Sam

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Sam
Portrait Sam.jpg
Sam.jpg
General Info

Sam is a former schoolmate with a strong interest in the night sky.

Locations

Schedule

Time Days or condition Location
6:00 AM–8:59 PM Monday–Saturday Randomly selected: Town or Lakefront
6:00 AM–8:59 PM Sunday Town
9:00 PM–5:59 AM Monday–Saturday, when the nighttime Town route is selected Town instead of home
6:00–11:59 PM Monday–Thursday and Sunday Elderfield Saloon; takes priority over the ordinary route
9:00 PM–5:59 AM; also bad weather All days, when not on the nighttime Town route Sam’s room in Greystone Estates
6:00–9:59 AM After marriage Player’s home; married-life morning conversation
9:00 PM–5:59 AM; bad weather after 10:00 AM After marriage Player’s home rather than the original home, except when a higher-priority outing applies
Until midnight On a farm-visit day Farm; the visit overrides the ordinary route

Home: Apartment 1 on the first floor of Greystone Estates.

Schedule override: During Childhood Fear, Sam waits at different Greystone Estates locations after the player speaks to her. If she visits the Farm, she remains there until midnight.

Interactions

Situation When or requirement Task or interaction details Items, rewards and other results
Town — Regular schedule — Initial conversation • After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 9:00 PM–5:59 AM, in good weather; the route is selected randomly each day
• After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day
• After Sam’s introduction, at Town on Sunday, 6:00 AM–8:59 PM, in good weather
• Before the first introduction to Sam, meet Sam at Town
• Unused Town conversation; Sam’s ordinary daily routes do not select this visit.
See the organized dialogue below. Items received: Lesser Holy Water
Town — Regular schedule — Request or task After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day. “I really didn't want to go to the Mall, but I guess I'll have to...” No immediate inventory item or gold change.
Town — Regular schedule — Choice response • After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 9:00 PM–5:59 AM, in good weather; the route is selected randomly each day
• After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day
• After Sam’s introduction, at Town on Sunday, 6:00 AM–8:59 PM, in good weather
• Before the first introduction to Sam, meet Sam at Town
• Unused Town conversation; Sam’s ordinary daily routes do not select this visit.
See the organized dialogue below. Required or removed: Bitter Gel
Town — Regular schedule — Encounter After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day. “Here, I have to repay you somehow.” Items received: Lesser Holy Water
Encounter: Dripper
Town — Regular schedule — Request or task After Sam’s introduction, at Town on Sunday, 6:00 AM–8:59 PM, in good weather. “Most folks go to the church on Sundays, but not me...” No immediate inventory item or gold change.
Town — Regular schedule — Choice response • After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 9:00 PM–5:59 AM, in good weather; the route is selected randomly each day
• After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day
• After Sam’s introduction, at Town on Sunday, 6:00 AM–8:59 PM, in good weather
• Before the first introduction to Sam, meet Sam at Town
• Unused Town conversation; Sam’s ordinary daily routes do not select this visit.
See the organized dialogue below. Items received: Seeker's Orb, Wanderer's Orb
Player’s home — At home — Request or task After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day. “Whenever that happens, I try to make myself go to the Elderfield Saloon.” No immediate inventory item or gold change.
Player’s home — At home — Request or task After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day. “Good timing, I just finished cooking!”
“It's a pretty simple recipe, but it's always been a favorite of mine.”
Items received: Honey-Glazed Bacon
Player’s home — At home — Conversation After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day. See the organized dialogue below. Items received: Soda Pop
Lakefront — Regular schedule — Initial conversation After Sam’s introduction, at Lakefront on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day. See the organized dialogue below. Items received: Worm, Leech
Farm — Farm visitor — Request or task When Sam appears as the day’s visitor on the Farm; before completing today’s farm visit or receiving its gift. “I had a favor I wanted to ask, if you're up to it.” Items received: Wax
Greystone Estates — Tues — Initial conversation After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day. See the organized dialogue below. Items received: Gold Necklace +2
Greystone Estates — Tues — Request or task After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; first-time version of this conversation at this location. “Your timing is great, actually. I just finished cooking some food.” Items received: Fog Broth
Greystone Estates — Tues — Request or task After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day. “Good timing, I just finished cooking!”
“It's a pretty simple recipe, but it's always been a favorite of mine.”
Items received: Honey-Glazed Bacon
Greystone Estates — Tues — Conversation After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day. See the organized dialogue below. Items received: Soda Pop
Greystone Estates — Tues — Choice response Sam Childhood Fear Home is active; Childhood Fear ≥ 2 See the organized dialogue below. Required or removed: Lucky Pendant
Town — Regular schedule — Task in progress Unused Town conversation; Sam’s ordinary daily routes do not select this visit. “They're old books that can teach you how to perform powerful rituals.” No immediate inventory item or gold change.
School — Josh END — Conversation After completing this group’s School investigation and returning to the lobby; Sam gives the parting gift when Sam’s friendship is strictly higher than both Josh’s and Alice’s “Oh yeah, here - take this.” Items received: Cube of One +7
School — Choice response During Josh’s School investigation, after his lobby introduction; enter Classroom 106 and ask Sam “What are you doing here?!” “It was from an old teacher of mine, but... It couldn't be from her.” No immediate inventory item or gold change.
School — School relationship event — Conversation During Josh’s School investigation, enter the office after meeting Sam in Classroom 106. Alice gives the Classroom 104 Key to the group; later scenes follow the Schoolgirl’s Pencil Case request. See the organized dialogue below. Shared scene: Alice gives the group the Classroom 104 Key in the office. No additional key is awarded at the later reunions.
School — Conversation After the group’s reunion in the final room of the right School basement, speak to Sam while retrieving the Schoolgirl’s Pencil Case. “A task from a creepy girl to go down into a dark basement...” No immediate inventory item or gold change.

Relationships and gifts

Sam is one of the nine relationship characters. The player may give one gift per day and two gifts per week. Personal preferences below take priority over universal gift rules. A Love Potion is always treated as a loved gift.

Gift preferences

Reaction Items
Loved
Liked
Neutral
Hated

Relationship rewards

Hearts Friendship-mail reward
3 One random item from:
3× Spiritwood

2× Honey
Bait Pack (Tier 1)

5 One random item from:
Experience Potion

2× Mana Candy
Radiant Scales

8 One random item from:
Beating Heart

Angler's Potion
Greater Ghost Crystal

4 Shared school event reward: Cube of One +7
10 The player can offer a Ring of Binding to begin the marriage sequence, provided the player is not already married.

Dialogue

Show dialogue by situation

Town — Regular schedule — Initial conversation

When: After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 9:00 PM–5:59 AM, in good weather; the route is selected randomly each day.

  • “The stars are beautiful tonight...”
  • “...Oh, sorry. I didn't see you there.”
  • “I was lost in thought.”
  • “Do you ever stare off into the night sky for so long that you forget about the Earth?”
  • “I mean... just staring until it feels like the darkness is sucking you out of your body, and you're just floating out there, in space...”
  • “...Sorry, I must sound crazy.”
  • “Thanks for listening to me ramble.”
  • “They're old books that can teach you how to perform powerful rituals.”
  • “I've yet to come across any myself, but I'd sure love to.”
  • “I hear you can find some in the mall mines if you're lucky.”
  • “But... I also hear it's dangerous in there.”
Town — Regular schedule — Initial conversation

When: After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 9:00 PM–5:59 AM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location.

  • “Here, you can have this. I found it in the park.”
Town — Regular schedule — Conversation

When: After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.

  • “I came all the way down to the general store to pick a few things up.”
  • “But... I forgot how awful the selection is.”
  • “I swear it only gets any business because we have no other choice.”
  • “Do you ever get lost in the hum of the street lamps?”
  • “Sometimes it feels like they're beaming me away...”
  • “...Like a U.F.O. abduction...”
  • “That place gives me the creeps.”
  • “I mean, I'm grateful for all that the Old Gods have done for Elderfield, but sometimes I feel like they're a bit...”
  • “..."Too" involved...”
  • “Oh, hi.”
  • “My name's Sam.”
  • “I think we may have gone to school together, but I can't remember...”
  • “I have a tendency to get sort of... lost.”
Town — Regular schedule — Conversation

When: After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.

  • “I really didn't want to go to the Mall, but I guess I'll have to...”
  • “Most folks go to the church on Sundays, but not me...”
Town — Regular schedule — Conversation

When: • After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location; not married to Sam
• After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location.

