Henrietta

From Welcome to Elderfield Wiki
Jump to navigation Jump to search
Henrietta
Sprite Sprite Henrietta.png
Sprite Henrietta.png
General Info

Henrietta is the Pet Shop and Nursery proprietor who sells animals, pets and related supplies.

Locations

Interactions

Situation When or requirement Task or interaction details Items, rewards and other results
Pet Shop and Nursery — Choice response After Henrietta arrives following completion of the first Ranch building “I've got some new critters in stock: Pets!” No immediate inventory item or gold change.
Animal Shop — Initial conversation Selection Made is inactive See the organized dialogue below. Gold paid: a variable amount of
Choose animal field — Choice response Choose an animal to buy from Henrietta, then select a completed Ranch enclosure with free capacity and pay the selected animal’s price. See the organized dialogue below. Gold paid: a variable amount of
Purchase — Initial conversation Confirm an animal purchase with Henrietta while carrying enough gold for the selected animal. Its price is shown in the purchase menu; see Ranch. See the organized dialogue below. Gold paid: a variable amount of

Dialogue

Show dialogue by situation

Pet Shop and Nursery — Conversation

When: After Henrietta arrives following completion of the first Ranch building; Henrietta Pet Intro is active; this interaction has not yet been completed.

  • “Hey, great news!”
  • “I've got some new critters in stock: Pets!”
  • “They aren't the cheapest, and they don't do much, but sometimes a little critter is just what you need to liven up your life.”
  • “I just have a few extras myself, but I hear there are plenty more out there, somewhere.”
  • “If you feel like picking one up, just take a look in my shop!”
  • “With that said...”
  • “How can I help you?”
    • Player responses: “Shop”; “Ranch Animals”; “Nevermind”
Pet Shop and Nursery — Conversation

When: After Henrietta arrives following completion of the first Ranch building.

  • “Welcome! How can I help you?”
    • Player responses: “Shop”; “Ranch Animals”; “Nevermind”
Pet Shop and Nursery — Choice response

When: After Henrietta arrives following completion of the first Ranch building; the player chooses “Nevermind”.

  • “Come back any time!”
Pet Shop and Nursery — Henrietta scene — Conversation

When: After the first Ranch building finishes construction.

  • “Hey there stranger... The name's Henrietta.”
  • “...Who am I, you ask?”
  • “...Can't you tell?”
  • “Ha ha ha! Just kidding!”
  • “I'm Hans and Klaus' big sister!”
  • “I know, I don't look much like them, do I?”
  • “The resemblance used to be a bit more obvious, but having all my skin makes me stand out a bit at family reunions.”
    • Player responses: “Nice to meet you!”; “What are you doing here?”; “How are you older, yet aren't a skeleton?”
Pet Shop and Nursery — Henrietta scene — Choice response

When: After the first Ranch building finishes construction; the player chooses “Nice to meet you!”.

  • “The pleasure's all mine, darling!”
  • “You see, I heard that Klaus was building out here again, and I just had to come see why.”
  • “I can't say I was surprised when he told me he was just building for money, and someone else was doing the actual ranching!”
  • “In either case, I figured my services might be of use here again...”
  • “You see, I have a somewhat unique hobby.”
  • “I raise animals of all sorts!”
  • “If you find yourself in need of some critters to fill your ranch buildings, just come talk to me.”
  • “My... "collection" can get a bit out of control sometimes. I always have a few extras that I could part with.”
  • “Anyways, it was nice meeting you.”
  • “I'm sure I'll see you around, stranger!”
Pet Shop and Nursery — Henrietta scene — Choice response

When: After the first Ranch building finishes construction; the player chooses “What are you doing here?”.

  • “Well you see, I heard that Klaus was building out here again, and I just had to come see why.”
Pet Shop and Nursery — Henrietta scene — Choice response

When: After the first Ranch building finishes construction; the player chooses “How are you older, yet aren't a skeleton?”.

  • “Well, a lady has to have her secrets, doesn't she?”
  • “Let's just say I wasn't born with this eye-patch...”
  • “But with that aside, I heard that Klaus was building out here again.”
  • “I just had to come see why!”
Choose animal field — Choice response

When: the player chooses “Field 1”; Ranch Plot 1 Anim # < Field 1 Max Animals.

  • “What would you like to name your new friend?”
Choose animal field — Choice response

When: the player chooses “Field 1”.

  • “Sorry, that ranch field is full!”
Purchase — Initial conversation
  • “It looks like you can't afford this animal.”

See also