Fish-Man

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Fish-Man is an enemy fought at the Lakefront.

Fish-Man
Weaknesses
Darkness (1.25× damage)

Where encountered

  • Lakefront — During the Lakefront Cultists News Event, tell the questioning Odd Man that you wish to become one with the lake. Then, inspect the suspicious pile on the shore, and the Fish-Man encounter will begin.

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 60 5,000 10 9 10 9 1 5 200 0
Easy 90 7,499 15 14 15 14 2 8 150 0
Normal 120 9,999 20 18 20 18 2 10 100 0
Hard 144 9,999 24 22 24 22 2 12 100 0
Nightmare 168 9,999 28 25 28 25 3 14 100 0

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Lakefront — cultists news-event encounter Ring of the Dark Sea +2 1 100% Guaranteed when this Fish-Man variation is defeated, until its one-time prize has been obtained. Later defeats do not award it again.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 13 13 13 13 1 5 500 0
Easy 188 7,499 20 20 20 20 2 8 375 0
Normal 250 9,999 26 26 26 26 2 10 250 0
Hard 300 9,999 31 31 31 31 2 12 250 0
Nightmare 350 9,999 36 36 36 36 3 14 250 0

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Lakefront — cultists news-event encounter Necklace of the Dark Sea +3 1 100% Guaranteed when this Fish-Man variation is defeated, until its one-time prize has been obtained. Later defeats do not award it again.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insight, Normal attack element, Insanity Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 75% under normal conditions No special condition
Guard Skill None the user Enemy guard 0% while higher-rated eligible moves remain available No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.