HP

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HP (Health Points) is the amount of damage the player can survive. Maximum HP sets the size of the health pool; current HP is the amount remaining. Increasing maximum HP also contributes to physical damage mitigation in the game's custom combat formulas.

How it works

Maximum HP enters the physical vitality calculation alongside maximum MP and character level. The HP contribution can reduce the custom formula's physical damage by up to 7% when specialized toward HP, before the later damage multipliers. It also changes effects that explicitly use a percentage of maximum HP. See vitality mitigation for the thresholds.

Permanent growth and penalties

These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.

Level growth

Character level Unmodified HP
1 45
10 60
20 76
30 91
40 107
50 123
99 200

The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 9,999.

Other permanent changes

Source Base-stat change Details
Flask of the Gods (HP) +2 Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward.
Ancient book reward +2 A blessed book found among dungeon clutter can grant one of HP, MP, Attack, Defense, Magic Attack or Magic Defense. The six outcomes are equally likely after the stat-reward result is selected; both types of book share the same five-award counter.
Full-moon sleep reward +2 The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit.
Stat-loss sleep event −2 On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random.
Fleshy Mass in the Mall −2 One-time penalty on a low investigation roll.
Pain Altar −5 or −10 Voluntary permanent sacrifices. Each offer has its own one-time reward; accepting both loses 15 Max HP.

Equipment

Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.

Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.

Weapon (80)
Modifier ↓ Equipment · level ↑
+25 Brutal Maul of Kaal +8; Mending Spear +8; Blade of Blood +10; Vile Greataxe +10; Vile Quickblade +10
+20 Staff of Flesh +6; Steel Quickblade +6; Blacksteel Quickblade +7; Icicle Greatword +7; Encrusted Blade +10
+15 Verdite Quickblade +4; Cat Staff +5; Icicle Sword +5; Platinum Quickblade +5; Pumpkin-Smasher +5; Crystal Battleshield +7; Curved Greatsword +7; Hungry Battleshield +7; Iron Cestus +7; Nunchaku +7; Obsidian Spear +7; Cat's-Eye Spear +8; Ornate Greataxe +8; Trident of the Deep +8; Gargantuan Greatsword +10; Staff of Blood +10; Staff of Nature +10; Tentacle Blade +10; The Decimator +10; Vile Greatsword +10
+10 Blade of Darkness +3; Pumpkin-Carver +3; Rapier of the Dead God +3; Icicle Spear +4; Bladestaff of the Dead God +5; Bone Sword +5; Greatsword of the Dead God +5; Sword of Hope +5; Steel Greatsword +6; Blacksteel Greatsword +7; Sword of the Harvest +8; Tainted Spear +8; Vile Spear +10
+8 Poison Greatsword +3; Verdite Greatsword +4; Platinum Greatsword +5
+7 Crescent Bladestaff +3
+6 Triangle Greatsword +4
+5 Fire Extinguisher; Wooden Club; Stone Shortsword +1; Spiked Bat +2; Gnawed Bone Club +3; Iron Shortsword +3; Large Wrench +3; Cursed Axe +4; Gold Battleaxe +4; Cursed Blade +5; Dagger of Hope +5; Giant Club +5; Improvised Sickle +5; Smile Carver +5; Dagger of Valtris +8
+3 Brass Knuckles; Ornate Dagger; Rusty Scissors; Copper Shortsword +2
+2 Bloody Cleaver +3; Brutal Knife +3
-2 Metal Bat +2; Ritual Blade +3
-5 Sacrificial Blade +3; Bladefan of Delvek +8
-10 Crystal Greatstaff +5; Oldwood Greatstaff +5
-15 Forbidden Lorebook +10
-20 Kaal's Executioner +5; Staff of Thorns +10
-25 Staff of the Dead +7
-35 Divine Mageblade +10

Trinket (15)

Flat modifiers

Modifier ↓ Equipment · level ↑
+20 Giant Pumpkin +7
+16 Chalice of Blood +8
+10 Bone Coin of Life +1; Miniature Pumpkin +4; Earring of Duality +5; Merchant's Pack +8
+8 Block of Rock +1
+4 Ancient Effigy +2; Skull of the Dead God +3
+1 Cube of One +7
-2 Lucky Horseshoe +1
-15 Demon Tooth +5
-20 Earring of Torture +3

Percentage modifiers

Modifier ↓ Equipment · level ↑
+10% total HP Hand of Nezroth +2
-15% total HP Pearl of of Kaal +1

Equipment without a confirmed current source

These entries are kept separate from obtainable equipment.

Weapon (3)
Modifier ↓ Equipment · level ↑
+15 Spear of Daeus +5 — Not obtainable through its current reward route
+5 Ritual Spear +5 — No confirmed acquisition method
-25 Blade of the Hopeless +10 — No confirmed acquisition method
Neck (1)
Modifier ↓ Equipment · level ↑
+2 Brutal Medallion +1 — No confirmed acquisition method
Ring (3)
Modifier ↓ Equipment · level ↑
+15 Polished Stone Ring +3 — No confirmed acquisition method
+5 Orange Ring +3 — No confirmed acquisition method
+4 Crude Stone Ring +1 — No confirmed acquisition method
Offhand (2)
Modifier ↓ Equipment · level ↑
+10 Golden Tooth +5 — Not obtainable through its current reward route
-2 Soul Lamp +5 — No confirmed acquisition method

Forge upgrades

These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.

Gem Change per upgrade Eligible equipment Current item level Notes
Clot Gem +2 points Offhand, Neck, Trinket 0–5 —
Sinew Gem +2 points Offhand, Neck, Trinket 0–5 —
Perfect Blood Gem +4 points All armor slots 10–15 —
Treasure Gem -4 points All armor slots 10–15 —
Meat Gem +6 points All armor slots 10–15 The selection permits all armor slots, despite the narrower item description.
Tidal Gem +5 points All armor slots 10–15 The selection permits all armor slots, despite the narrower item description.
Artery Gem +4 points Weapons 10–15 —
Fortress Gem +2 points Head, Top, Bottom, Feet 0–10 —
Greater Blood Gem +4 points All armor slots 0–10 —
Lesser Blood Gem +3 points All armor slots 0–5 —
Chipped Blood Gem +2 points All armor slots 0–5 —

Food, cookies and potions

Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.

Item Relevant effect Duration / limitation
Rancher's Meal ×1.05 (+5%) Until midnight

Blessings, curses and other states

Effect Modifier Source / duration
Hagroth's Favor ×1.1 (+10%) Active while the corresponding god’s favour is held.
Valtris's Favor ×0.9 (-10%) Active while the corresponding god’s favour is held.
Nezroth's Favor ×1.1 (+10%) Active while the corresponding god’s favour is held.

See also