Special Cat

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Special Cat is an enemy found in the Catacombs below Adrian's apartment and sometimes at Greystone Estates after the mysterious phone number news event.

Special Cat
Weaknesses
Insight (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Special Cat

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 60 5,000 8 6 8 5 5 13 200 0
Easy 90 7,499 12 9 12 8 8 19 150 0
Normal 120 9,999 16 12 16 10 10 25 100 0
Hard 144 9,999 19 14 19 12 12 30 100 0
Nightmare 168 9,999 22 17 22 14 14 35 100 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Special Cat Insanity, Normal attack element, Curse Insight (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Special Cat Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 42.9% under normal conditions No special condition
Special Cat Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 42.9% under normal conditions No special condition
Special Cat Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 14.3% under normal conditions No special condition
Special Cat Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 60% while this condition applies While HP is between 1% and 30%
Special Cat Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Special Cat Fear: 110.0%
Dread: 110.0%
None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Special Cat Sewer and mine higher-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
F1 Hallway (Greystone Estates) Bloody Skin 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
F1 Hallway (Greystone Estates) Mystery Meat 3 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Laundry Room (Town) Cleansing Balm 2 100% One-time prize after winning the washing-machine encounter in the Town apartments’ laundry room. Not a drop from ordinary random encounters with this enemy.