Warp
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| Type | Player ritual |
|---|---|
| Element | — |
| Target | None |
| Cost | No cost |
Warp is a ritual.
Effects
Warps you to your home.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Player version | No direct damage | — | — | — | None | No cost | 100% base | 1 | Yes | Field only |
How to learn
Taught by Shopper in Ultra Video (once)
Practical use
- Warp is a field utility ritual rather than a combat action. Use it when a quick return home is worth ending the current trip.
- This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
