Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 150 | 5,000 | 27 | 25 | 27 | 27 | 500 | 0 | 600 | 0 |
| Easy | 225 | 7,499 | 40 | 37 | 40 | 41 | 749 | 0 | 450 | 0 |
| Normal | 300 | 9,999 | 53 | 49 | 53 | 54 | 999 | 0 | 300 | 0 |
| Hard | 360 | 9,999 | 64 | 59 | 64 | 65 | 999 | 0 | 300 | 0 |
| Nightmare | 420 | 9,999 | 74 | 69 | 74 | 76 | 999 | 0 | 300 | 0 |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Guiding Light | Ritual | None | the user | Grants the user Guiding Light, preparing its special follow-up behavior. | 28.6% under normal conditions | No special condition |
| Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 42.9% under normal conditions | No special condition |
| Blinding Blast | Ritual | Light | one enemy | Deals Light ritual damage, can critically hit, and may inflict Fear. | 28.6% under normal conditions | No special condition |



