +1 each time you're attacked. |
5 | -5 | — | +5 | +5 | +2 | +5 | +15 | +6 | — | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
From Mine Armor Roll lv3 (once)
|
Rubber Pants +5
A bit tight. |
5 | +15 | +15 | +2 | +4 | +2 | +4 | -5 | — | — | — | — | Insanity damage taken: -10%
|
From Eldritch Angler Loot (once)
|
Archmagus Leggings +6
The fine garb of an established practitioner of the dark arts. |
6 | +10 | +12 | -10 | +1 | +5 | +7 | +4 | — | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Bloodiron Legguards +6
The crude iron links of this rare armor are said to be soaked in the blood of non-believers. |
6 | +20 | — | +3 | +9 | -4 | +6 | — | +4 | -2% | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Mysterious Legguards +6
Lightweight legguards made from strange materials. |
6 | +10 | +10 | +3 | +8 | — | +8 | +5 | +5 | — | — | — | —
|
Craft at Anvil
|
Steel Legguards +6
Simple, yet effective. |
6 | +17 | — | +1 | +9 | -4 | +7 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Thief's Chaps +6
The ink-black uniform of an agent of the night. |
6 | — | +5 | +4 | +4 | +1 | +4 | +10 | +8 | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Blacksteel Legguards +7
Simple, yet effective. |
7 | +19 | — | +2 | +11 | -5 | +8 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Cultist's Legguards +7
Cloth, bone and rare metals, fused together into robes. |
7 | +7 | +8 | -5 | +3 | +3 | +9 | +6 | +4 | — | — | +10% | —
|
Craft at Anvil
|
Pumpkin Pants +7
Wet and squishy on the inside, but they have great defense. |
7 | +20 | — | — | +12 | — | +12 | -10 | — | — | — | — | —
|
See the individual item page for acquisition details.
|
Archmage's Sash +8
The standard garb of powerful ritualists. |
8 | +9 | +10 | -5 | +4 | +4 | +11 | +8 | +5 | — | — | +10% | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Champion's Loincloth +8
The ornate armor of a true warrior. 5% chance to add +1 each time you're attacked. |
8 | +25 | — | +2 | +12 | -5 | +9 | — | +4 | -1% | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
Craft at Anvil
From Game Stage: Deep Cata |
Corvid Legguards +10
A utilitarian piece of armor, offering ease of movement and countless hidden pockets. |
10 | +18 | +16 | +4 | +12 | +2 | +12 | +22 | +7 | +2% | — | — | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Crimson Sash +10
Its blood-red fibres connect to the bearer's nervous system. |
10 | +22 | +15 | — | +8 | +2 | +13 | +15 | — | — | — | — | —
|
Craft at Anvil
|
Crusader's Legguards +10
Medium armor, infused with the blood of the persecuted. |
10 | +22 | +5 | +5 | +14 | -8 | +9 | — | +4 | -1% | — | — | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Vile Leggings +10
The standard garb of powerful ritualists. |
10 | +15 | +20 | -5 | +5 | +5 | +13 | +15 | — | — | — | +10% | —
|
Craft at Anvil
|
Vile Legguards +10
The ornate armor of a true warrior. |
10 | +28 | — | +3 | +15 | -5 | +10 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Feet
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Old Socks
Better than nothing, I guess... |
0 | +2 | — | — | +1 | — | +1 | — | — | — | — | — | —
|
Found in Town
|
Weathered Sandals
At least we're not barefoot. |
0 | +2 | — | +1 | +2 | — | +2 | — | — | — | — | — | —
|
Open Equipment Pack
|
Bandit's Boots +1
Even tattered old rags can be surprisingly effective. |
1 | — | +2 | — | +2 | — | +2 | +4 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Copper Greaves +1
Simple, yet effective. |
1 | +6 | — | — | +4 | -1 | +1 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Flthy Shoes +1
Old, dirty, and... not bad, actually. |
1 | +5 | +5 | +2 | +1 | — | +2 | — | +5 | — | — | — | —
|
Found in Abandoned Building
|
Scholar's Shoes +1
The tattered garments of a lowly novice. |
1 | +8 | +6 | -6 | — | +4 | +4 | +2 | — | — | — | — | —
|
Drops from Mall 1 Enhanced Loot
|
Used Work Boots +1
Falling apart, but made of tough stuff. |
1 | +4 | — | +2 | +2 | — | +2 | — | — | — | — | — | —
|
|
Wayfarer's Shoes +1
Flexible as a leaf. |
1 | +2 | — | +1 | +2 | — | +4 | +8 | +3 | — | — | — | —
|
From Old Woods Low Loot (once)
|
Iron Greaves +2
Simple, yet effective. |
2 | +9 | — | — | +6 | -2 | +2 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Nomad Shoes +2
Pale shoes made from strong sinew. |
2 | +6 | +4 | +2 | +4 | — | +4 | +4 | — | — | — | — | —
|
Craft at Anvil
|
Red Sneakers +2
