Warp

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Warp
Type Player ritual
Element —
Target None
Cost No cost

Warp is a ritual.

Effects

Warps you to your home.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Player version No direct damage — — — None No cost 100% base 1 Yes Field only

How to learn

Taught by Shopper in Ultra Video (once)

Practical use

  • Warp is a field utility ritual rather than a combat action. Use it when a quick return home is worth ending the current trip.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.

See also