Old Man Jackson's House
Old Man Jackson's House is the Town home of Old Man Jackson and the location of Build-A-Wife.
Access and connections
Enter the house from Town.
Rooms and doorways
| Room | Door or passage | Opening requirement | Destination |
|---|---|---|---|
| House | Passage to Town | Use the doorway. | Town |
| House | Passage to Closet | Use the doorway. | Old Man Jackson's House — Closet |
| House | It's an old, worn-out closet door. | Use Basic Skeleton Key; the key is consumed. The player faces north. | Old Man Jackson's House — Closet |
| House | The door has a crude picture of a fish carved into it. | Passcode: 639. | Old Man Jackson's House — Closet |
| Closet | Passage to House | Use the doorway. | Old Man Jackson's House — House |
Interior descriptions
| Room | Examination text |
|---|---|
| House | It's an old, worn-out closet door. |
| House | ...It's locked tight. |
| House | Use a Basic Skeleton Key? |
| House | You try your Basic Skeleton Key in the door. |
| House | The door creaks open. |
| House | ...It's locked tight. Requires Basic Skeleton Key to open. |
| House | A webpage is pulled up on the screen: |
| House | "Re-Animating your Love Life" |
| House | Smells like old person. |
| House | I wouldn't want this to fall on me. |
| House | It looks surprisingly comfy. |
| House | The shelves are lined with odd trinkets. |
| House | Wait... |
| House | There's something here... |
| House | Mmm, coffee... |
| House | The kitchen is well kept, despite the general state of the dingy house. |
| Closet | The shelves are lined with odd trinkets. |
| Closet | The drawers are filled with junk. |
| Closet | Tattered clothes are hung neatly. |
| Closet | I think the whole pile would crash down if I touched one... |
| Closet | This has seen better days... |
| Closet | Your murky reflection stares back, silently... |
| Closet | You've already searched this. |
Tasks and events
The coat rack is used for Build-A-Wife. The construction stages require Branches, Metal Chunks, Mud Blob, Small Stones and Toy Heart. See Build-A-Wife and Old Man Jackson for the task sequence and reward.
Notable contents
The closet behind the worn, key-locked door contains Worn Underwear.
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Kitchen counter, east side of the house
Rewards / result: Cup of Coffee × 1
Reuse: One-time pickup: later interactions only describe the coffee.
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: East-side plant, south of the kitchen counter
Rewards / result: String × 1–2
Reuse: One-time pickup: 1–2 String; later interactions describe the plant.
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: Tile (28, 7)
Rewards / result: Passage to another area
Reuse: Local completion flag used; check listed page conditions
Conditions: Variant requirements: Prior interaction state A is active
Availability: Prior interaction state A is active
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Passage outcome; availability follows this interaction variant.
Where: Tile (12, 9)
Rewards / result: Skull × 1; Coal × 10; Bones × 10
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: X type = 2 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel
Where: Tile (9, 13)
Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Roll > 3 → Roll = 1
Qualifying path: Roll > 3 → Roll = 2
Qualifying path: Roll > 3 → Roll = 3
Qualifying path: Roll > 3 → Roll = 4
Qualifying path: Roll > 3 → Roll = 5
Qualifying path: Roll > 3 → Roll = 6
Qualifying path: Roll > 3 → Roll = 7
Alternative path 1: Roll > 3 → Roll = 8
Alternative path 2: Roll > 3 → Roll = 9
Alternative path 3: Roll > 3 → Roll = 10
Alternative path 4: Roll > 3 → Roll = 11
Qualifying path: Roll > 3 → Roll = 12 → Roll = 1
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Roll = 2
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off
Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off
Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off
Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off
Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off
Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off
Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off





