Laundry Man

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Laundry Men are an enemy fought in the basement of Greystone Estates during a News Event.

Laundry Man
Weaknesses
Darkness (1.25× damage)

Where encountered

  • Laundry Room (Greystone Estates) — during the Laundry News Event, after interacting with the animated washing machine (back row, second from the left).

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 60 5,000 5 7 5 7 3 10 200 0
Easy 90 7,499 8 11 8 11 5 15 150 0
Normal 120 9,999 10 14 10 14 6 20 100 0
Hard 144 9,999 12 17 12 17 7 24 100 0
Nightmare 168 9,999 14 20 14 20 8 28 100 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Insanity, Normal attack element Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 42.9% under normal conditions No special condition
Induce Anxiety Ritual None all allies applies Daring (100% base chance); applies Panic (100% base chance) 14.3% under normal conditions No special condition
Spin Cycle Skill Normal attack element one enemy Deals normal physical damage, can critically hit, and applies Dizziness. 42.9% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Laundry Room (Greystone Estates) Tracy's Laundry 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 90 5,000 8 10 8 10 3 10 200 0
Easy 135 7,499 12 15 12 15 5 15 150 0
Normal 180 9,999 16 20 16 20 6 20 100 0
Hard 216 9,999 19 24 19 24 7 24 100 0
Nightmare 252 9,999 22 28 22 28 8 28 100 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Insanity, Normal attack element Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 42.9% under normal conditions No special condition
Induce Anxiety Ritual None all allies applies Daring (100% base chance); applies Panic (100% base chance) 14.3% under normal conditions No special condition
Spin Cycle Skill Normal attack element one enemy Deals normal physical damage, can critically hit, and applies Dizziness. 42.9% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Laundry Man level 2 Laundry Man level 2 loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 11 15 11 15 0 10 300 0
Easy 188 7,499 17 23 17 23 0 15 225 0
Normal 250 9,999 22 30 22 30 0 20 150 0
Hard 300 9,999 26 36 26 36 0 24 150 0
Nightmare 350 9,999 31 42 31 42 0 28 150 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Insanity, Normal attack element Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 42.9% under normal conditions No special condition
Induce Anxiety Ritual None all allies applies Daring (100% base chance); applies Panic (100% base chance) 14.3% under normal conditions No special condition
Spin Cycle Skill Normal attack element one enemy Deals normal physical damage, can critically hit, and applies Dizziness. 42.9% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Laundry Man level 3 Laundry Man level 3 loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.