Template:Item sprite/doc
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Draws an item's icon from the game's icon sheet, looked up by its name or page title.
Nothing else comes with it โ no infobox, no data โ so it can go anywhere a name is written.
It reads
Usage
{{Item sprite|Grape Seed}}
{{Item sprite|Grape Seed|link=yes}}
{{Item sprite|Aged Cheese (Artisan)|size=32}}
{{Item sprite|Angler's Vest}}
{{Item sprite|Cheese|quality=Gold}}
{{Item sprite|Aged Cheese (Artisan)|quality=Perfect}}
link=yesadds the linked name after the icon.sizesets the size in pixels (24 by default); multiples of 8 stay crisp.qualitydraws that quality's own icon:1โ4, the game's names
Regular, Silver, Gold, Void), or the Items page's
price columns (Basic, Quality, Artisan, Perfect). Left out, or
for something with no qualities, it is the ordinary icon.
- Works for items, weapons, armor, enemies, characters, shops and status effects. Gear can be
Angler's Vest or Angler's Vest +7).
- A name it does not know draws nothing, so a list keeps reading.
It reads
Module:Elderfield/Data/Index for the name and the item's own record for
the icon number, then draws it the way {{Icon}} does. If you already know the icon number,
{{Icon}} is the lighter call.