The Necromancer
The Necromancer is an enemy encountered in Deep Catacombs.
- Weaknesses
- Insight (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
The Necromancer
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 700 | 5,000 | 25 | 33 | 25 | 38 | 0 | 0 | 40,000 | 0 |
| Easy | 1,050 | 7,499 | 38 | 49 | 38 | 56 | 0 | 0 | 30,000 | 0 |
| Normal | 1,400 | 9,999 | 50 | 65 | 50 | 75 | 0 | 0 | 20,000 | 0 |
| Hard | 1,680 | 9,999 | 60 | 78 | 60 | 90 | 0 | 0 | 20,000 | 0 |
| Nightmare | 1,960 | 9,999 | 70 | 91 | 70 | 105 | 0 | 0 | 20,000 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| The Necromancer | Curse, Normal attack element | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| The Necromancer | Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 33.3% under normal conditions | No special condition |
| The Necromancer | Energizing Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 22.2% under normal conditions | No special condition |
| The Necromancer | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 18.2% while this condition applies | While HP is between 0% and 50% |
| The Necromancer | Dark Shield | Ritual | None | all allies | applies Stubbornness (100% base chance); applies Skepticism (100% base chance) | 11.1% under normal conditions | No special condition |
| The Necromancer | Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 11.1% under normal conditions | No special condition |
| The Necromancer | Mark of Insight | Ritual | None | one enemy | applies Greater Hex (100% base chance) | 11.1% under normal conditions | No special condition |
| The Necromancer | Mark of Death | Ritual | None | one enemy | applies Greater Weakness (100% base chance) | 11.1% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| The Necromancer | Normal rates | None | Normal rates | Hit rate: +90% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Bone Chamber (Deep Catacombs) | Essence of Kaal | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |



