Wet Mouth
- Weaknesses
- Curse (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Wet Mouth
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 225 | 5,000 | 23 | 28 | 27 | 33 | 43 | 0 | 500 | 0 |
| Easy | 338 | 7,499 | 34 | 42 | 41 | 50 | 64 | 0 | 375 | 0 |
| Normal | 450 | 9,999 | 45 | 56 | 54 | 66 | 85 | 0 | 250 | 0 |
| Hard | 540 | 9,999 | 54 | 67 | 65 | 79 | 102 | 0 | 250 | 0 |
| Nightmare | 630 | 9,999 | 63 | 78 | 76 | 92 | 119 | 0 | 250 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Wet Mouth | Insight, None, Normal attack element | Curse (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Wet Mouth | Tidal Crush | Skill | None | one enemy | Deals physical damage, can critically hit, and applies Dampness, doubling the target's MP costs. | 25% under normal conditions | No special condition |
| Wet Mouth | Energizing Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 25% under normal conditions | No special condition |
| Wet Mouth | Dizzy Glare | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) | 25% under normal conditions | No special condition |
| Wet Mouth | Dark Shield | Ritual | None | all allies | applies Stubbornness (100% base chance); applies Skepticism (100% base chance) | 8.3% under normal conditions | No special condition |
| Wet Mouth | Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 8.3% under normal conditions | No special condition |
| Wet Mouth | Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 8.3% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Wet Mouth | Normal rates | None | Normal rates | Hit rate: +90% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Wet Mouth | Mall Basement creature loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



