Skills (Ability guide)

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This is the player Skills subtable used by the Abilities and rituals master list and the Skills page.{| class="wikitable elderfield-table sortable" ! Skill ! Type ! MP ! Description ! Learned from |- | Guard | Skill | 3 | Blocks the next damaging attack. Usable once per turn. | Known from the start
Iron Cestus +7 (while equipped)
Shieldstaff of Warding +5 (its basic attack) |- | Frenzy Slash | Skill | 8 | Hits 3 times. Adds +1 Deals physical Insanity damage. | Skill Tome: Frenzy Slash
Nunchaku +7 (its basic attack)
Tentacle Blade +10 (its basic attack) |- | All or Nothing | Skill | 5 | Deals double damage. Adds +1 Half as likely to hit. | Skill Tome: All or Nothing
Giant Club +5 (its basic attack)
Curved Greatsword +7 (its basic attack) |- | Heretical Blow | Skill | 8 | Deals higher damage. Adds +1 Inflicts the user with a random curse which remains after battle. | Skill Tome: Heretical Blow |- | Heavy Blow | Skill | 5 | 25% chance to stun the target. | Skill Tome: Heavy Blow |- | Energizing Strike | Skill | 5 | 15% chance to generate 1 AP. | Skill Tome: Energizing Strike
Iron Cestus +7 (its basic attack) |- | Precision Strike | Skill | 5 | 50% more likely to hit. Adds +1 | Known from the start
Obsidian Spear +7 (its basic attack)
Greatsword of the Dead God +5 (its basic attack) |- | Light Pierce | Skill | 10 | Deals Light damage. 20% chance to stun the target and apply Weakness. | Skill Tome: Light Pierce |- | Harvest Slash | Skill | 8 | Deals Curse damage. If the attack is Critical, adds +5 | Skill Tome: Harvest Slash |- | Blade of Blood | Skill | 10 | A wide slash of blood energy. Deals Curse damage. Damages all enemies. | Skill Tome: Blade of Blood |}