| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +25% | Staff of Flesh +6 |
Food Effect
Food Effect (PHA, Pharmacology) multiplies HP and MP recovery from items used by the character. Its normal value is 100%. Despite the menu name, this applies to item recovery generally, including restorative potions, rather than only edible food. It does not increase a food's combat-stat buff, duration, blessing stacks, or permanent stat gain.
How it works
For normal item HP recovery, the amount is floor((target Max HP × percentage + flat recovery) × target Recovery Effect × item user's Food Effect); MP uses Max MP instead. Food Effect belongs to the item user; Recovery Effect belongs to the recipient. Ritual healing does not receive the Food Effect multiplier. Separate Food Effect traits multiply, so +25% and +15% together give 143.75%, not 140%.
Permanent changes
Character levels and Flasks of the Gods do not directly increase this rate. The equipment below applies while worn; forge changes remain on the equipment. States and consumables are listed separately with their duration.
Equipment
Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.
Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +15% | Bloated Chestplate +4 |
Blessings, curses and other states
| Effect | Modifier | Source / duration |
|---|---|---|
| Sleep Deprivation | ×0.85 (-15%) | After four or more sleepless nights. |
