Hall Monitor

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Hall Monitor is an enemy fought in the Mall F1 Hallway.

Hall Monitor
Weaknesses
Curse (1.25× damage)

Where encountered

  • Mall — Mall F1 Hallway

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Hall Monitor

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 75 5,000 7 7 7 7 4 13 150 0
Easy 113 7,499 10 11 10 11 5 19 113 0
Normal 150 9,999 13 14 13 14 7 25 75 0
Hard 180 9,999 16 17 16 17 8 30 75 0
Nightmare 210 9,999 18 20 18 20 10 35 75 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Hall Monitor Insight, Normal attack element, Insanity, Darkness, Curse Curse (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Hall Monitor Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 21.4% under normal conditions No special condition
Hall Monitor Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 21.4% under normal conditions No special condition
Hall Monitor Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 21.4% under normal conditions No special condition
Hall Monitor Guard Skill None the user Enemy guard 7.1% under normal conditions No special condition
Hall Monitor Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 21.4% under normal conditions No special condition
Hall Monitor Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 6.7% while this condition applies While HP is between 1% and 30%
Hall Monitor Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 7.1% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Hall Monitor Hex: 110.0% None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Hall Monitor Mall miniboss loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.