Blorph

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Blorph
Portrait Blorph.jpg
Blorph.jpg
General Info
Location

Blorph is a sewer-dwelling resident who wants to experience life on the surface.

Locations

Schedule

Time Days or condition Location
12:00 AM–11:59 PM All days Sewers behind the Police Station; one of seven positions is selected each day
6:00–9:59 AM After marriage Player’s home; married-life morning conversation
9:00 PM–5:59 AM; bad weather after 10:00 AM After marriage Player’s home rather than the original home, except when a higher-priority outing applies

Home: The Sewers behind the Police Station in northeastern Town.

Schedule override: During All Hallows' Eve, Blorph appears at the Playground.

Interactions

Situation When or requirement Task or interaction details Items, rewards and other results
Player’s home — Married-life morning — Initial conversation After marrying Blorph, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day. See the organized dialogue below. Items received: Cup of Coffee
Player’s home — At home — Choice response After marrying Blorph, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day. See the organized dialogue below. Items received: Treasure Map 8, Cup of Tea
Sewers — Daily conversation — Choice response • After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home
• Before the first introduction to Blorph, meet Blorph at Sewers.
See the organized dialogue below. Items received: Treasure Map 8, Cup of Tea
Sewers — Daily conversation — Conversation • After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home
• Before the first introduction to Blorph, meet Blorph at Sewers.
See the organized dialogue below. Items received: Large Coin Box
Sewers — Daily conversation — Conversation • After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home
• Before the first introduction to Blorph, meet Blorph at Sewers.
See the organized dialogue below. Items received: Gold Bar
Sewers — Daily conversation — Encounter After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home. “Oh... I hope they don't find me...” Items received: Gold Bar
Encounter: Dripper x2
Sewers — Daily conversation — Choice response • After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home
• Before the first introduction to Blorph, meet Blorph at Sewers.
See the organized dialogue below. Items received: Cup of Tea
School — Edwin END — Conversation After completing this group’s School investigation and returning to the lobby; Blorph gives the parting gift when neither Edwin nor Ellie has strictly higher friendship than both other members of the group; this includes a tie for highest friendship See the organized dialogue below. Items received: Earring of Duality +5
Blorph Gossip — Initial conversation Choose “Heard any interesting gossip?” while speaking to Blorph; the topic is chosen for the day, and the Treasure Map 8 topic is available only until that map has been received. “A long time ago, someone came down here and unlocked the gate.” Items received: Treasure Map 8

Relationships and gifts

Blorph is one of the nine relationship characters. The player may give one gift per day and two gifts per week. Personal preferences below take priority over universal gift rules. A Love Potion is always treated as a loved gift.

Gift preferences

Reaction Items
Loved
Liked
Neutral
Hated

Relationship rewards

Hearts Friendship-mail reward
3 One random item from:
Medium Coin Pouch

Assorted Gems
Mana Candy

5 One random item from:
Large Coin Box

2× Assorted Gems
Treasure Casket

8 One random item from:
Void Sphere

3× Assorted Gems
2× Treasure Casket

4 Shared school event reward: Earring of Duality +5
10 The player can offer a Ring of Binding to begin the marriage sequence, provided the player is not already married.

Dialogue

Show dialogue by situation

Town — Hallows — Conversation

When: During All Hallows' Eve; after first meeting Blorph.

  • “Oh, what fun!”
  • “Costumes and masks everywhere...”
  • “Finally, I can blend right in!”
  • “I can walk right up to someone's house, and knock on the door!”
  • “If only it could be All Hallows’ Eve every day!”
  • “I hope you're having fun, too.”
Player’s home — Married-life morning — Initial conversation

When: After marrying Blorph, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.

  • “Good morning!”
  • “I woke up early today, because I couldn't sleep!”
  • “For some reason, I just keep thinking about stuff, and it got me all excited.”
  • “I decided to get out of bed and make some tea to start the day.”
Player’s home — Married-life morning — Initial conversation

When: After marrying Blorph, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day; available once per day.

  • “Here, have some!”
  • “Even though I don't drink it, making it sure calms me down, for some reason.”
  • “I hope the day treats you well - I have a good feeling about it!”
Player’s home — Married-life morning — Conversation

When: After marrying Blorph, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.

  • “It's so nice to be living above ground!”
  • “The smell is much nicer, there are no strange sounds, and of course... you're here!”
  • “When we first met down in those sewers, I sure didn't think that fate would lead us here!”
  • “The gods sure work in mysterious ways.”
  • “I'm feeling a bit restless today.”
  • “Perhaps I'll do some cleaning to keep myself busy!”
  • “Doot doo doo~”
  • “Boy, am I ever fidgety today!”
  • “I don't mind it though, I like to putter around and fiddle with things!”
  • “I'll get lost in thought, and before I know it, boom! I'm baking a cake!”
Player’s home — At home — Initial conversation

When: After marrying Blorph, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.

  • “Welcome home, my love!”
Player’s home — At home — Initial conversation

When: After marrying Blorph, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; before choosing “Gossip” or “Drink Tea” that day.

  • “...What shall we do..?”
    • Player responses: “Gossip”; “Drink Tea”; “Nothing”
Player’s home — At home — Choice response

When: After marrying Blorph, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; before choosing “Gossip” or “Drink Tea” that day; the player chooses “Gossip”.

  • “Oooh... okay.”
Player’s home — At home — Choice response

When: After marrying Blorph, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; before choosing “Gossip” or “Drink Tea” that day; the player chooses “Drink Tea”.