Stylish, and protective. |
2 | +5 | +5 | +2 | +2 | +2 | +2 | +5 | +4 | — | — | — | —
|
Craft at Anvil
|
Sturdy Boots +2
Thick and solid. |
2 | +6 | — | +3 | +3 | — | +2 | -2 | — | — | — | — | —
|
From Arcade Mall f1
|
Bluesteel Greaves +3
Vibrant and sturdy. |
3 | +10 | — | — | +5 | — | +2 | -2 | +4 | -1% | — | — | —
|
Found in The Old Woods (Tall Trees)
|
Crimson Boots +3
A standard cloth garment, stained red with the blood of the slain. |
3 | — | +3 | +3 | +5 | +2 | +3 | +5 | +4 | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Darkstone Boots +3
Incredibly heavy, but puts extra weight behind your attacks. |
3 | +15 | -10 | — | +4 | — | -5 | -25 | — | — | — | — | Physical damage taken: +10%
|
From Bag Boy lv2 Loot (once)
|
Greaves of the Dead God +3
Large and old, they glimmer with the lingering power of a once-feared Old God. |
3 | +6 | +4 | — | +4 | — | +4 | — | +4 | — | — | — | Experience: +5%
|
From Farm t1 Boss Loot
|
Jester's Boots +3
Light and ornate. Provides excellent magical defense. |
3 | +4 | — | +2 | +2 | — | +4 | +4 | — | — | — | — | M. Defense bonus: +5%
|
From Bag Boy lv1 Loot (once)
|
Moonlight Shoes +3
Light footwear for ritualists. |
3 | — | +10 | — | +2 | +3 | +3 | +10 | +10 | — | — | +10% | —
|
Craft at God Forge
|
Police Shoes +3
A pair of shoes, infused with the power of the law. |
3 | +4 | — | — | +4 | — | -2 | +6 | +3 | — | — | — | —
|
Found in Police Station - Closet
|
Verdite Greaves +3
Simple, yet effective. |
3 | +15 | — | — | +8 | -3 | +4 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Witch Shoes +3
The standard attire of the magically-inclined. |
3 | +10 | +3 | -4 | +2 | +4 | +6 | +4 | +2 | — | — | +6% | —
|
Found in The Old Woods (Mine Path)
|
Xanthic Shoes +3
The distinct yellow-tinted rags of an experienced yet unknown ritualist. |
3 | +8 | +10 | -6 | +1 | +5 | +5 | +2 | — | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Plague Doctor Boots +4
Sharp and pointed, like a crow's claws. |
4 | +6 | +5 | +1 | +2 | +1 | +4 | +4 | +2 | — | — | — | Insight damage taken: -5%
|
Craft at Anvil
|
Platinum Greaves +4
Simple, yet effective. |
4 | +17 | — | +1 | +9 | -4 | +5 | — | +2 | -1% | — | — | —
|
Craft at Anvil
|
Rockshell Greaves +4
Hard as a rock, but surprisingly light. |
4 | +15 | +6 | +1 | +6 | — | +6 | +2 | +2 | — | — | — | —
|
Craft at Anvil
|
Bone Boots +5
A Light, sturdy and versatile piece of equipment. |
5 | +10 | — | — | +7 | — | +7 | — | — | — | — | — | —
|
Craft at Anvil
|
Explorer's Boots +5
For those destined to plumb the depths. |
5 | — | +10 | +3 | +5 | — | +5 | +10 | +5 | — | — | +10% | —
|
Found in Sealed Chamber (2F)
|
Gladiator's Sandals +5
Thick, but uncomfortable. |
5 | +20 | — | — | +8 | — | +7 | — | — | -3% | — | — | —
|
Found in Sealed Chamber (2F)
|
Rogue's Boots +5
Lightweight and flexible. 5% chance to add +1 each time you're attacked. |
5 | -5 | — | +5 | +5 | +1 | +5 | +15 | +6 | — | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
From Mine Armor Roll lv3 (once)
|
Archmagus Boots +6
The fine garb of an established practitioner of the dark arts. |
6 | +10 | +12 | -10 | +1 | +5 | +7 | +4 | — | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Bloodiron Greaves +6
The crude iron links of this rare armor are said to be soaked in the blood of non-believers. |
6 | +20 | — | +3 | +9 | -4 | +6 | — | +4 | -2% | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Mysterious Boots +6
Lightweight boots made from strange materials. |
6 | +10 | +10 | +3 | +8 | — | +8 | +5 | +5 | — | — | — | —
|
Craft at Anvil
|
Steel Greaves +6
Simple, yet effective. |
6 | +17 | — | +1 | +9 | -4 | +7 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Thief's Boots +6
The ink-black uniform of an agent of the night. |
6 | — | +5 | +4 | +4 | +1 | +4 | +10 | +8 | — | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Blacksteel Greaves +7
Simple, yet effective. |
7 | +19 | — | +2 | +11 | -5 | +8 | — | +4 | -1% | — | — | —
|
Craft at Anvil
|
Cultist's Boots +7
Cloth, bone and rare metals, fused together into robes. |
7 | +7 | +8 | -5 | +3 | +3 | +9 | +6 | +4 | — | — | +10% | —
|
Craft at Anvil
|
Shoes of Destruction +7
A pair of shoes once worn by a powerful occultist. 5% chance to add +1, and each time you're attacked. |
7 | +20 | +10 | +2 | +10 | +3 | +10 | +3 | +3 | — | — | — | Equip effect: 5% chance to add +1, and each time you're attacked.
