Pretty Flower
Pretty Flowers are an enemy fought in The Old Woods and The Old Woods Mines.
- Weaknesses
- Insight (1.25× damage)
Where encountered
- The Old Woods — Clearing, Campsite, The Pale Clearing, The Red Clearing, Abandoned Hovel (random encounters).
- The Old Woods Mines — Mine F1, Mine F3 (random encounters).
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Pretty Flower
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 75 | 5,000 | 13 | 14 | 13 | 16 | 8 | 5 | 80 | 0 |
| Easy | 113 | 7,499 | 20 | 21 | 20 | 24 | 11 | 8 | 60 | 0 |
| Normal | 150 | 9,999 | 26 | 28 | 26 | 32 | 15 | 10 | 40 | 0 |
| Hard | 180 | 9,999 | 31 | 34 | 31 | 38 | 18 | 12 | 40 | 0 |
| Nightmare | 210 | 9,999 | 36 | 39 | 36 | 45 | 21 | 14 | 40 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Pretty Flower | Insanity, Normal attack element | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Pretty Flower | Touch of Death | Skill | None | one enemy | applies Soulrot (100% base chance) | 30% while this condition applies | During the applicable encounter phase |
| Pretty Flower | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 42.9% under normal conditions | No special condition |
| Pretty Flower | Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 42.9% under normal conditions | No special condition |
| Pretty Flower | Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 14.3% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Pretty Flower | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Pretty Flower | Old Woods lower-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
| Pretty Flower ×2 Pretty Flower, Wild Deer |
Old Woods higher-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| The Old Woods campsite tent | Iron Ore | 2 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| The Old Woods campsite tent | Scrap Metal | 2 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |



