Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 175 | 5,000 | 13 | 14 | 13 | 14 | 8 | 16 | 200 | 0 |
| Easy | 263 | 7,499 | 20 | 21 | 20 | 21 | 12 | 24 | 150 | 0 |
| Normal | 350 | 9,999 | 26 | 28 | 26 | 28 | 16 | 32 | 100 | 0 |
| Hard | 420 | 9,999 | 31 | 34 | 31 | 34 | 19 | 38 | 100 | 0 |
| Nightmare | 490 | 9,999 | 36 | 39 | 36 | 39 | 22 | 45 | 100 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|
| Insight, Normal attack element, Insanity, Darkness | Light (125%) | None | None |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 27.3% under normal conditions | No special condition |
| Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 18.2% under normal conditions | No special condition |
| Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 18.2% under normal conditions | No special condition |
| Guard | Skill | None | the user | Enemy guard | 0% while higher-rated eligible moves remain available | No special condition |
| Dark Blast | Ritual | Darkness | one enemy | Deals HP damage; can critically hit | 27.3% under normal conditions | No special condition |
| Wait and See | Skill | None | None | The user watches the opponent without dealing damage. | 9.1% under normal conditions | No special condition |
Status and combat traits
| Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|
| Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |





