Skill Levels
Skill Levels are the five activity levels shown in the menu's Levels screen. Each activity has its own cumulative EXP, level and level-derived benefit. Activity EXP is separate from the character EXP used for Player Levels.
Activities and benefits
| Activity | Level benefit | Maximum level |
|---|---|---|
| Farming | Crop Quality +1 percentage point per level | 10 |
| Fishing | Fish Quality +1 percentage point per level | 10 |
| Foraging | Double Forage Chance +1 percentage point per level | 10 |
| Mining | Double Ore Chance +1 percentage point per level | 10 |
| Husbandry | Animal Product Quality +1 percentage point per level | 10 |
The activity calculations use one percentage point at levels 0 and 1, then the level number from level 2 onward. At level 10, that contribution is ten percentage points. These level benefits are part of the relevant quality or extra-resource calculation; they are not a guarantee that every action produces a higher-quality item or an extra resource.
Farming and Fishing affect their respective product quality. Foraging and Mining contribute to their double-resource chances. Husbandry contributes to animal-product quality. Other activity modifiers are described on the linked activity pages.
EXP thresholds
| Level | Total activity EXP | Additional EXP from previous level | Level-derived benefit |
|---|---|---|---|
| 0 | 0 | — | +0 percentage points |
| 1 | 75 | 75 | +1 percentage points |
| 2 | 200 | 125 | +2 percentage points |
| 3 | 500 | 300 | +3 percentage points |
| 4 | 1,000 | 500 | +4 percentage points |
| 5 | 1,800 | 800 | +5 percentage points |
| 6 | 2,800 | 1,000 | +6 percentage points |
| 7 | 4,000 | 1,200 | +7 percentage points |
| 8 | 6,000 | 2,000 | +8 percentage points |
| 9 | 10,000 | 4,000 | +9 percentage points |
| 10 | 15,000 | 5,000 | +10 percentage points |
The same cumulative thresholds apply to all five activities. EXP is retained when a level is gained rather than being spent. The next threshold is compared with the running total. Level 10 is the maximum activity level.
Awarding EXP and levels
Fishing catches, farming harvests, foraged resources, mined resources and animal products use their corresponding activity EXP awards. The award is calculated by the relevant activity rather than by character combat EXP.
The game runs the activity level checks at midnight. Each activity's check advances at most one level at a time. If an EXP award crosses several thresholds, the displayed level can therefore catch up over later checks instead of immediately jumping through every eligible level.
The Levels screen reports activity progress and benefits. Raising an activity level does not automatically teach a combat skill or ritual.