Hungry Sister

From Welcome to Elderfield Wiki
Jump to navigation Jump to search

Hungry Sister is an enemy found at Elderfield High.

Hungry Sister
Weaknesses
Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 9 10 9 10 10 1 500 0
Easy 263 7,499 14 15 14 15 15 1 375 0
Normal 350 9,999 18 20 18 20 20 1 250 0
Hard 420 9,999 22 24 22 24 24 1 250 0
Nightmare 490 9,999 25 28 25 28 28 1 250 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 225 5,000 18 23 18 23 30 1 1,000 0
Easy 338 7,499 27 34 27 34 45 1 750 0
Normal 450 9,999 36 45 36 45 60 1 500 0
Hard 540 9,999 43 54 43 54 72 1 500 0
Nightmare 630 9,999 50 63 50 63 84 1 500 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 325 5,000 23 28 23 28 25 1 1,000 0
Easy 488 7,499 34 41 34 41 38 1 750 0
Normal 650 9,999 45 55 45 55 50 1 500 0
Hard 780 9,999 54 66 54 66 60 1 500 0
Nightmare 910 9,999 63 77 63 77 70 1 500 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 500 5,000 30 30 30 30 35 1 1,000 0
Easy 750 7,499 45 45 45 45 53 1 750 0
Normal 1,000 9,999 60 60 60 60 70 1 500 0
Hard 1,200 9,999 72 72 72 72 84 1 500 0
Nightmare 1,400 9,999 84 84 84 84 98 1 500 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Normal attack element, Insanity Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Flesh Pile Skill Normal attack element one enemy Strikes twice, ignores 50% of the target's Defense, and can critically hit. 60% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 20% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 0% while higher-rated eligible moves remain available While HP is between 0% and 99%
Mark of Death Ritual None one enemy applies Greater Weakness (100% base chance) 0% while higher-rated eligible moves remain available No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +85%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Bathroom (Elderfield High) Crystal Flask 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Bathroom (Elderfield High) Dreamleaf Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Bathroom (Elderfield High) Dreampearl Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.