Sophia

From Welcome to Elderfield Wiki
Jump to navigation Jump to search

Sophia is a dangerous figure in the Deep Catacombs connected to Farmer Hans and Charlie.

Sophia
Weaknesses
Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 425 5,000 21 27 21 27 0 1 800 0
Easy 638 7,499 32 40 32 40 0 1 600 0
Normal 850 9,999 42 53 42 53 0 1 400 0
Hard 1,020 9,999 50 64 50 64 0 1 400 0
Nightmare 1,190 9,999 59 74 59 74 0 1 400 0

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +85%
Evasion: -1000%

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 325 5,000 25 29 25 29 0 1 2,000 0
Easy 488 7,499 38 44 38 44 0 1 1,500 0
Normal 650 9,999 50 58 50 58 0 1 1,000 0
Hard 780 9,999 60 70 60 70 0 1 1,000 0
Nightmare 910 9,999 70 81 70 81 0 1 1,000 0

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +80%
Evasion: -1000%

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Normal attack element, Insanity Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 42.9% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 28.6% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 28.6% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 0% while higher-rated eligible moves remain available No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 0% while higher-rated eligible moves remain available No special condition
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Interactions and dialogue

Situation When or requirement Task or interaction details Items, rewards and other results
Catacombs — Exchange and reward Sophia Apology ≥ 2 See the organized dialogue below. Required or removed: New Doll
Items received: Gold Coin of Death

Show dialogue by situation

Catacombs — Initial conversation
  • “Youuuu....”
  • “I remember...”
  • “You hurt me...”
    • Player responses: “Hans asked me to...”; “...And I'd do it again!”
Catacombs — Choice response

When: the player chooses “Hans asked me to...”.

  • “Brother did..?”
  • “Oh...”
  • “Hans is mad...”
  • “Tell Hans... Sophia will play nice from now on.”
  • “Sophia didn't mean to upset Hans...”
Catacombs — Choice response

When: the player chooses “...And I'd do it again!”.

  • “No!”
  • “Please...”
  • “I'll be good...”
Catacombs — Exchange and reward

When: Sophia Apology ≥ 2.

  • “Oh...Hans friend!”
  • “Did you... come to play some more?”
    • Player responses: “Hans sent a gift for you”
  • “Maybe we play again some time..”
  • “Sophia will not be so rough..!”
Catacombs — Exchange and reward

When: Sophia Apology ≥ 2; the player chooses “Hans sent a gift for you”.

  • “A gift?! From brother Hans..?!”
  • “Oooooh!”
  • “Such a pretty doll!”
  • “A brand new doll... just for me, from brother Hans...”
  • “Sophia will take good care of this...”
  • “You made Sophia so happy.”
  • “Here... Sophia gives gift too!”
  • “Something shiny for Hans little friend...”
Catacombs — Conversation

When: Sophia Apology ≥ 3.

  • “Sophia is too tired to play right now...”
  • “Maybe we play again some other time..?”