  • “Well, hello again!”
  • “What, surprised to see me out in the daylight?”
  • “Even I need some vitamin D sometimes!”
  • “Though, come to think of it, I do feel like I'm getting a sunburn...”
  • “...You wouldn't happen to have some Bitter Gel I could borrow, would you?”
  • “It makes a great sunscreen!”
    • Player responses: “I do, take some!”; “I don't have any...”
Town — Regular schedule — Choice response

When: After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location; carrying Bitter Gel; the player chooses “I do, take some!”.

  • “Amazing, thanks!”
  • “Here, I'll give you something as well.”
  • “I found that old note in the food court at the mall.”
  • “I have no idea where it's from or what it means, but it seems important somehow...”
  • “Maybe you can figure it out?”
Town — Regular schedule — Choice response

When: • After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location; carrying Bitter Gel
• After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location; without Bitter Gel; the player chooses “I don't have any...”.

  • “Oh well, it was worth a shot!”
    • Player responses: “I don't have any...”
Town — Regular schedule — Encounter

When: After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.

  • “Hey, keep quiet...”
  • “I think I heard something strange coming from the park...”
  • “...Wait...”
  • “...What's that?!”
  • “Oh my! Thank you so much!”
  • “You may have just saved my life...”
  • “Here, I have to repay you somehow.”
  • “It's not much, but maybe it can help you.”
Town — Regular schedule — Encounter

When: After Sam’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.

  • “It seems like there are always weird sounds coming from the park.”
  • “I think the fog keeps things hidden that people shouldn't see...”
Town — Regular schedule — Conversation

When: Before the first introduction to Sam; at Town.

  • “Do you ever feel that way?”
    • Player responses: “Yes”; “No”
  • “I'll see you around.”
Town — Regular schedule — Choice response

When: Before the first introduction to Sam; at Town; the player chooses “Yes”.

  • “Oh, that's good to hear.”
  • “I'm glad I'm not alone.”
  • “Here. When I get lost, this helps me snap back to my senses.”
Town — Regular schedule — Choice response

When: Before the first introduction to Sam; at Town; the player chooses “No”.

  • “That's good. The world wouldn't work if we were all so scattered.”
  • “If I feel myself wandering aimlessly, I'll look to people like you to find my way back.”
  • “Here, this should help if you need to get lost for a change.”
Town — Holiday — Conversation

When: During the "Egg" Festival.

  • “These "egg" hunts always make me a bit nervous...”
  • “They don't tend to cooperate, but... I do want that prize.”
Town — Holiday — Conversation

When: During the "Egg" Festival; after the contest has finished.

  • “What an exhausting event...”
Town — Holiday — Conversation

When: During the Harvest Festival.

  • “The Great Harvest Effigy creeps me out...”
  • “I came out early to see how they set it up.”
  • “But... it was already here... just sitting in the park.”
  • “It was like it just walked here and sat down.”
  • “But... that's impossible, right?”
Town — Holiday — Conversation

When: During the Carnival of Souls.

  • “I'm not used to seeing so many ghosts in one place.”
  • “It reminds you of how many there really are out there.”
Player’s home — Married-life morning — Initial conversation

When: After marrying Sam, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.

  • “Good morning!”
  • “I woke up feeling a little off, but I'm feeling better now.”
  • “Now that we're living together, I feel a bit more secure.”
  • “It's nice to have a home with someone.”
Player’s home — Married-life morning — Conversation

When: After marrying Sam, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.

  • “Well hey there.”
  • “I was thinking of going out today, but I'm not too sure...”
  • “Sometimes, I get nervous, and can't make a decision.”
    • Player responses: “Do what feels comfortable - there's no wrong choice”; “I'm sure you'll feel great once you get out there”; “Stay in and relax - you deserve it!”
  • “Thanks for talking it through with me... I don't know what I'd do without you!”
  • “I'm not sure if I'm ready for today.”
  • “But... there's only one way to find out!”
  • “Hello, love.”
  • “...What's that look for?”
  • “Sam blushes noticeably.”
Player’s home — Married-life morning — Choice response

When: After marrying Sam, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day; the player chooses “Do what feels comfortable - there's no wrong choice”.

  • “You know what... you're probably right.”
  • “Maybe I'm just overthinking it.”
  • “Whatever happens, happens.”
Player’s home — Married-life morning — Choice response

When: After marrying Sam, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day; the player chooses “I'm sure you'll feel great once you get out there”.

