Lost Schoolgirl

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Lost Schoolgirl is an enemy found at Elderfield High.

Lost Schoolgirl
Weaknesses
Insight (1.25× damage)

Where encountered

  • Mall BF — Basement (special encounter).

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 13 5,000 7 5 7 5 5 5 30 0
Easy 19 7,499 11 8 11 8 7 8 23 0
Normal 25 9,999 14 10 14 10 9 10 15 0
Hard 30 9,999 17 12 17 12 11 12 15 0
Nightmare 35 9,999 20 14 20 14 13 14 15 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 25 5,000 8 6 8 6 5 5 30 0
Easy 38 7,499 12 9 12 9 7 8 23 0
Normal 50 9,999 16 12 16 12 9 10 15 0
Hard 60 9,999 19 14 19 14 11 12 15 0
Nightmare 70 9,999 22 17 22 17 13 14 15 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 50 5,000 13 8 13 8 10 5 70 0
Easy 75 7,499 20 11 20 11 15 8 53 0
Normal 100 9,999 26 15 26 15 20 10 35 0
Hard 120 9,999 31 18 31 18 24 12 35 0
Nightmare 140 9,999 36 21 36 21 28 14 35 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl level 2 School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 100 5,000 14 10 14 10 10 5 70 0
Easy 150 7,499 21 15 21 15 15 8 53 0
Normal 200 9,999 28 20 28 20 20 10 35 0
Hard 240 9,999 34 24 34 24 24 12 35 0
Nightmare 280 9,999 39 28 39 28 28 14 35 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl level 2 School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 75 5,000 17 19 17 19 30 5 120 0
Easy 113 7,499 26 29 26 29 45 8 90 0
Normal 150 9,999 34 38 34 38 60 10 60 0
Hard 180 9,999 41 46 41 46 72 12 60 0
Nightmare 210 9,999 48 53 48 53 84 14 60 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl level 3 School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 18 20 18 20 30 5 120 0
Easy 188 7,499 27 30 27 30 45 8 90 0
Normal 250 9,999 36 40 36 40 60 10 60 0
Hard 300 9,999 43 48 43 48 72 12 60 0
Nightmare 350 9,999 50 56 50 56 84 14 60 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl level 3 School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 25 30 25 30 38 5 160 0
Easy 188 7,499 38 45 38 45 56 8 120 0
Normal 250 9,999 50 60 50 60 75 10 80 0
Hard 300 9,999 60 72 60 72 90 12 80 0
Nightmare 350 9,999 70 84 70 84 105 14 80 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl level 4 School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 28 30 28 30 38 5 160 0
Easy 263 7,499 41 45 41 45 56 8 120 0
Normal 350 9,999 55 60 55 60 75 10 80 0
Hard 420 9,999 66 72 66 72 90 12 80 0
Nightmare 490 9,999 77 84 77 84 105 14 80 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Lost Schoolgirl level 4 School creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Normal attack element Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 50% under normal conditions No special condition
Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 50% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 0% while higher-rated eligible moves remain available While HP is between 0% and 99%
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%