|
From Pain Altar
|
Shoes of Swiftness +7
Lighter than air, they nearly make you float. Start each battle with +1 |
7 | +10 | +10 | — | +6 | — | +6 | +10 | +6 | — | — | — | Equip effect: Start each battle with +1
|
From Hiding Skeleton (once)
|
Archmage's Boots +8
The standard garb of powerful ritualists. |
8 | +9 | +10 | -5 | +4 | +4 | +11 | +8 | +5 | — | — | +10% | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Champion's Greaves +8
The ornate armor of a true warrior. 5% chance to add +1 each time you're attacked. |
8 | +25 | — | +2 | +12 | -5 | +9 | — | +4 | -1% | — | — | Equip effect: 5% chance to add +1 each time you're attacked.
|
Craft at Anvil
From Game Stage: Deep Cata |
Stilettos +8
A bit difficult to fight in. |
8 | +15 | +15 | +8 | +8 | +8 | +8 | -25 | +8 | -15% | — | — | —
|
From Deep Mall Loot (once)
|
Corvid Boots +10
A utilitarian piece of armor, offering ease of movement and countless hidden pockets. |
10 | +18 | +16 | +4 | +12 | +2 | +12 | +22 | +7 | +2% | — | — | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Crimson Shoes +10
Its blood-red fibres connect to the bearer's nervous system. |
10 | +22 | +15 | — | +8 | +2 | +13 | +15 | — | — | — | — | —
|
Craft at Anvil
|
Crusader's Greaves +10
Medium armor, infused with the blood of the persecuted. |
10 | +22 | +5 | +5 | +14 | -8 | +9 | — | +4 | -1% | — | — | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Vile Greaves +10
The ornate armor of a true warrior. |
10 | +28 | — | +3 | +15 | -5 | +10 | — | — | -1% | — | — | —
|
Craft at Anvil
|
Vile Shoes +10
The standard garb of powerful ritualists. |
10 | +15 | +20 | -5 | +5 | +5 | +13 | +15 | — | — | — | +10% | —
|
Craft at Anvil
|
Neck
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crude Necklace
A rough necklace made from crude materials. |
0 | — | — | +1 | +1 | +1 | +1 | +1 | +1 | — | — | — | —
|
Craft at Anvil
|
Blade Pendant +1
Sharp to the touch. |
1 | — | — | +3 | — | — | — | — | +4 | — | — | — | —
|
Found in Clearing
|
Blood Pendant +1
A moody, swirling stone glows ominously. |
1 | +8 | — | — | — | — | — | — | +4 | — | — | — | —
|
Found in Old Woods Clearing 4
|
Brutal Necklace +1
A simple necklace made from solid materials. |
1 | — | — | +2 | +2 | +2 | +2 | +2 | +2 | — | — | — | —
|
Craft at Anvil
|
Esoteric Medallion +1
A worn, dirty necklace bearing the strange symbols of the old gods. |
1 | — | +2 | — | — | +2 | +2 | — | -2 | — | — | — | —
|
Open Equipment Pack
|
Lightning Pendant +1
Charged with electric power. |
1 | — | — | — | — | — | — | +4 | +4 | — | — | — | —
|
Found in Old Woods Clearing 2
|
Occult Pendant +1
A moody, swirling stone glows ominously. |
1 | — | — | — | — | +3 | — | — | +4 | — | — | — | —
|
Found in Old Woods Clearing 3
|
Soul Pendant +1
A moody, swirling stone glows ominously. |
1 | — | +8 | — | — | — | — | — | +4 | — | — | — | —
|
Found in Old Woods Clearing 5
|
Star Necklace +1
A trinket from a vending machine. |
1 | — | — | — | +1 | — | +1 | — | +3 | — | — | — | —
|
From Shop Counter Mall f1
|
Emerald Necklace +2
An eerie green glow calls to you... |
2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | — | — | — | —
|
From Strange Plant
|
Gold Necklace +2
It glimmers with blinding light. |
2 | +2 | +2 | — | +2 | — | +2 | — | +4 | — | — | — | —
|
Found in Sam's Apartment
|
Necklace of Fortune +2
Forged from rare gemstones, the bearer feels energized. |
2 | — | — | — | +1 | — | +1 | +4 | +4 | — | — | — | —
|
Craft at Anvil
|
Necklace of Power +2
Forged from rare gemstones, it radiates power. |
2 | — | — | +3 | — | +3 | — | — | +4 | — | — | — | —
|
Craft at Anvil
|
Necklace of Wit +2
Forged from rare gemstones, its color changes constantly. |
2 | +8 | +8 | — | — | — | — | — | +4 | — | — | — | —
|
Craft at Anvil
|
Cat's Eye Necklace +3
The eye of Gatis protects you from hostile magic. |
3 | — | +10 | — | — | — | +3 | +5 | +5 | — | — | — | Magic Reflection: +2%
|
Craft at God Forge
From Game Stage: Deep Cata |
Chain of the Dead God +3
Large and old, it glimmers with the lingering power of a once-feared Old God. |
3 | +5 | — | +2 | +1 | +2 | +1 | +4 | +4 | — | — | — | —
|
From Ancient Totem
|
Finger Necklace +3
Wiggly and powerful. |
3 | +16 | — | — | — | — | — | +3 | — | +10% | — | — | —
|
Craft at God Forge
|
Necklace of the Dark Sea +3
The gem shifts like vast waves beneath the moon. |
3 | — | +10 | — | — | +2 | +3 | — | +4 | — | — | — | —
|
See the individual item page for acquisition details.
|
Pendant of the Forgotten +3
+15% chance for Combat Point abilities to trigger. |
3 | +10 | +10 | — | — | — | — | — | -10 | — | — | — | Equip effect: +15% chance for Combat Point abilities to trigger.