  • “I'll put one foot in front of the other. Then I'll at least know I tried.”
Player’s home — Married-life morning — Choice response

When: After marrying Sam, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day; the player chooses “Stay in and relax - you deserve it!”.

  • “I suppose you're right... there's always tomorrow!”
  • “I could probably use a little break.”
Player’s home — Celeste Wedding — Conversation

When: After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.

  • “Celeste blushes noticeably.”
Player’s home — At home — Initial conversation

When: After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.

  • “I sure don't miss living in Greystone Estates.”
  • “I did whatever was necessary to convince myself I was fine with it at the time.”
  • “But... after living here with you like this, I don't know if I could ever go back.”
Player’s home — At home — Conversation

When: After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.

  • “Sometimes, I get lost in my own thoughts.”
  • “It can be fun when I'm feeling creative, but at other times it just makes me anxious.”
  • “The change of scenery and the chatter of people helps snap me out of it.”
  • “I feel like painting tonight, but the ideas aren't really coming to me.”
  • “Sometimes it feels like I never have any ideas when I want to do something, but I never want to do something when I have the ideas.”
  • “There has to be some way to do both at once...”
  • “I hope you like it!”
  • “I can't believe you caught that!”
Player’s home — At home — Conversation

When: After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.

  • “Whenever that happens, I try to make myself go to the Elderfield Saloon.”
Player’s home — At home — Conversation

When: After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; available once per day.

  • “Good timing, I just finished cooking!”
  • “It's a pretty simple recipe, but it's always been a favorite of mine.”
Player’s home — At home — Conversation

When: After marrying Sam, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; available once per day.

  • “Think fast!”
  • “Wow, I can't believe you caught that!”
Lakefront — Regular schedule — Initial conversation

When: After Sam’s introduction, at Lakefront on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; married to Sam.

  • “Oh, what a nice surprise!”
Lakefront — Regular schedule — Initial conversation

When: • After Sam’s introduction, at Lakefront on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Sam
• After Sam’s introduction, at Lakefront on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.

  • “Oh, hello.”
  • “I don't see many people out here by the lake.”
  • “I like to stare off into the fog. It feels like the lake goes on forever.”
  • “You must be careful not to stare too long, though.”
  • “You may start to see things in the water.”
Lakefront — Regular schedule — Initial conversation

When: After Sam’s introduction, at Lakefront on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location.

  • “...Anyways, what brings you to the lake. Do you like to fish?”
  • “You may have some use for these.”
  • “Don't ask me why I had them.”
Lakefront — Regular schedule — Conversation

When: After Sam’s introduction, at Lakefront on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.

  • “I spend a lot of time, out here by the lake.”
  • “I've gotten used to the fish that swim around by the shore.”
  • “I don't really do any fishing myself, but they're fun to watch.”
  • “You can find a lot of interesting fish here, but they vary by season, bait and time of day.”
  • “I've heard that as you go deeper in the local mall, things get wetter and wetter...”
  • “In some places, it gets so wet that you can actually cast your line and fish.”
Lakefront — Regular schedule — Conversation

When: After Sam’s introduction, at Lakefront on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Sam; first-time version of this conversation at this location.

  • “Sorry for rambling...!”
  • “It's nice to run into a friend out here once in a while.”
  • “I'll see you around...”
Farm — Farm visitor — Conversation

When: When Sam appears as the day’s visitor on the Farm; before completing today’s farm visit or receiving its gift.

  • “Hey, I figured you'd be out here.”
  • “I'm good friends with Josh. He's always been like an older brother to me, and I want to give him something nice.”
  • “I have a gift for him that I know he'll like, but I'm too shy to give it to him myself.”
  • “I figured... maybe you could give it to him for me?”
  • “Don't tell him its from me, I just want him to have it.”
Farm — Farm visitor — Request or task

When: When Sam appears as the day’s visitor on the Farm; before completing today’s farm visit or receiving its gift.

  • “I had a favor I wanted to ask, if you're up to it.”
Farm — Farm visitor — Conversation

When: When Sam appears as the day’s visitor on the Farm; after completing today’s farm visit or receiving its gift.

  • “The farm is looking more lively these days.”
  • “It's a good thing Hans let you use it.”
Greystone Estates — Initial conversation

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.

  • “Hey, thanks for stopping by.”
  • “I didn't feel like going out today. Sometimes I just want to hang around at home, you know?”
  • “I guess an unexpected visitor is like the world's way of coming to me for a change.”
Greystone Estates — Initial conversation

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; first-time version of this conversation at this location.

