Head Crop
Head Crops are an enemy fought on the Farm after growing Unmarked Seeds.
- Weaknesses
- Curse (1.25× damage)
Where encountered
- Farm
- Harvest Chamber
These include conditional and spawned encounters; availability depends on the encounter event.
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Head Crop
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 17 | 5,000 | 4 | 4 | 4 | 4 | 1 | 3 | 16 | 0 |
| Easy | 26 | 7,499 | 6 | 6 | 6 | 6 | 1 | 4 | 12 | 0 |
| Normal | 34 | 9,999 | 8 | 8 | 8 | 8 | 1 | 5 | 8 | 0 |
| Hard | 41 | 9,999 | 10 | 10 | 10 | 10 | 1 | 6 | 8 | 0 |
| Nightmare | 48 | 9,999 | 11 | 11 | 11 | 11 | 1 | 7 | 8 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Head Crop | Insanity, Normal attack element, Curse | Curse (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Head Crop | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 100% under normal conditions | No special condition |
| Head Crop | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 25% while this condition applies | While HP is between 0% and 35% |
| Head Crop | Wait and See | Skill | None | None | The user watches the opponent without dealing damage. | 0% while higher-rated eligible moves remain available | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Head Crop | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Farm — hostile crop harvest | Eyeball | 1 | 100% | Awarded after winning the hostile-crop harvest encounter. The crop reward can be Regular, Silver, Gold or Void quality according to its harvest-quality checks; see Farming. Enemy level alone does not determine quality. |
| Farm — hostile crop harvest | Tooth | 1–2 | 100% | Awarded after winning the hostile-crop harvest encounter. The crop reward can be Regular, Silver, Gold or Void quality according to its harvest-quality checks; see Farming. Enemy level alone does not determine quality. Quantities 1 and 2 are equally likely (50% each). |
| Farm — hostile crop harvest | Bloody Skin | 1–3 | 100% | Awarded after winning the hostile-crop harvest encounter. Quantities 1, 2 and 3 are equally likely (33.333% each). |




