The Great Pumpkin
The Great Pumpkin is a supernatural pumpkin being encountered on the Pumpkin Path.
- Weaknesses
- Insight (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
The Great Pumpkin
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 175 | 5,000 | 15 | 16 | 15 | 16 | 5 | 5 | 600 | 0 |
| Easy | 263 | 7,499 | 23 | 24 | 23 | 24 | 8 | 8 | 450 | 0 |
| Normal | 350 | 9,999 | 30 | 32 | 30 | 32 | 10 | 10 | 300 | 0 |
| Hard | 420 | 9,999 | 36 | 38 | 36 | 38 | 12 | 12 | 300 | 0 |
| Nightmare | 490 | 9,999 | 42 | 45 | 42 | 45 | 14 | 14 | 300 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| The Great Pumpkin | Curse, Insanity, Normal attack element | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| The Great Pumpkin | Pumpkin Blast | Ritual | Insanity | one enemy | Deals HP damage; can critically hit | 50% under normal conditions | No special condition |
| The Great Pumpkin | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 16.7% under normal conditions | No special condition |
| The Great Pumpkin | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 16.7% under normal conditions | No special condition |
| The Great Pumpkin | Light Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 16.7% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| The Great Pumpkin | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Pumpkin Path (Farm) | Great Pumpkin loot | 1 | 100% | This encounter awards a roll on the linked loot table; item chances are shown there. |
Interactions and dialogue
- Pumpkin Path
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Pumpkin Path — Pumpkin Interact — Encounter | Enter the Pumpkin Path and speak to the Great Pumpkin. The battle and subsequent reward are separate stages; the listed bundle is specifically a roll-6 outcome. | “You've earned a reward...” | Roll 6 items received: 2× Soulfruit Seed, 10× Pumpkin, 17× Pumpkin Seed, Magic Jack o' Lantern +4 Encounter: The Great Pumpkin |
Show dialogue by situation
- Pumpkin Path — Pumpkin Interact — Encounter
- “....You're no pumpkin...”
- “What brings you to my path?”
- Player responses: “I came to talk”; “I came to fight”; “Nothing...”
- Pumpkin Path — Pumpkin Interact — Encounter
When: the player chooses “I came to talk”.
- “I am too tired... perhaps another time.”
- Pumpkin Path — Pumpkin Interact — Encounter
When: the player chooses “I came to fight”; this interaction has not yet been completed.
- “...Very well...”
- “Surprising... you've bested me.”
- “This does not happen often.”
- “You've earned a reward...”
- “Now leave me be... I am tired.”
- Pumpkin Path — Pumpkin Interact — Encounter
When: the player chooses “Nothing...”.
- “I see...”