  • “You know, I'm a bit of an artist actually.”
  • “Sometimes I like to paint pictures, but I also make jewelry from time to time.”
  • “Here: my latest creation. You can have it!”
Greystone Estates — Conversation

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.

  • “It might seem like a strange choice, living here.”
  • “But, I think this old building has some charm to it.”
  • “It can be unpredictable at times, and it isn't always great.”
  • “But... there are wonderful things, hidden around.”
  • “Oh, hey!”
  • “I wasn't expecting visitors. It doesn't happen often.”
  • “Not that I mind, that is!”
Greystone Estates — Conversation

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; first-time version of this conversation at this location.

  • “Your timing is great, actually. I just finished cooking some food.”
Greystone Estates — Conversation

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; first-time version of this conversation at this location.

  • “You're more than welcome to have some.”
Greystone Estates — Conversation

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.

  • “Hey!”
  • “It's nice to see you again. What's up?”
    • Player responses: “Not much, just saying hi”; “I'm investigating a mystery”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “Not much, just saying hi”.

  • “Well, thanks for stopping by then!”
  • “It's always nice to see a familiar face.”
  • “Feel free to visit any time you like.”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “I'm investigating a mystery”.

  • “Wow, that's certainly not what I was expecting.”
  • “If it's a mystery you're looking for, this is definitely the right place.”
  • “Greystone Estates isn't exactly known for being a "typical" apartment building...”
  • “There are always strange things happening, and odd rumors floating around.”
  • “Is there anything I can help with?”
    • Player responses: “Ask about Mr. Wiggles”; “No, not really.”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “I'm investigating a mystery”; the player chooses “Ask about Mr. Wiggles”.

  • “...Well, that's a creepy story.”
  • “As odd as it is though, it reminds me of something that happened recently.”
  • “There's a weird old man that lives somewhere in the building. Last week, he started ranting and raving about seeing something that "wasn't right" up on the roof.”
  • “He said he made an offering at the stone slab on the rooftop, and something found him.”
  • “After that, he lost his mind, and started piling up all sorts of junk in the stairwell, blocking off the rooftop access.”
  • “It freaked everyone out enough that we just left the blockage alone, and haven't gone up to the roof.”
    • Player responses: “Can you help me get to the rooftop?”; “I guess I'd better leave it alone, then...”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “I'm investigating a mystery”; the player chooses “Ask about Mr. Wiggles”; the player chooses “Can you help me get to the rooftop?”.

  • “Well... It wouldn't be too hard to move the blockage... but I have a bad feeling about that rooftop.”
  • “I'll tell you what: I'll help you clear the stairs, and I'll tell you everything I know about the ritual that the old man performed if you can get something for me.”
  • “I was outside recently, next to the building, and got startled by something in the woods.”
  • “I dropped my lucky pendant when I ran away, and I've been too nervous to go down and find it.”
  • “If you can find my Lucky Pendant, I'll feel a lot better about unblocking the rooftop.”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “I'm investigating a mystery”; the player chooses “Ask about Mr. Wiggles”; the player chooses “I guess I'd better leave it alone, then...”.

  • “Yeah... It's probably for the best.”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “I'm investigating a mystery”; the player chooses “No, not really.”.

  • “Alright, well, let me know if you need anything.”
Greystone Estates — Conversation

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.

  • “Oh, you found it!”
  • “I hope it wasn't too hard to get.”
    • Player responses: “It was no problem”; “I was attacked by creatures”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “It was no problem”.

  • “Well, that's a relief. I guess I was just being silly, running away like that.”
Greystone Estates — Choice response

When: After Sam’s introduction, at Greystone Estates during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; the player chooses “I was attacked by creatures”.

  • “I knew it... those woods just aren't right.”
  • “I'm glad you made it back in one piece. You're quite capable, it seems.”
  • “I feel a lot safer now that I have this.”
  • “It might sound like a silly superstition to need a lucky pendant, but when living in a place like this...”
  • “You can never be too careful.”
  • “I guess we better get that stairway unblocked.”
  • “I'll meet you there.”
Stairwell F2 L — Tues — Conversation

When: During Childhood Fear, after arranging to investigate the blocked third-floor stairway with Sam and before the stairway has been cleared.