|
From Farm Mob lv3 Loot
|
Bone Necklace of Blood +4
A bone chain with a blood-red gemstone. |
4 | — | — | — | +4 | — | +4 | — | — | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Amulet of Xxarteck +5
Seals all "Mending" rituals. +25% chance for Basic Attacks to add +1 |
5 | — | — | +3 | — | +3 | — | +10 | -5 | — | — | — | Equip effect: +25% chance for Basic Attacks to add +1
Seals skill: Lesser Mending Seals skill: Greater Mending Light damage taken: -5% Darkness damage taken: +5% |
Found in Catacombs 3F
|
Basic Necklace +5
Keeps the wearer simple and balanced. |
5 | — | — | +5 | +5 | +5 | +5 | — | — | — | -100% | — | Magic Reflection: -100%
Counter Attack: -100% |
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Blood Gem +5
The power of blood, infused into a glowing gem. |
5 | +4 | — | +4 | -2 | — | -2 | — | -2 | — | +5% | — | Insight damage taken: +10%
Light damage taken: +10% |
From Mall F1 Mini-Boss Loot (once)
|
Pendant of Leaves +5
A moody, swirling stone glows ominously. |
5 | — | — | — | — | — | — | +15 | +10 | — | — | — | —
|
From Deep Woods Loot (once)
|
Pendant of the Lost +5
A moody, swirling stone glows ominously. |
5 | +6 | — | — | +6 | — | +6 | — | — | — | — | — | —
|
From Deep Woods Loot (once)
|
Pendant of the Woods +5
A moody, swirling stone glows ominously. |
5 | — | +6 | +6 | — | +6 | — | — | — | — | — | — | —
|
From Deep Woods Loot (once)
|
Precision Necklace +5
Keeps the wearer relaxed and accurate. |
5 | — | — | — | — | — | — | +15 | +10 | +15% | — | — | —
|
Craft at Jeweller’s Desk
|
Reckless Necklace +5
Keeps the wearer angry and lethal. |
5 | — | — | +5 | — | +5 | — | — | — | -10% | +5% | — | —
|
Craft at Jeweller’s Desk
|
Bloodsliver Pendant +8
A golden chain, adorned with a thin red pendant. |
8 | +12 | — | +4 | — | +4 | — | — | — | — | +3% | — | —
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Inventor's Pendant +8
An ornate necklace with many hidden compartments. |
8 | — | +5 | — | — | — | — | — | +5 | — | — | — | —
|
Craft at Jeweller’s Desk
|
Quicksilver Pendant +8
Deceptively light, and brightly gleaming. |
8 | — | +10 | — | — | — | — | +10 | +8 | — | — | — | Counter Attack: +1%
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Coldheart Pendant +10
Guard restores HP by 10%. |
10 | — | — | — | +3 | — | +3 | — | — | — | — | — | Equip effect: Guard restores HP by 10%.
|
From Deep Mall Loot (once)
|
Soultrap Necklace +10
Afflicts you with Soulrot. Damaging attacks restore HP by 5%. |
10 | — | — | +8 | -10 | +8 | -10 | — | +10 | — | — | — | Equip effect: Damaging attacks restore HP by 5%.
|
From Deep Mall Loot (once)
|
Ring
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crude Bone Ring +1
Carved from an old animal bone. At least, I hope it's an animal bone... |
1 | +4 | — | +1 | +2 | -1 | -1 | +1 | -2 | — | — | — | —
|
Found in Martin and Amelia's House - Closet
|
Crude Ring +1
A rough ring made from crude materials. |
1 | — | — | — | +1 | — | +1 | +2 | +2 | — | — | — | —
|
Craft at Anvil
|
Blade Ring +2
Sharp to the touch. |
2 | — | — | +4 | — | — | — | — | +4 | — | — | — | —
|
Found in The Pale Clearing
|
Blood Ring +2
A moody, swirling stone glows ominously. |
2 | +12 | — | — | — | — | — | — | +4 | — | — | — | —
|
Found in Old Woods Clearing 9
|
Brutal Ring +2
A simple ring made from solid materials. |
2 | — | — | +1 | +2 | +1 | +2 | +2 | +2 | — | — | — | —
|
Craft at Anvil
|
Emerald Ring +2
An eerie green glow calls to you... |
2 | +2 | +2 | +1 | +2 | +1 | +2 | +2 | -2 | — | — | — | —
|
From Fleshy Mass Mall f1
|
Fool's Gold Ring +2
Ignorance is bliss. |
2 | +2 | +2 | +1 | +2 | +1 | +2 | +2 | -2 | — | — | — | —
|
From Tier 1 (once)
From Mine Armor Roll (once) |
Heathen's Ring +2
A ring for blasphemers. |
2 | — | — | — | — | +3 | — | +3 | -6 | — | — | — | Curse damage taken: +20%
Light damage taken: -20% |
From God Shrine Mall f1
|
Lesser Cursed Ring +2
The ring whispers faintly when you hold it to your ear. It's powers seem to have faded over the centuries... |
2 | — | +3 | — | — | +2 | +2 | — | -1 | — | — | — | Insanity damage taken: +20%
Curse damage taken: -20% |
Found in Town
|
Lightning Ring +2
Charged with electric power. |
2 | — | — | — | — | — | — | +8 | +4 | — | — | — | —
|
Found in Old Woods Clearing 7
|
Occult Ring +2
A moody, swirling stone glows ominously. |
2 | — | — | — | — | +4 | — | — | +4 | — | — | — | —
|
Found in Old Woods Clearing 8
|
Opal Ring +2
A fragile ring with strange powers. On death: No gold is lost. Ring breaks. |
2 | +2 | +2 | — | +2 | — | +2 | +2 | — | — | — | — | —
|
|
Ring of Immortality +2
An ancient ring, infused with the will of Kaal. In Battle: Next death is prevented. Ring breaks. |
2 | +3 | — | +3 | -3 | +3 | -3 | +3 | — | — | — | — | —
|
Craft at God Forge
Found in Greystone Estates - Laundry Room Found in The Old Woods (Tall Trees Maze) and 1 more |
Ring of the Dark Sea +2
The gem shifts like vast waves beneath the moon. |
2 | — | +10 | — | — | +2 | +3 | — | +4 | — | — | — | —
|
See the individual item page for acquisition details.
