Template:Infobox armor/doc
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Infobox for armor pages. Built on
Fields are omitted automatically when empty — pass only what applies.
Generated article pages fill this in from game data. Hand-written pages may use it too.
{{Infobox}}m.main(), the DRUID infobox
framework this wiki already uses, so it inherits the existing styling and gadgets.
Fields are omitted automatically when empty — pass only what applies.
Usage
{{Infobox armor
| type =
| in_game_name =
| armor_type =
| equipment_slot =
| weight =
| attack =
| m_attack =
| defense =
}}
Sections
General
Type, In-game name, Armor type, Equipment slot, Weight
Stats
Attack, M. Attack, Defense, M. Defense, Max HP, Max MP, Agility, Luck
Effects
Equip effect, Curse damage taken, Darkness damage taken, Insanity damage taken, Insight damage taken, Light damage taken, Max HP bonus, Max MP bonus, Attack bonus, Defense bonus, M. Attack bonus, M. Defense bonus, Agility bonus, Luck bonus, Hit Rate, Evasion Rate, Critical Rate, Magic Reflection, Counter Attack, Recovery Effect, Pharmacology, MP Cost Rate, Physical Damage, Magical Damage, Experience, Seals skill type, Seals skill
Values
Buy price, Sell price
Generated article pages fill this in from game data. Hand-written pages may use it too.
From the game data
{{Infobox armor|id=75}}
With an id and nothing else, the fields come from the armor's record in
Module:Elderfield/Data/Armor, which the wiki generator
rewrites after each game update — so every page using it changes together when that module is
republished. A field written beside the id overrides the data. This is how the
generated armor pages carry their infobox.
Price fields
Supply a number for buy and sell prices (for example|buy_price=250 on the standard infoboxes, or |Buy Price=250 on the legacy item infobox). The gold icon and g are added automatically and the value is centered. Existing quality values can use {{Price}}; textual statuses remain unchanged.