Head Crop

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Head Crops are an enemy fought on the Farm after growing Unmarked Seeds.

Head Crop
Weaknesses
Curse (1.25× damage)

Where encountered

  • Farm
  • Harvest Chamber

These include conditional and spawned encounters; availability depends on the encounter event.

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Head Crop

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 17 5,000 4 4 4 4 1 3 16 0
Easy 26 7,499 6 6 6 6 1 4 12 0
Normal 34 9,999 8 8 8 8 1 5 8 0
Hard 41 9,999 10 10 10 10 1 6 8 0
Nightmare 48 9,999 11 11 11 11 1 7 8 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Head Crop Insanity, Normal attack element, Curse Curse (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Head Crop Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 100% under normal conditions No special condition
Head Crop Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 25% while this condition applies While HP is between 0% and 35%
Head Crop Wait and See Skill None None The user watches the opponent without dealing damage. 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Head Crop Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Farm — hostile crop harvest Eyeball 1 100% Awarded after winning the hostile-crop harvest encounter. The crop reward can be Regular, Silver, Gold or Void quality according to its harvest-quality checks; see Farming. Enemy level alone does not determine quality.
Farm — hostile crop harvest Tooth 1–2 100% Awarded after winning the hostile-crop harvest encounter. The crop reward can be Regular, Silver, Gold or Void quality according to its harvest-quality checks; see Farming. Enemy level alone does not determine quality. Quantities 1 and 2 are equally likely (50% each).
Farm — hostile crop harvest Bloody Skin 1–3 100% Awarded after winning the hostile-crop harvest encounter. Quantities 1, 2 and 3 are equally likely (33.333% each).