|
Ring of the End +2
Where all roads lead... |
2 | — | -10 | — | — | — | — | — | — | +20% | — | — | —
|
From God Shrine Sewer f1 (2)
|
Ring of the One Point +2
The surface is mostly smooth, but the tip is sharp enough to break skin. |
2 | +3 | +1 | +2 | +1 | +2 | +1 | +2 | — | +2% | — | — | Light damage taken: +20%
Darkness damage taken: -20% |
From Tree Mall f1
|
Soul Ring +2
A moody, swirling stone glows ominously. |
2 | — | +8 | — | — | — | — | — | +4 | — | — | — | —
|
Found in The Red Clearing
|
Thief's Ring +2
For getting away with it... |
2 | -2 | -2 | — | -2 | — | -2 | +4 | +6 | +10% | — | — | —
|
From Mall F1 Mini-Boss Loot (once)
|
Cursed Emerald Ring +3
An eerie green glow calls to you... It's powers seem to have faded over the centuries. |
3 | +2 | +6 | +2 | +2 | +4 | +4 | +2 | -6 | — | — | — | Insanity damage taken: +10%
Curse damage taken: -10% |
From Tent
|
Onyx Bone Ring +3
Much heavier than it looks. |
3 | +3 | +3 | — | +3 | +3 | — | — | +2 | — | — | — | —
|
From God Shrine Sewer f1 (2)
|
Ring of Peace +3
Large and old, it glimmers with the lingering power of a once-feared Old God. |
3 | +10 | +10 | — | +2 | — | +2 | — | +5 | — | -5% | — | Evasion Rate: +2%
|
From Mine Armor Roll lv3 (once)
|
Ring of Rage +3
Large and old, it glimmers with the lingering power of a once-feared Old God. |
3 | -10 | — | +2 | — | +2 | — | — | — | -5% | +2% | — | —
|
From Mine Armor Roll lv3 (once)
|
Ring of the Dead God +3
Large and old, it glimmers with the lingering power of a once-feared Old God. |
3 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4% | — | — | —
|
From Farm t1 Boss Loot
|
Ring of the Hero +3
It looks to be made of gold, but feels much heavier. Combat Point triggers heal 50% more HP. |
3 | +20 | — | — | — | — | +3 | — | — | — | — | — | Equip effect: Combat Point triggers heal 50% more HP.
|
From Farm Mob lv3 Loot
|
Ring of the Traitor +3
It looks to be made from a dark, shifting stone. Combat Point triggers heal 50% more MP. |
3 | — | +20 | — | +3 | — | — | — | — | — | — | — | Equip effect: Combat Point triggers heal 50% more MP.
|
From Farm Mob lv3 Loot
|
Bone Ring of Blood +4
A bone ring with a blood-red gemstone. |
4 | — | — | — | +2 | — | +2 | — | — | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Ring of Magic +4
The light, shining band empowers magic rituals. |
4 | — | — | — | — | +5 | — | — | — | — | — | — | MP Cost Rate: -15%
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Ring of Nature +4
The thick, knotted band protects against opposing magic. |
4 | — | — | — | — | — | +5 | — | — | — | — | — | Magic Reflection: +2%
|
Craft at Jeweller’s Desk
|
Ring of Steel +4
The smooth, reflective band empowers physical attacks. |
4 | — | — | +5 | — | — | — | — | — | +10% | — | — | —
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Ring of Stone +4
The rough, heavy band protects against opposing blows. |
4 | — | — | — | +5 | — | — | — | — | — | — | — | Counter Attack: +2%
|
Craft at Jeweller’s Desk
|
Ring of Vanity +4
The simple, elegant band emboldens the wearer. |
4 | +15 | +15 | — | — | — | — | +8 | +8 | — | — | — | —
|
Craft at Jeweller’s Desk
|
Emerald Bone Ring +5
An eerie green glow calls to you... |
5 | +4 | +4 | +2 | +4 | +2 | +4 | +4 | -4 | — | — | — | —
|
From Corpse Tree
|
Golden Band +5
A thin, golden band of light metal. |
5 | — | — | — | — | — | — | — | +10 | — | — | — | —
|
Craft at Jeweller’s Desk
|
Lost Ring +5
An old, worn-out gold ring. It looks to be the real deal. |
5 | — | — | — | — | — | — | +2 | +2 | — | — | — | —
|
Found in Music Store
From Old Version Support |
Ring of Fire +5
This ring burns with a persistent heat. |
5 | — | — | — | — | — | — | — | — | — | +1% | — | Magic Reflection: +1%
Counter Attack: +1% |
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Ring of Leaves +5
A moody, swirling stone glows ominously. |
5 | — | — | — | — | — | — | +8 | +5 | — | — | — | —
|
From LimbRock
|
Ring of Might +5
It hums with a subtle vibration at all times. |
5 | +10 | — | +8 | +3 | — | — | — | — | — | — | — | —
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Ring of Mind +5
It hums with a subtle vibration at all times. |
5 | — | +20 | — | — | +6 | +3 | — | — | — | — | — | —
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Ring of The Left Path +5
Seals all Rituals. 1/2 of the "Path" set. Set Bonus: Add +2 each time you're attacked. |
5 | +15 | -15 | +5 | +2 | -5 | -2 | — | — | — | — | — | Equip effect: Set Bonus: Add +2 each time you're attacked.