  • “Well, here it is. The stairway is blocked off completely.”
  • “The junk pile is mostly made up of smaller objects. It might take a while, but I'm sure we can get this cleared out if we work together.”
  • “That's the last of it. The rooftop should be accessible now.”
  • “This is as far as I want to go. The rooftop gives me the creeps.”
  • “...Oh yeah, I almost forgot.”
  • “The old man that blocked the stairs said he made an offering at the altar.”
  • “Apparently, he offered 10 Spiritwood and 10 Leather at the altar to summon... whatever he saw.”
  • “I don't know what he summoned exactly, but he described it as "wiggly", whatever that means.”
  • “I'll be heading off now.”
  • “Good luck with the investigation... and stay safe.”
Town — Regular schedule — Conversation

When: Unused Town conversation; Sam’s ordinary daily routes do not select this visit.

  • “Have you heard of Ritual Tomes?”
Town — Hallows — Initial conversation

When: During All Hallows' Eve; after first meeting Sam.

  • “Hey, how's it going?”
Town — Hallows — Task in progress

When: During All Hallows' Eve; after first meeting Sam.

  • “Have you been getting a lot of candy?”
    • Player responses: “Mostly Tricks”; “Mostly Treats”
Town — Hallows — Choice response

When: During All Hallows' Eve; after first meeting Sam; the player chooses “Mostly Tricks”.

  • “Well... I guess that's half the fun, right?”
  • “The surprise of not knowing what's going to happen.”
  • “It's a spooky feeling...”
Town — Hallows — Choice response

When: During All Hallows' Eve; after first meeting Sam; the player chooses “Mostly Treats”.

  • “That's great to hear.”
  • “I'm having pretty good luck so far, too.”
  • “But... I know that could change at any moment.”
  • “It sends a chill down my spine...”
  • “But, that's half the fun!”
Elderfield Saloon — Conversation

When: After meeting Sam, at the Elderfield Saloon on Monday–Thursday and Sunday, 6:00–11:59 PM; the seating arrangement and conversation vary from day to day.

  • “I stay cooped up inside a lot, but it's still nice to get out sometimes.”
  • “I'm not really a drinker, but it's nice to have somewhere to be anyways.”
Elderfield Saloon — Conversation

When: After meeting Sam, at the Elderfield Saloon on Monday–Thursday and Sunday, 6:00–11:59 PM; the seating arrangement and conversation vary from day to day.

  • “I'm glad our town is small.”
  • “I don't have to keep track of too many people.”
  • “Sometimes I wonder how everyone can act to carefree while surrounded by danger.”
  • “But... I guess if you're always in danger, there's no other choice.”
Town — Initial conversation

When: During the "Egg" Festival hunt; at Town.

  • “I want to win, but... I kind of hope I don't run into any "eggs", either!”
School — Josh END — Conversation

When: After completing this group’s School investigation and returning to the lobby; Sam gives the parting gift when Sam’s friendship is strictly higher than both Josh’s and Alice’s.

  • “Boy, am I glad that's over!”
  • “I'm not usually one to get up to much excitement, but I have to admit, it was a bit of a rush.”
  • “I was starting to think that following up on a mysterious letter was a bad idea, but...”
  • “I'm glad that Ms. Moody might finally be at peace now.”
  • “And, I'm glad I ran into you!”
  • “I don't know what would have happened to me if we hadn't crossed paths...”
  • “You're a real hero, you know?”
  • “Oh yeah, here - take this.”
  • “Consider it a thank-you gift for all you've done for me today.”
  • “I'd better get going.”
  • “I'll see you around!”
School — R Hallway — Conversation

When: After leaving Classroom 104 following the Schoolgirl’s request to retrieve her Pencil Case from the basement; Josh, Sam and Alice meet the player in the right hallway.

  • “Don't scare us like that again..!”
  • “...A little girl? Alone in this place..?”
  • “That doesn't make any sense... the school is closed for renovations. There shouldn't be any students around.”
School — Classroom 104 — Conversation

When: After returning the Pencil Case to the Schoolgirl in Classroom 104; Alice, Josh and Sam wait while the girl arranges the promised meeting with Ms. Moody.

  • “...I guess it's time to see if she was telling the truth...”
School — Office Inside — Conversation

When: During Josh’s school investigation, after meeting Sam in Classroom 106; enter the school office to meet Alice and receive the Classroom 104 Key.

