Scarecrow

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Scarecrows are an enemy fought in The Old Woods and The Old Woods Mines.

Scarecrow
Weaknesses
Insanity (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Scarecrow

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 80 5,000 16 14 11 14 10 5 80 0
Easy 120 7,499 24 21 17 21 15 8 60 0
Normal 160 9,999 32 28 22 28 20 10 40 0
Hard 192 9,999 38 34 26 34 24 12 40 0
Nightmare 224 9,999 45 39 31 39 28 14 40 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Scarecrow Insanity, Normal attack element Insanity (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Scarecrow Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 50% under normal conditions No special condition
Scarecrow Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 33.3% under normal conditions No special condition
Scarecrow Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition
Scarecrow Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 16.7% under normal conditions No special condition
Scarecrow Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Scarecrow Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Scarecrow Old Woods lower-tier loot 50% before modifiers; item probabilities are listed in the linked table
Strange Plant, Scarecrow
Wild Deer, Scarecrow
Old Woods higher-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.