Seals skill type: Ritual |
Found in Catacombs 1F
|
Ring of The Right Path +5
Seals all Skills. 1/2 of the "Path" set. Set Bonus: Add +2 each time you're attacked. |
5 | -15 | +15 | -5 | -2 | +5 | +2 | — | — | — | — | — | Equip effect: Set Bonus: Add +2 each time you're attacked.
Seals skill type: Skill |
Found in Sealed Chamber (2F)
|
Ring of the Dead +5
A dark band, adorned with a miniature skull. |
5 | -15 | — | +5 | — | +5 | — | +5 | — | — | — | — | —
|
Craft at Jeweller’s Desk
|
Ring of the Lost +5
A moody, swirling stone glows ominously. |
5 | +5 | — | — | +3 | — | +3 | — | — | — | — | — | —
|
From LimbRock
|
Ring of the Woods +5
A moody, swirling stone glows ominously. |
5 | — | +5 | +3 | — | +3 | — | — | — | — | — | — | —
|
From Deep Woods Loot (once)
|
Roughknot Ring +5
The abrasive band is painful and irritating. |
5 | -20 | — | +15 | -5 | — | -5 | +15 | — | — | — | — | —
|
From God Shrine Deep Mall 1
|
Ring of Plenty +8
When equipped: +5% for 2x mined and foraged resources |
8 | — | — | — | — | — | — | — | +10 | — | — | — | Equip effect: +5% for 2x mined and foraged resources
|
Found in Art Gallery
|
Ring of the New God +8
It glimmers with the blossoming power of a now-feared God. Starts the battle with +1, +1 and +1 |
8 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4% | — | — | Equip effect: Starts the battle with +1, +1 and +1
|
From Catacombs High Loot
From Game Stage: Deep Cata |
Slayer's Ring +8
When equipped: 10% chance to add +1 to each combat loot roll. |
8 | — | — | — | — | — | — | — | +10 | — | — | — | Equip effect: 10% chance to add +1 to each combat loot roll.
|
Found in Art Gallery
|
Lightborn Ring +10
Basic Attacks restore MP by 10. |
10 | — | — | — | +3 | — | +3 | — | +10 | — | — | — | —
|
From God Shrine Deep Mall 1
|
Voidborn Ring +10
Dark Shield adds +2 |
10 | — | — | — | +3 | — | +3 | +10 | — | — | — | — | —
|
From God Shrine Deep Mall 1
|
Trinket
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ancient Coin of Order
A coin with a cross carved from pale stone. |
0 | — | +4 | -1 | +2 | -2 | +3 | — | +2 | — | — | — | —
|
Found in Mall Parking Lot
|
Fool's Gold Coin of Death
You feel luckier when holding this, but perhaps you are misguided... |
0 | — | — | — | -1 | — | -1 | +2 | +2 | — | — | — | —
|
From Tier 1 (once)
From Mine Armor Roll (once) |
Rusty Spyglass
Allows you to see further, and much less clearly. |
0 | — | — | +2 | -4 | +2 | -4 | — | +2 | +10% | — | — | —
|
Found in Lakefront
|
Block of Rock +1
Hard and heavy. +15% chance to add +1 when Guarding. |
1 | +8 | — | — | +2 | — | +2 | -4 | — | — | — | — | Equip effect: +15% chance to add +1 when Guarding.
