Lesser Mending
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| Type | Player ritual |
|---|---|
| Element | None |
| Target | The user |
| Cost | 10 MP |
Lesser Mending is a ritual.
Effects
Restores 20 HP. Adds +1
Can be used outside of battle.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Player version | HP recovery | 20 HP restored | None | Fixed amount | The user | 10 MP | 100% base | 1 | No | Battle or field |
How to learn
Practical use
- Its 20 HP recovery can be used both in and out of combat, making it useful for stabilizing between encounters.
- Its 10 MP cost makes resource planning important during extended battles.
