Wet Mouth

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Wet Mouth is an enemy found in the basement of the Mall.

Wet Mouth
Weaknesses
Curse (1.25× damage)

Where encountered

  • Mall BF — Store (random encounters).

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Wet Mouth

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 225 5,000 23 28 27 33 43 0 500 0
Easy 338 7,499 34 42 41 50 64 0 375 0
Normal 450 9,999 45 56 54 66 85 0 250 0
Hard 540 9,999 54 67 65 79 102 0 250 0
Nightmare 630 9,999 63 78 76 92 119 0 250 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Wet Mouth Insight, None, Normal attack element Curse (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Wet Mouth Tidal Crush Skill None one enemy Deals physical damage, can critically hit, and applies Dampness, doubling the target's MP costs. 25% under normal conditions No special condition
Wet Mouth Energizing Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition
Wet Mouth Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 25% under normal conditions No special condition
Wet Mouth Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 8.3% under normal conditions No special condition
Wet Mouth Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Wet Mouth Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Wet Mouth Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Wet Mouth Mall Basement creature loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.