The Neighborhood Watcher

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The Neighborhood Watcher is an enemy fought in Town.

The Neighborhood Watcher has 3 Action Points

The Neighborhood Watcher
Weaknesses
The Neighborhood Watcher: Light (1.25× damage)
Mysterious Sign, Mysterious Figure: Darkness (1.25× damage)

Where encountered

  • Town (random encounters).

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 13 14 13 14 8 16 200 0
Easy 263 7,499 20 21 20 21 12 24 150 0
Normal 350 9,999 26 28 26 28 16 32 100 0
Hard 420 9,999 31 34 31 34 19 38 100 0
Nightmare 490 9,999 36 39 36 39 22 45 100 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insight, Normal attack element, Insanity, Darkness Light (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 27.3% under normal conditions No special condition
Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 18.2% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 18.2% under normal conditions No special condition
Guard Skill None the user Enemy guard 0% while higher-rated eligible moves remain available No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 27.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 9.1% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 500,000 0 0 500 0 500 0 0 0 0
Easy 749,999 0 0 749 0 749 0 0 0 0
Normal 999,999 0 0 999 0 999 0 0 0 0
Hard 999,999 0 0 999 0 999 0 0 0 0
Nightmare 999,999 0 0 999 0 999 0 0 0 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Light Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: -1000%
Target rate: ×0.00

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 500,000 0 0 500 0 500 0 0 0 0
Easy 749,999 0 0 749 0 749 0 0 0 0
Normal 999,999 0 0 999 0 999 0 0 0 0
Hard 999,999 0 0 999 0 999 0 0 0 0
Nightmare 999,999 0 0 999 0 999 0 0 0 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Light Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: -1000%
Target rate: ×0.00

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Mysterious Sign Neighborhood Watcher loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.