|
From Shop Counter Mall f1
|
Bone Coin of Chaos +1
A coin with a strange design carved from bone. |
1 | — | — | +2 | -2 | +2 | -2 | — | — | — | +2% | — | —
|
Craft at Anvil
|
Bone Coin of Life +1
A coin with a human head carved from bone. |
1 | +10 | +5 | — | +2 | — | +2 | — | — | — | — | — | —
|
Craft at Anvil
|
Lucky Card +1
A simple trinket for those who need a little boost. |
1 | — | — | — | — | — | — | — | +7 | — | — | — | —
|
Found in Greystone Estates - Rooftop
|
Lucky Horseshoe +1
I hope all the luck hasn't spilled out... |
1 | -2 | — | — | -2 | — | -2 | — | +10 | — | — | — | —
|
From God Shrine Sewer f1
|
Pearl of of Kaal +1
A gleaming pearl, carved into the shape of a skull. +15% chance for Basic Attacks to add +1 |
1 | — | — | — | — | — | — | — | — | — | — | +15% | Equip effect: +15% chance for Basic Attacks to add +1
Max HP bonus: -15% |
Found in Greystone Estates - Rooftop
|
Ancient Effigy +2
The carved face of an ancient god stares back at you silently... +15% chance for Basic Attacks to add +1 |
2 | +4 | — | — | +3 | — | +3 | -6 | — | — | — | — | Equip effect: +15% chance for Basic Attacks to add +1
|
From Arcade Mall f1
|
Earring of the Dark Sea +2
The gem shifts like vast waves beneath the moon. |
2 | — | +10 | — | — | +3 | +2 | — | +2 | — | — | — | —
|
Craft at God Forge
|
Hand of Nezroth +2
The fingers twitch, occasionally. Increases HP by 10%. Decreases MP by 10%. |
2 | — | — | — | +2 | — | +2 | — | — | — | — | — | Max HP bonus: +10%
Max MP bonus: -10% |
From Flesh pile Loot (once)
|
Earring of Slime +3
The solid crystal shifts as if it were dripping. |
3 | — | — | — | +1 | — | +1 | — | — | — | — | +10% | Curse damage taken: -5%
Insanity damage taken: -5% |
Craft at Jeweller’s Desk
|
Earring of Torture +3
The blood-red crystal glows with anger. |
3 | -20 | — | +3 | — | +3 | — | +5 | — | — | +2% | — | Light damage taken: -5%
|
Craft at Jeweller’s Desk
|
Earring of Wealth +3
The gleaming crystal fills you with a sense of greed. |
3 | — | — | — | — | — | — | — | +5 | — | — | — | Insight damage taken: -5%
Darkness damage taken: -5% Experience: +10% |
Craft at Jeweller’s Desk
|
Eye of Delvek +3
Its glowing pupil pulsates mysteriously. When Equipped: Applies a random blessing at the start of each battle. |
3 | — | — | — | +2 | — | — | — | — | — | — | — | Equip effect: Applies a random blessing at the start of each battle.
|
Found in The Old Woods (South-East)
|
Magnifying Glass +3
An ornate, ancient looking device. +15% chance for Basic Attacks to add +1 |
3 | — | — | +2 | — | +2 | — | +5 | +2 | +10% | — | — | Equip effect: +15% chance for Basic Attacks to add +1
|
Craft at God Forge
|
Skull of the Dead God +3
It glimmers with the lingering power of a once-feared Old God. +15% chance for Basic Attacks to add +1 |
3 | +4 | — | +2 | +1 | +2 | +1 | — | +6 | — | — | — | Equip effect: +15% chance for Basic Attacks to add +1
|
From Ancient Totem
From Game Stage: Deep Cata |
Spellbook +3
A living tome which whispers magical secrets to its owner. +15% chance to add +1 when Guarding. |
3 | — | — | — | — | — | — | — | — | — | — | — | Equip effect: +15% chance to add +1 when Guarding.
Magical damage taken: +10% |
From Mine Armor Roll lv2 (once)
|
Bone Earring of Blood +4
A bone earring with a blood-red gemstone. |
4 | — | — | — | +2 | — | +2 | — | — | — | — | — | —
|
From God Shrine Deep Woods 2
From Game Stage: Deep Cata |
Earring of Steel +4
An earring made from polished steel. |
4 | — | — | -3 | +2 | -3 | +2 | -3 | — | — | — | — | —
|
|
Miniature Pumpkin +4
Start each battle with +1 |
4 | +10 | +5 | — | +2 | — | +2 | — | — | — | — | — | Equip effect: Start each battle with +1
|
See the individual item page for acquisition details.
|
Chalice of Mana +5
The gem shifts like vast waves beneath the moon. +15% chance for Basic Attacks to add +1 |
5 | — | +15 | — | — | — | — | — | — | — | — | -10% | MP Cost Rate: -15%
|
Found in Harvest Chambers
|
Demon Tooth +5
A sharp tooth, filled with rage. |
5 | -15 | — | +2 | — | — | — | — | -5 | — | +2% | — | Physical damage taken: +5%
|
Found in Harvest Chambers
|
Earring of Duality +5
An earring made from a dual-colored, shifting stone. |
5 | +10 | +10 | +2 | +2 | +2 | +2 | — | — | — | — | — | Light damage taken: -5%
Darkness damage taken: -5% |
Found in Elderfield High - Lobby
|
Eldritch Paintbrush +5
Start each battle with +2 |
5 | — | +20 | — | — | — | — | +10 | +6 | — | — | — | Equip effect: Start each battle with +2
Experience: +10% |
Found in Fancy House
|
Eye of Gatis +5
It is said to be a former eye of the moon god, Gatis. When Equipped: M. Attack increased by 10% |
5 | — | +8 | — | — | — | +4 | +4 | +6 | — | — | — | Darkness damage taken: -20%
M. Attack bonus: +10% |
|
Lucky Cat Statue +5
When equipped: Increases total Luck by 15% |
5 | — | — | — | +2 | — | +2 | — | — | — | — | — | Luck bonus: +15%
|
From Cat Statues
|
Polished Spyglass +5
When equipped: Increases total Agility by 20% |
5 | — | — | +2 | — | +2 | — | — | — | — | — | — | Agility bonus: +20%
|
From Pink Tree
|
Razor Tooth +5
A blade-sharp tooth, imbued with raw aggression. +15% chance for Basic Attacks to add +1 |
5 | — | — | — | — | — | — | — | +4 | — | — | — | Equip effect: +15% chance for Basic Attacks to add +1
Physical damage taken: +10% |
From Mine Armor Roll lv2 (once)
|
Strange Doll +5
It supposedly whispers secrets to its owner. |
5 | — | — | — | +4 | — | — | — | — | — | — | — | —
|
From Old Version Support
Mailed: Akira's Document |
Symbol of Privilege +5
Solves all sorts of problems. Start each battle with +2, +2 and +2 |
5 | — | — | — | — | — | — | — | — | — | — | — | Equip effect: Start each battle with +2, +2 and +2
|
From Pink Tree
|
Trinket Sack +5
Jingling with the heft of who-knows-what. |
5 | — | — | — | — | — | — | — | +5 | — | — | — | —
|
Drops from Woods 1 Enhanced Loot
|
Cube of One +7
A single small, glimmering cube. |
7 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1% | +1% | — | Evasion Rate: +1%
Magic Reflection: +1% Counter Attack: +1% |
Found in Elderfield High - Lobby
|
Giant Pumpkin +7
Start each battle with +2 |
7 | +20 | +15 | — | +4 | — | +4 | -10 | — | — | — | — | Equip effect: Start each battle with +2
|
See the individual item page for acquisition details.
|
Chalice of Blood +8
An ornate goblet, red as a blood moon. |
8 | +16 | — | — | — | — | — | — | — | — | — | — | —
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Inventor's Gear +8
A machinist's best friend. |
8 | — | +5 | — | +3 | — | — | — | +5 | — | — | — | —
|
Craft at Jeweller’s Desk
From Game Stage: Deep Cata |
Merchant's Pack +8
A large backpack with countless compartments. It's sure to contain something for every occasion. |
8 | +10 | +10 | — | — | — | — | — | +10 | — | — | — | —
|
Found in The Deep Woods
|
Crystal Skull +10
When equipped: Increases total Defense and M. Defense by 10% |
10 | — | — | — | — | — | — | — | — | — | — | — | Defense bonus: +10%
M. Defense bonus: +10% |
Found in Elderfield High - Lobby
|
Upgrade gems
A gem is spent to raise one piece of gear, and which gem you may spend depends on that piece's item level. The tier words are not a ladder: nothing converts one gem into another, and a higher tier does not always mean a bigger bonus — what it buys is reach, since only a Perfect gem works on item levels 10 to 15. Read the Adds column rather than the tier word.
Item level 0–5
| Gem | Adds | Fits |
|---|---|---|
| Chipped Blood Gem | +2 Max HP | Armor |
| Chipped Mind Gem | +2 Max MP | Armor |
| Clot Gem | +1 Attack, +2 Max HP | Offhand, Necklace, Trinket |
| Coral Gem | +1 Attack, +1 M. Attack | Offhand, Necklace, Trinket |
| Curse Gem | +1% Curse Resistance | Ring |
| Darkness Gem | +1% Darkness Resistance | Ring |
| Insanity Gem | +1% Insanity Resistance | Ring |
| Insight Gem | +1% Insight Resistance | Ring |
| Lesser Armor Gem | +1 Defense | Head, Top, Bottom, Feet |
| Lesser Blood Gem | +3 Max HP | Armor |
| Lesser Greed Gem | +1 Luck | Armor |
| Lesser Mind Gem | +3 Max MP | Armor |
| Lesser Soul Gem | +1 M. Defense | Head, Top, Bottom, Feet |
| Light Gem | +1% Light Resistance | Ring |
| Sinew Gem | +1 M. Attack, +2 Max HP | Offhand, Necklace, Trinket |
Item level 5–10
| Gem | Adds | Fits |
|---|---|---|
| Fog Gem | +0.5% All Resistance | Ring |
Item level 0–10
| Gem | Adds | Fits |
|---|---|---|
| Faithful Gem | +1 M. Defense, +1 Luck | Head, Top, Bottom, Feet |
| Fortress Gem | +1 Defense, +2 Max HP | Head, Top, Bottom, Feet |
| Greater Armor Gem | +1 Defense | Head, Top, Bottom, Feet |
| Greater Blood Gem | +4 Max HP | Armor |
| Greater Greed Gem | +2 Luck | Armor |
| Greater Mind Gem | +4 Max MP | Armor |
| Greater Soul Gem | +1 M. Defense | Head, Top, Bottom, Feet |
| Payback Gem | +0.2% Counter Rate | Armor |
| Reflection Gem | +0.2% Reflect Rate | Armor |
Item level 10–15
| Gem | Adds | Fits |
|---|---|---|
| Flesh Gem | +2 Defense | Armor |
| Meat Gem | +6 Max HP | Head, Top, Bottom, Feet |
| Perfect Armor Gem | +1 Defense | Head, Top, Bottom, Feet |
| Perfect Blood Gem | +4 Max HP | Armor |
| Perfect Greed Gem | +2 Luck | Armor |
| Perfect Mind Gem | +4 Max MP | Armor |
| Perfect Soul Gem | +1 M. Defense | Head, Top, Bottom, Feet |
| Tidal Gem | +5 Max HP, +2 Max MP | Head, Top, Bottom, Feet |
| Treasure Gem | +4 Luck, -4 Max HP | Armor |
Any item level
| Gem | Adds | Fits |
|---|---|---|
| Clear Gem | Reduces Upgrade Level by 1. Reverts changes from that upgrade. | Weapon, Armor |
