Failed Skeleton

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Failed Skeleton is a malformed and hostile skeleton encountered in the Catacombs.

Failed Skeleton
Weaknesses
Insight (1.25× damage)

Where encountered

  • Catacombs — Catacombs 2F, Sealed Chamber, Mine, Mines, Catacombs 3F, Catacombs 1F (random encounters).

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Failed Skeleton

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 75 5,000 15 16 15 16 20 30 120 0
Easy 113 7,499 23 24 23 24 30 45 90 0
Normal 150 9,999 30 32 30 32 40 60 60 0
Hard 180 9,999 36 38 36 38 48 72 60 0
Nightmare 210 9,999 42 45 42 45 56 84 60 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Failed Skeleton Insanity, Normal attack element Insight (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Failed Skeleton Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 50% under normal conditions No special condition
Failed Skeleton Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 50% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Failed Skeleton Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Failed Skeleton
Failed Skeleton ×2
Catacombs lower-tier loot 50% before modifiers; item probabilities are listed in the linked table
Skeleton Mage, Failed Skeleton ×3
Skeleball, Failed Skeleton ×2
Catacombs higher-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Catacombs 2F (Catacombs) Lost Supplies 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Interactions and dialogue

Situation When or requirement Task or interaction details Items, rewards and other results
Catacombs — Encounter Lost Supplies is active See the organized dialogue below. Items received: Lost Supplies
Encounter: Failed Skeleton
Catacombs — Encounter Lost Supplies is active See the organized dialogue below. Items received: Lost Supplies
Encounter: Failed Skeleton*2

Show dialogue by situation

Catacombs — Encounter

When: Lost Supplies is active.

  • “Heh heh.. heh.... HA HA!”