Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 325 | 5,000 | 23 | 28 | 23 | 28 | 0 | 1 | 1,200 | 0 |
| Easy | 488 | 7,499 | 34 | 41 | 34 | 41 | 0 | 1 | 900 | 0 |
| Normal | 650 | 9,999 | 45 | 55 | 45 | 55 | 0 | 1 | 600 | 0 |
| Hard | 780 | 9,999 | 54 | 66 | 54 | 66 | 0 | 1 | 600 | 0 |
| Nightmare | 910 | 9,999 | 63 | 77 | 63 | 77 | 0 | 1 | 600 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|
| Normal attack element, Insanity | Light (125%) | None | None |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Heavy Slam | Skill | Normal attack element | one enemy | Strikes twice, can critically hit, and may inflict Stun. | 20% under normal conditions | No special condition |
| Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 30% under normal conditions | No special condition |
| Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 20% under normal conditions | No special condition |
| Light Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 30% under normal conditions | No special condition |
| Dark Shield | Ritual | None | all allies | applies Stubbornness (100% base chance); applies Skepticism (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |




