MP (Magic Points) is the resource spent on many Skills and Rituals. Maximum MP sets the size of this pool; current MP is the amount available to spend. Maximum MP also contributes to magical damage mitigation. MP Cost determines how much MP an ability actually consumes.
How it works
Maximum MP enters the magical vitality calculation alongside maximum HP and character level. Its contribution can reduce the custom formula's magical damage by up to 10% when specialized toward MP, before the later multipliers. It also changes effects that explicitly use a percentage of maximum MP. MP does not rise naturally with character level: its unmodified class value stays at 25.
Permanent growth and penalties
These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.
Level growth
| Character level |
Unmodified MP
|
| 1
|
25
|
| 10
|
25
|
| 20
|
25
|
| 30
|
25
|
| 40
|
25
|
| 50
|
25
|
| 99
|
25
|
The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 9,999.
Other permanent changes
| Source |
Base-stat change |
Details
|
Flask of the Gods (MP)
|
+2
|
Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward.
|
| Ancient book reward
|
+1
|
A blessed book found among dungeon clutter can grant one of HP, MP, Attack, Defense, Magic Attack or Magic Defense. The six outcomes are equally likely after the stat-reward result is selected; both types of book share the same five-award counter.
|
| Full-moon sleep reward
|
+1
|
The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit.
|
| Stat-loss sleep event
|
−1
|
On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random.
|
Equipment
Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.
Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.
Weapon (65)
Flat modifiers
Percentage modifiers
Top (27)
Flat modifiers
Percentage modifiers
Trinket (13)
Flat modifiers
Percentage modifiers
Equipment without a confirmed current source
These entries are kept separate from obtainable equipment.
Weapon (2)
| Modifier ↓ |
Equipment · level ↑
|
| +6
|
Spear of Daeus +5 — Not obtainable through its current reward route
|
| -25
|
Blade of the Hopeless +10 — No confirmed acquisition method
|
Ring (2)
| Modifier ↓ |
Equipment · level ↑
|
| +5
|
Orange Ring +3 — No confirmed acquisition method
|
| -15
|
Polished Stone Ring +3 — No confirmed acquisition method
|
Trinket (1)
| Modifier ↓ |
Equipment · level ↑
|
| +5
|
Bone Coin of Death — No confirmed acquisition method
|
Offhand (1)
| Modifier ↓ |
Equipment · level ↑
|
| -2
|
Soul Lamp +5 — No confirmed acquisition method
|
Forge upgrades
These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade.
Clear Gem removes the most recent upgrade and its changes.
| Gem |
Change per upgrade |
Eligible equipment |
Current item level |
Notes
|
Perfect Mind Gem
|
+4 points
|
All armor slots
|
10–15
|
—
|
Tidal Gem
|
+2 points
|
All armor slots
|
10–15
|
The selection permits all armor slots, despite the narrower item description.
|
Faithful Gem
|
+2 points
|
Head, Top, Bottom, Feet
|
0–10
|
Grants Max MP, despite the item description listing Luck.
|
Blasphemous Gem
|
+2 points
|
Weapons
|
0–10
|
—
|
Greater Mind Gem
|
+4 points
|
All armor slots
|
0–10
|
—
|
Lesser Mind Gem
|
+3 points
|
All armor slots
|
0–5
|
—
|
Chipped Mind Gem
|
+2 points
|
All armor slots
|
0–5
|
—
|
Blessings, curses and other states
| Effect |
Modifier |
Source / duration
|
| Gift of Whispers
|
×1.5 (+50%)
|
Gift of Whispers lasts two days and cannot be cured normally.
|
| Delvek's Favor
|
×1.1 (+10%)
|
Active while the corresponding god’s favour is held.
|
| Kaal's Favor
|
×0.9 (-10%)
|
Active while the corresponding god’s favour is held.
|
| Daeus's Favor
|
×1.1 (+10%)
|
Active while the corresponding god’s favour is held.
|
| Valtris's Favor
|
×1.1 (+10%)
|
Active while the corresponding god’s favour is held.
|
See also