Pumpkin (Enemy)
Pumpkins are enemies encountered on the Farm and Pumpkin Path, where The Great Pumpkin is found.
- Weaknesses
- Light (1.25× damage)
Where encountered
- Farm — Pumpkin Path
- Harvest Chamber
These include conditional and spawned encounters; availability depends on the encounter event.
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Pumpkin
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 5 | 5,000 | 5 | 5 | 5 | 5 | 50 | 3 | 4 | 0 |
| Easy | 8 | 7,499 | 8 | 7 | 8 | 8 | 75 | 4 | 3 | 0 |
| Normal | 10 | 9,999 | 10 | 9 | 10 | 10 | 100 | 5 | 2 | 0 |
| Hard | 12 | 9,999 | 12 | 11 | 12 | 12 | 120 | 6 | 2 | 0 |
| Nightmare | 14 | 9,999 | 14 | 13 | 14 | 14 | 140 | 7 | 2 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Pumpkin | Curse, Normal attack element | Light (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Pumpkin | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 100% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Pumpkin | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Hostile harvest rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Farm — hostile crop harvest | Pumpkin | 1 | 100% | Awarded after winning the hostile-crop harvest encounter. The crop reward can be Regular, Silver, Gold or Void quality according to its harvest-quality checks; see Farming. Enemy level alone does not determine quality. |
| Farm — hostile crop harvest | Pumpkin Vine | 1 | 100% | Awarded after winning the hostile-crop harvest encounter. Only when the pumpkin still has its vines; a pumpkin whose vines have already been removed does not award them again. |




