Goblin
Goblin is an enemy.
- Weaknesses
- None
Where encountered
No encounter location is currently documented.
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Goblin
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 100 | 0 | 13 | 10 | 10 | 10 | 10 | 10 | 20 | 5 |
| Easy | 150 | 0 | 19 | 15 | 15 | 15 | 15 | 15 | 15 | 5 |
| Normal | 200 | 0 | 25 | 20 | 20 | 20 | 20 | 20 | 10 | 5 |
| Hard | 240 | 0 | 30 | 24 | 24 | 24 | 24 | 24 | 10 | 4 |
| Nightmare | 280 | 0 | 35 | 28 | 28 | 28 | 28 | 28 | 10 | 4 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Goblin | Normal, Normal attack element, Light | None | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Goblin | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit; Deals normal damage. | 50% under normal conditions | No special condition |
| Goblin | Light Blast | Ritual | Light | one enemy | Deals HP damage; can critically hit; Deals Light Damage. Adds +1 May inflict Weakness | 50% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Goblin | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.


