Special Cat
Special Cat is an enemy found in the Catacombs below Adrian's apartment and sometimes at Greystone Estates after the mysterious phone number news event.
- Weaknesses
- Insight (1.25× damage)
Where encountered
- Town — Laundry Room (random encounters).
- Greystone Estates — F1 Hallway
- Catacombs — Catacombs 1F
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Special Cat
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 60 | 5,000 | 8 | 6 | 8 | 5 | 5 | 13 | 200 | 0 |
| Easy | 90 | 7,499 | 12 | 9 | 12 | 8 | 8 | 19 | 150 | 0 |
| Normal | 120 | 9,999 | 16 | 12 | 16 | 10 | 10 | 25 | 100 | 0 |
| Hard | 144 | 9,999 | 19 | 14 | 19 | 12 | 12 | 30 | 100 | 0 |
| Nightmare | 168 | 9,999 | 22 | 17 | 22 | 14 | 14 | 35 | 100 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Special Cat | Insanity, Normal attack element, Curse | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Special Cat | Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 42.9% under normal conditions | No special condition |
| Special Cat | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 42.9% under normal conditions | No special condition |
| Special Cat | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 14.3% under normal conditions | No special condition |
| Special Cat | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 60% while this condition applies | While HP is between 1% and 30% |
| Special Cat | Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Special Cat | Fear: 110.0% Dread: 110.0% |
None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Special Cat | Sewer and mine higher-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| F1 Hallway (Greystone Estates) | Bloody Skin | 2 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| F1 Hallway (Greystone Estates) | Mystery Meat | 3 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Laundry Room (Town) | Cleansing Balm | 2 | 100% | One-time prize after winning the washing-machine encounter in the Town apartments’ laundry room. Not a drop from ordinary random encounters with this enemy. |



