Old Man Jackson's House

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Old Man Jackson's House
Location location-006.png
General
Region

Old Man Jackson's House is the Town home of Old Man Jackson and the location of Build-A-Wife.

Access and connections

Enter the house from Town.

Rooms and doorways

Room Door or passage Opening requirement Destination
House Passage to Town Use the doorway. Town
House Passage to Closet Use the doorway. Old Man Jackson's House — Closet
House It's an old, worn-out closet door. Use Basic Skeleton Key; the key is consumed. The player faces north. Old Man Jackson's House — Closet
House The door has a crude picture of a fish carved into it. Passcode: 639. Old Man Jackson's House — Closet
Closet Passage to House Use the doorway. Old Man Jackson's House — House


Interior descriptions

Room Examination text
House It's an old, worn-out closet door.
House ...It's locked tight.
House Use a Basic Skeleton Key?
House You try your Basic Skeleton Key in the door.
House The door creaks open.
House ...It's locked tight. Requires Basic Skeleton Key to open.
House A webpage is pulled up on the screen:
House "Re-Animating your Love Life"
House Smells like old person.
House I wouldn't want this to fall on me.
House It looks surprisingly comfy.
House The shelves are lined with odd trinkets.
House Wait...
House There's something here...
House Mmm, coffee...
House The kitchen is well kept, despite the general state of the dingy house.
Closet The shelves are lined with odd trinkets.
Closet The drawers are filled with junk.
Closet Tattered clothes are hung neatly.
Closet I think the whole pile would crash down if I touched one...
Closet This has seen better days...
Closet Your murky reflection stares back, silently...
Closet You've already searched this.


Tasks and events

The coat rack is used for Build-A-Wife. The construction stages require Branches, Metal Chunks, Mud Blob, Small Stones and Toy Heart. See Build-A-Wife and Old Man Jackson for the task sequence and reward.

Notable contents

The closet behind the worn, key-locked door contains Worn Underwear.

Hidden discoveries and searchable objects

Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.

Coffee on the kitchen counter
Coffee on the kitchen counter; highlighted search position
Old Man Jackson's House — House · Tile (29, 9) · Position 34

Where: Kitchen counter, east side of the house

Rewards / result: Cup of Coffee × 1

Reuse: One-time pickup: later interactions only describe the coffee.

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Exotic plant with something in its leaves
Exotic plant with something in its leaves; highlighted search position
Old Man Jackson's House — House · Tile (29, 13) · Position 38

Where: East-side plant, south of the kitchen counter

Rewards / result: String × 1–2

Reuse: One-time pickup: 1–2 String; later interactions describe the plant.

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

String × 1–2

Qualifying path: No additional branch check recorded.

There's a passcode lock...
There's a passcode lock...; highlighted search position
Old Man Jackson's House — House · Tile (28, 7) · Position 39

Where: Tile (28, 7)

Rewards / result: Passage to another area

Reuse: Local completion flag used; check listed page conditions

Conditions: Variant requirements: Prior interaction state A is active

All rewards, conditions and outcome variants
Interaction variant 2

Availability: Prior interaction state A is active

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Passage to another area

Passage outcome; availability follows this interaction variant.

The ground feels uneven here.
The ground feels uneven here.; highlighted search position
Old Man Jackson's House — Closet · Tile (12, 9) · Position 11

Where: Tile (12, 9)

Rewards / result: Skull × 1; Coal × 10; Bones × 10

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Skull × 1

Qualifying path: X type = 2 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel

Coal × 10

Qualifying path: X type = 2 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel

Bones × 10

Qualifying path: X type = 2 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel

You search the garbage...
You search the garbage...; highlighted search position
Old Man Jackson's House — Closet · Tile (9, 13) · Position 7

Where: Tile (9, 13)

Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Bitter Herb × 1–3

Qualifying path: Roll > 3 → Roll = 1

Red Mushroom × 1–3

Qualifying path: Roll > 3 → Roll = 2

Pizza × 1

Qualifying path: Roll > 3 → Roll = 3

Hotdog × 1

Qualifying path: Roll > 3 → Roll = 4

Bitter Gel × 1–2

Qualifying path: Roll > 3 → Roll = 5

Worm × 1–2

Qualifying path: Roll > 3 → Roll = 6

Leech × 1

Qualifying path: Roll > 3 → Roll = 7

Receive 110 gold

Alternative path 1: Roll > 3 → Roll = 8

Alternative path 2: Roll > 3 → Roll = 9

Alternative path 3: Roll > 3 → Roll = 10

Alternative path 4: Roll > 3 → Roll = 11

Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3

Receive Syringe × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off

Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off

Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off

Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off

Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off

Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off

Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off

Receive Eyeglasses × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off

Receive Fool's Gold Ring +2 × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off

See also