Silly Dog
Silly Dog is an enemy fought in the Playground located in Town.
- Weaknesses
- Light (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Silly Dog
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 150 | 5,000 | 12 | 16 | 12 | 16 | 0 | 5 | 300 | 0 |
| Easy | 225 | 7,499 | 18 | 24 | 18 | 24 | 0 | 8 | 225 | 0 |
| Normal | 300 | 9,999 | 24 | 32 | 24 | 32 | 0 | 10 | 150 | 0 |
| Hard | 360 | 9,999 | 29 | 38 | 29 | 38 | 0 | 12 | 150 | 0 |
| Nightmare | 420 | 9,999 | 34 | 45 | 34 | 45 | 0 | 14 | 150 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Silly Dog | Insanity, Normal attack element, Curse | Light (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Silly Dog | Dizzy Glare | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) | 12.5% under normal conditions | No special condition |
| Silly Dog | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 37.5% under normal conditions | No special condition |
| Silly Dog | Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 37.5% under normal conditions | No special condition |
| Silly Dog | Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 12.5% under normal conditions | No special condition |
| Silly Dog | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 11.1% while this condition applies | While HP is between 0% and 99% |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Silly Dog | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Silly Dog | Silly Dog loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



