Erik
Erik is a fortune teller outside the Mall who explains the connection between luck and the gods’ favor.
Locations
Interactions
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Mall Outside — Request or task | Erik’s encounter has no confirmed normal-play unlock. His introduction offers fortune telling; later, choose “Tell my Fortune” to check the Luck thresholds. | “The favor of the gods have a lot to do with it. If you appease them, your luck might improve.” | No immediate inventory item or gold change. |
Dialogue
Show dialogue by situation
- Mall Outside — Follow-up
When: Erik’s encounter has no confirmed normal-play unlock; this is his introductory conversation.
- “Hey, I'm Erik.”
- “I'm somewhat of a fortune teller, you know.”
- “Luck plays a big role in our lives, but it isn't all random.”
- “If you have enough luck, you can become Lucky, or even Very Lucky.”
- “But, it goes both ways. If your luck is too low, you can become Unlucky, or Very Unlucky.”
- “It can be hard to tell how much luck you need, since it changes as you grow.”
- “Don't worry though, I can tell you exactly what you need just by reading your fortune.”
- “Your luck can affect many things in life, from finding loot, to fishing, to talking to people.”
- “Some special things can only happen if you're lucky enough, and some very bad things might only happen if you're particularly unlucky.”
- “So, how about it? Which luck requirements would you like to know?”
- Mall Outside — Follow-up
When: Erik’s encounter has no confirmed normal-play unlock; this is his introductory conversation.
- “The favor of the gods have a lot to do with it. If you appease them, your luck might improve.”
- Mall Outside — Follow-up
When: Erik’s encounter has no confirmed normal-play unlock; this is his follow-up conversation after his introduction.
- “Greetings, friend.”
- “What can I do for you today?”
- Player responses: “Tell my Fortune”; “Tell me about Luck again”; “How EXACTLY does Luck work...?”; “Nevermind.”
- Mall Outside — Follow-up
When: Erik’s encounter has no confirmed normal-play unlock; this is his follow-up conversation after his introduction; the player chooses “Tell my Fortune”.
- “Which luck requirements would you like to know?”
- Mall Outside — Follow-up
When: Erik’s encounter has no confirmed normal-play unlock; this is his follow-up conversation after his introduction; the player chooses “How EXACTLY does Luck work...?”.
- “Well...”
- “The luck you need to be Lucky, Very Lucky, etc. is based on your base luck stat.”
- “Your base Luck is always your current level +10. So, at level 43, your base luck is 53.”
- “The luck you need to be lucky is 25% above your base luck, and to be Very Lucky, you need to be 50% above your base luck.”
- “The same is true for Unlucky and Very unlucky, but 25% and 50% below your base, respectively.”
- “Keep in mind that your base luck is not affected by permanent stat increases, like drinking from a Flask of the Gods (Luck).”
- “This means that permanent stat increases (or decreases) will get you closer to being Lucky or Unlucky just like anything else..”
- “So, for instance, if you are level 90, your base luck is always 100 (90+10). To be Lucky, you need +25 luck from bonuses, to be Very Lucky, you need +50 Luck, and the opposite is true for Unlucky and Very unlucky.”
- “That about sums it up. Of course, of you don't want to do the math, come talk to me.”
- Mall Outside — Follow-up
When: Erik’s encounter has no confirmed normal-play unlock; this is his follow-up conversation after his introduction; the player chooses “Nevermind.”.
- “I'll see you around.”
- Fortune Teller — Choice response
When: the player chooses “Very Lucky”.
- “You require <value> Luck to be Very Lucky.”
- Fortune Teller — Choice response
When: the player chooses “Lucky”.
- “You require <value> Luck to be Lucky.”
- Fortune Teller — Choice response
When: the player chooses “Unlucky”.
- “You require <value> Luck to be Unlucky.”
- Fortune Teller — Choice response
When: the player chooses “Very Unlucky”.
- “You require <value> Luck to be Very Unlucky.”

