Imperfect Creation
Imperfect Creation is an enemy fought in the tutorial.
- Weaknesses
- Insight (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Imperfect Creation
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 20 | 9,999 | 7 | 9 | 7 | 9 | 0 | 0 | 8 | 0 |
| Easy | 20 | 9,999 | 7 | 9 | 7 | 9 | 0 | 0 | 6 | 0 |
| Normal | 20 | 9,999 | 7 | 9 | 7 | 9 | 0 | 0 | 4 | 0 |
| Hard | 20 | 9,999 | 7 | 9 | 7 | 9 | 0 | 0 | 4 | 0 |
| Nightmare | 20 | 9,999 | 7 | 9 | 7 | 9 | 0 | 0 | 4 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Imperfect Creation | Insanity, Normal attack element | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Imperfect Creation | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 60% under normal conditions | No special condition |
| Imperfect Creation | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 40% under normal conditions | No special condition |
| Imperfect Creation | Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 100% while this condition applies | During the applicable encounter phase |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Imperfect Creation | Normal rates | None | Normal rates | Hit rate: +100% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.



