Henrietta
Henrietta is the Pet Shop and Nursery proprietor who sells animals, pets and related supplies.
Locations
Interactions
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Pet Shop and Nursery — Choice response | After Henrietta arrives following completion of the first Ranch building | “I've got some new critters in stock: Pets!” | No immediate inventory item or gold change. |
| Animal Shop — Initial conversation | Selection Made is inactive | See the organized dialogue below. | Gold paid: a variable amount of |
| Choose animal field — Choice response | Choose an animal to buy from Henrietta, then select a completed Ranch enclosure with free capacity and pay the selected animal’s price. | See the organized dialogue below. | Gold paid: a variable amount of |
| Purchase — Initial conversation | Confirm an animal purchase with Henrietta while carrying enough gold for the selected animal. Its price is shown in the purchase menu; see Ranch. | See the organized dialogue below. | Gold paid: a variable amount of |
Dialogue
Show dialogue by situation
- Pet Shop and Nursery — Conversation
When: After Henrietta arrives following completion of the first Ranch building; Henrietta Pet Intro is active; this interaction has not yet been completed.
- “Hey, great news!”
- “I've got some new critters in stock: Pets!”
- “They aren't the cheapest, and they don't do much, but sometimes a little critter is just what you need to liven up your life.”
- “I just have a few extras myself, but I hear there are plenty more out there, somewhere.”
- “If you feel like picking one up, just take a look in my shop!”
- “With that said...”
- “How can I help you?”
- Player responses: “Shop”; “Ranch Animals”; “Nevermind”
- Pet Shop and Nursery — Conversation
When: After Henrietta arrives following completion of the first Ranch building.
- “Welcome! How can I help you?”
- Player responses: “Shop”; “Ranch Animals”; “Nevermind”
- Pet Shop and Nursery — Choice response
When: After Henrietta arrives following completion of the first Ranch building; the player chooses “Nevermind”.
- “Come back any time!”
- Pet Shop and Nursery — Henrietta scene — Conversation
When: After the first Ranch building finishes construction.
- “Hey there stranger... The name's Henrietta.”
- “...Who am I, you ask?”
- “...Can't you tell?”
- “Ha ha ha! Just kidding!”
- “I'm Hans and Klaus' big sister!”
- “I know, I don't look much like them, do I?”
- “The resemblance used to be a bit more obvious, but having all my skin makes me stand out a bit at family reunions.”
- Player responses: “Nice to meet you!”; “What are you doing here?”; “How are you older, yet aren't a skeleton?”
- Pet Shop and Nursery — Henrietta scene — Choice response
When: After the first Ranch building finishes construction; the player chooses “Nice to meet you!”.
- “The pleasure's all mine, darling!”
- “You see, I heard that Klaus was building out here again, and I just had to come see why.”
- “I can't say I was surprised when he told me he was just building for money, and someone else was doing the actual ranching!”
- “In either case, I figured my services might be of use here again...”
- “You see, I have a somewhat unique hobby.”
- “I raise animals of all sorts!”
- “If you find yourself in need of some critters to fill your ranch buildings, just come talk to me.”
- “My... "collection" can get a bit out of control sometimes. I always have a few extras that I could part with.”
- “Anyways, it was nice meeting you.”
- “I'm sure I'll see you around, stranger!”
- Pet Shop and Nursery — Henrietta scene — Choice response
When: After the first Ranch building finishes construction; the player chooses “What are you doing here?”.
- “Well you see, I heard that Klaus was building out here again, and I just had to come see why.”
- Pet Shop and Nursery — Henrietta scene — Choice response
When: After the first Ranch building finishes construction; the player chooses “How are you older, yet aren't a skeleton?”.
- “Well, a lady has to have her secrets, doesn't she?”
- “Let's just say I wasn't born with this eye-patch...”
- “But with that aside, I heard that Klaus was building out here again.”
- “I just had to come see why!”
- Choose animal field — Choice response
When: the player chooses “Field 1”; Ranch Plot 1 Anim # < Field 1 Max Animals.
- “What would you like to name your new friend?”
- Choose animal field — Choice response
When: the player chooses “Field 1”.
- “Sorry, that ranch field is full!”
- Purchase — Initial conversation
- “It looks like you can't afford this animal.”
