Mask of Delvek

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Mask of Delvek is a collective enemy encounter. These masks are created by the Emissary of Delvek and fight alongside them.

Mask of Delvek
Weaknesses
None

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 28 28 28 28 0 0 0 0
Easy 188 7,499 41 41 41 41 0 0 0 0
Normal 250 9,999 55 55 55 55 0 0 0 0
Hard 300 9,999 66 66 66 66 0 0 0 0
Nightmare 350 9,999 77 77 77 77 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 28 28 28 28 0 0 0 0
Easy 188 7,499 41 41 41 41 0 0 0 0
Normal 250 9,999 55 55 55 55 0 0 0 0
Hard 300 9,999 66 66 66 66 0 0 0 0
Nightmare 350 9,999 77 77 77 77 0 0 0 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Normal attack element, Light, Insight None None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Blinding Blast Ritual Light one enemy Deals Light ritual damage, can critically hit, and may inflict Fear. 25% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 16.7% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 8.3% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Glowing Stare Ritual Insight one enemy Damages one opponent's MP with Insight ritual damage, can critically hit, and applies Lightsick, reducing Light and Insight resistance. 8.3% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +100%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Hidden Manor (The Deep Woods) Skull of the Lost 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.