Ancient Mushroom

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Ancient Mushroom is a cryptic talking mushroom encountered in the Old Woods and Mall Mines.

Ancient Mushroom
Weaknesses
None

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 250 5,000 13 20 14 20 0 10 500 0
Easy 375 7,499 20 30 21 30 0 15 375 0
Normal 500 9,999 26 40 28 40 0 20 250 0
Hard 600 9,999 31 48 34 48 0 24 250 0
Nightmare 700 9,999 36 56 39 56 0 28 250 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 21.4% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 21.4% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 6.7% while this condition applies While HP is between 0% and 99%
Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 21.4% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 14.3% under normal conditions No special condition
Sludge Blast Ritual Insanity one enemy Deals HP damage; can critically hit 21.4% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
The Old Woods Living Soul 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 300 5,000 18 26 20 29 0 10 2,000 0
Easy 450 7,499 27 39 30 43 0 15 1,500 0
Normal 600 9,999 36 52 40 57 0 20 1,000 0
Hard 720 9,999 43 62 48 68 0 24 1,000 0
Nightmare 840 9,999 50 73 56 80 0 28 1,000 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 27.3% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 27.3% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 15.4% while this condition applies While HP is between 0% and 99%
Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 27.3% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 18.2% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Mine F3 (The Old Woods Mines) Living Soul 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Normal attack element, Insanity, Curse None None None

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Interactions and dialogue

Situation When or requirement Task or interaction details Items, rewards and other results
Old Woods — Encounter Approach the Ancient Mushroom in its Old Woods clearing and win the battle for the encounter reward. See the organized dialogue below. Items received: Living Soul
Encounter: Ancient Mushroom
Mall and Mall Mines — Encounter Approach the stronger Ancient Mushroom in the Mall Mines and win the battle. Its Living Soul is a one-time award; the other listed materials follow the victory branch. See the organized dialogue below. Items received: Living Soul, Spiritwood, Common Mushroom
Encounter: Ancient Mushroom Lv2

Show dialogue by situation

Old Woods — Encounter
  • “Rakxi jekGrah... rakxi hesjekGrah xi hes jekGrah.”
  • “Xi xi hes jekxi lar larjek. Xi xi hes jekxi hesrak rakheslar hes hesxigr.”
  • “...GrahGrah!”
Mall and Mall Mines — Encounter
  • “Xi xi hes jekxi lar larjek.”