Curses
Curses are harmful states that reduce stats, combat performance, recovery, farming results, or other systems. Some are ordinary effects cleared by Bathing, while timed incurable Curses and tax penalties use separate removal rules.
Common stat Curses
The seven common stat Curses can be selected by Sleep Events, Mysteries, mining hazards, enemy attacks, potions, shrines, and other effects. Each selection adds one stack. They do not expire through ordinary battle turns.
| Curse | Stat | Effect per stack | Maximum stacks | Maximum listed total |
|---|---|---|---|---|
| Doom | Luck | −10% | 5 | −50% |
| Dread | Agility | −10% | 5 | −50% |
| Fear | Hit Rate | −10 percentage points | 5 | −50 percentage points |
| Sickness | Attack | −10% | 5 | −50% |
| Chaos | Magic Attack | −10% | 5 | −50% |
| Weakness | Defense | −10% | 5 | −50% |
| Hex | Magic Defense | −10% | 5 | −50% |
The common curse controller replaces the active tier as stacks increase: −10%, −20%, −30%, −40%, then −50% at five stacks. These tiers are not five separate 90% multipliers. Other independent modifiers still multiply with the active tier. Fear subtracts from Hit Rate and reaches −50 percentage points at five stacks.
Battle-only versions
Combat debuffs can use the same visible names but are separate states. Their common three-turn versions apply −20% to the named stat, allow one stack, and are removed at battle end. The persistent versions above apply −10% per stack and survive battle.
Special Curses and fatigue
| Curse | Effect | Maximum stacks | Removal |
|---|---|---|---|
| Insomnia | −25% healing effectiveness | Normally 1 per application; special sleep handling can prolong it | Incurable for two days |
| Heavy Eyelids | −15% EXP gain | 1 | Sleep |
| Slow Reflexes | −15% Agility | 1 | Sleep |
| Sleep Deprivation | −15% Food Effect | 1 | Sleep |
| Mind Rot | −10 percentage points Hit Rate | 1 | Sleep |
| Carrion | Crows eat 10% more crops | 1 | Tax-cycle removal |
| Blight | −10% crop quantity and quality | 1 | Tax-cycle removal |
| Tax Plague | −10% Attack and Magic Attack | 1 | Tax-cycle removal |
The message for Mind Rot states −15% Hit Rate, but the applied effect is −10 percentage points.
Duration and removal
| Curse type | Battle end | Bathing | Sleeping / midnight |
|---|---|---|---|
| Common persistent stat Curse | Survives | Removed, unless temporarily incurable | Does not automatically remove it |
| Three-turn battle Curse | Removed | Not normally relevant | Not normally relevant |
| Two-day incurable Curse | Survives | Survives | Day counter decreases through the daily cycle |
| Missed-sleep fatigue | Survives | Survives | Removed by choosing to sleep |
| Tax Curse | Survives | Survives | Lasts until the Tax Man's next cycle |
Random selection
When an effect calls the ordinary random-Curse controller, the seven common stat Curses are selected with equal 1-in-7 probability. A mining object's ordinary random-curse hazard therefore gives each individual Curse approximately a 1-in-700 chance per mined object when the overall curse branch is 1%.