  • “Alice!?”
  • “...So it wasn't just us...”
  • “Wow... that's some really great detective work!”
  • “And a really scary story...”
  • “Now I'm kind of hoping we don't find that classroom key.”
  • “Yeah... That's great...”
  • “...”
School — BasementR — Conversation

When: During Josh’s school investigation, after the Schoolgirl requests her Pencil Case; reach the final room of the right basement to reunite with Alice, Josh and Sam.

  • “This... this is crazy!”
  • “What were those things?”
  • “I say we get it, and get out.”
  • “I don't want to spend another second down here...”
School — R Hallway — Conversation

When: After the right-hallway reunion with Josh and Alice, before retrieving the Schoolgirl’s Pencil Case from the basement.

  • “I don't like the sound of all this.”
  • “A lone schoolgirl, a creepy basement and a dead lady behind a curtain.”
  • “It sounds like something straight out of a horror manga...”
School — Classroom 104 — Conversation

When: After returning the Pencil Case and reuniting with the group in Classroom 104, before the curtain encounter with Ms. Moody.

  • “Is Ms. Moody... really behind that curtain?”
School — Classroom 106 — Conversation

When: During Josh’s school investigation, after his lobby introduction; enter Classroom 106 to meet Sam.

  • “Oh!”
  • “You have no idea how happy I am to see you.”
  • “As soon as I walked in here, the door slammed behind me and locked shut!”
  • “I was worried that I'd be trapped in here forever.”
    • Player responses: “What are you doing here?!”
  • “Josh!”
  • “What a surprise!”
  • “I didn't expect to run into one familiar face, let alone two.”
  • “I was just explaining before you got here... I received a strange letter in the mail...”
  • “...Yes!”
  • “How did you know?”
  • “Well, there's probably not much around here that has to do with her.”
  • “After all, she passed away shortly after I graduated.”
  • “And, that was several years ago now...”
  • “I don't know, but something doesn't feel right around here...”
  • “...Anyways... there doesn't seem to be anything of use in here.”
  • “Most of the rooms seem to be locked, so we'll probably need to find some more keys if we want to get anywhere.”
  • “We've already come this far... I'm in!”
School — Classroom 106 — Follow-up

When: After Josh joins the conversation with Sam in Classroom 106, before meeting Alice in the school office.

  • “Ms. Moody...”
  • “Or rather, Ms. Henderson. That was her real name.”
  • “We used to call her that, but she got gloomier and gloomier as the years went on.”
  • “That's when the nickname started.”
  • “Kids sure can be mean...”
  • “I'm not sure how she passed away, but she was still so young.”
  • “I remember reading about it in the newspaper, some time after I graduated.”
School — Office Inside — Conversation

When: After Alice gives the group the Classroom 104 Key in the school office, before entering Classroom 104.

  • “This just keeps getting stranger and stranger...”
  • “I can't believe Alice got a letter too.”
  • “Just how many people were these letters sent to?”
  • “Or... was it just us?”
School — BasementR — Conversation

When: After the group’s reunion in the final room of the right basement, while retrieving the Schoolgirl’s Pencil Case.

  • “A task from a creepy girl to go down into a dark basement...”
  • “I'd say I'm surprised how this is turning out, but we really should have expected something like this.”
School — Classroom 104 — Follow-up

When: After defeating Ms. Moody behind the curtain in Classroom 104; the group discusses what happened.

  • “...Perhaps now her soul can rest.”
  • “I won't argue with that.”
School — Classroom 106 — Conversation

When: During Josh’s school investigation, after his lobby introduction; enter Classroom 106 to meet Sam; the player chooses “What are you doing here?!”.

  • “You'll never believe this, but I got a really weird letter in the mail.”
  • “It was from an old teacher of mine, but... It couldn't be from her.”
  • “After all... she's dead.”
School — Initial conversation
  • “Maybe this wasn't such a good idea, after all...”
Gift reactions — Gift reactions
  • “Oh no!”
  • “Is... this what I think it is?!”
  • “Ah! I, uh, Yes!”
  • “Yes! I would love to marry you!”
  • “My heart is beating so fast..!”
  • “I need to calm down...”
  • “Wow, Thanks so much! I really love this.”
  • “Ugh... I absolutely hate these.”
  • “Thanks, this is great!”
  • “Uhh, thanks...I guess?”
Gift reactions — Gift reactions

When: After giving Sam a disliked gift.

  • “...Why would you give this to me...?”

See also