  • “Lovely...!”
  • “I'll put the kettle on...”
  • “I don't much like drinking it myself, but there's something so relaxing about making tea.”
Player’s home — At home — Choice response

When: After marrying Blorph, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; before choosing “Gossip” or “Drink Tea” that day; the player chooses “Nothing”.

  • “...Some other time, then....”
Player’s home — At home — Conversation

When: After marrying Blorph, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.

  • “Sometimes, it's hard to remember that there's a whole entire town outside.”
  • “It might sound odd to someone who goes out a lot, but I think most people feel similar.”
  • “After all, there's a whole world outside our town, too.”
  • “Oh, hello.”
  • “I was just doing a bit of cleaning.”
  • “I never had a T.V. at my old place.”
  • “I feel like I'm discovering a whole new world!”
  • “I try not to go out very often.”
  • “There are some folks in town that I get along with.”
  • “But, to most folks, I just look like another monster.”
  • “You'd never guess it, but I'm half Dripper.”
  • “On my mother's side.”
  • “I can be so jumpy, sometimes.”
  • “I saw a rat yesterday, and I screamed so loud!”
  • “I thought I might wake the Old Ones...”
Sewers — Daily conversation — Initial conversation

When: After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home.

  • “Oh.. hello again.”
  • “I'm glad to have a visitor...”
Sewers — Daily conversation — Conversation

When: After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home; before receiving Blorph’s sick-day Large Coin Box gift.

  • “Oh... hi!”
  • “I'm having a weird day.”
  • “I seem to be more ooze-y than usual.”
  • “Perhaps I ate something strange...”
  • “Ooooh.... actually, I really don't feel well...”
  • “Ooooh.... thank you.”
  • “I feel much better now!”
Sewers — Daily conversation — Conversation

When: After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home.

  • “It's always nice to have a visitor..!”
  • “Make yourself at home...”
  • “I was just cleaning up some of this trash.”
  • “It just piles up, and up, and up.”
  • “It never ends...”
  • “I'm not even sure exactly how it gets here. Every day I wake up, and there's just more trash.”
  • “Oh yeah, here's something I found in the garbage.”
  • “It seems perfectly good to me.”
  • “It can be trouble sometimes, living on the middle-floor like this.”
  • “The footsteps from the world above can make it hard to sleep sometimes.”
  • “And... the sounds from below can be even louder.”
  • “Neighbors above... Neighbors below...”
  • “*Sigh*”
Sewers — Daily conversation — Encounter

When: After the first introduction, in the Sewers; one of seven ordinary conversations and positions is chosen each day, unless Blorph has moved into the player’s home.

  • “Shhh.... I'm hiding!”
  • “Oh... I hope they don't find me...”
  • “...Oh no! Here they come!”
  • “WOW!”
  • “I can't believe you defeated them!”
  • “I was just minding my own business, and they started chasing me.”
  • “I may look like them, but I'm certainly not as tough...”
  • “Here, a thank you gift is in order.”
  • “It can be tough sometimes, living down here in the sewers.”
Sewers — Daily conversation — Conversation

When: Before the first introduction to Blorph; at Sewers.

  • “Eek!”
  • “What are you doing in my house?!”
    • Player responses: “Uhh... Just visiting.”; “You live in this dump?!”
Sewers — Daily conversation — Choice response

When: • Before the first introduction to Blorph; at Sewers
• After meeting Blorph; at Sewers; the player chooses “Uhh... Just visiting.”.

  • “Oh... a visitor... oh my!”
  • “I... don't get many visitors....!”
  • “Uhh...”
  • “Would you like some tea...?”
    • Player responses: “Yes”; “No”
Sewers — Daily conversation — Choice response

When: • Before the first introduction to Blorph; at Sewers
• After meeting Blorph; at Sewers; the player chooses “Uhh... Just visiting.”; the player chooses “Yes”.

  • “Okay... here you go!”
  • “...Make yourself at home!”
Sewers — Daily conversation — Choice response

When: Before the first introduction to Blorph; at Sewers; the player chooses “Uhh... Just visiting.”; the player chooses “No”.

  • “Oh... uhh... okay, well...”
Sewers — Daily conversation — Choice response

When: Before the first introduction to Blorph; at Sewers; the player chooses “You live in this dump?!”.

  • “Ahhh!!”
  • “It's not much, I know...”
  • “But, it's all I have!”
  • “Please, uhh...”
Sewers — Monday/Sunday schedule — Initial conversation

When: During the "Egg" Festival; after first meeting Blorph.

  • “I saw some weird eggs up above, so I'm hiding!”
School — Edwin END — Conversation

When: After completing this group’s School investigation and returning to the lobby; Blorph gives the parting gift when neither Edwin nor Ellie has strictly higher friendship than both other members of the group; this includes a tie for highest friendship.

  • “Finally, it's over!”
  • “My oh my... I thought we were gonna' die!”
  • “My slimy little heart is beating so hard...”
  • “But... it was sort of fun, in a way!”
  • “I'm sure glad you were here though, we'd have been toast for sure!”
  • “You're really amazing!”
  • “Oh yeah, here - I found this in the sewer on my way here.”
  • “You've earned it!”
  • “I better get going, I'm a little out of my element here.”
  • “I hope I'll see you again soon!”
School — Initial conversation

When: On entering the girls’ bathroom with Edwin, Ellie and Blorph, after telling the group in the front office about the Schoolgirl’s mirror instructions.

  • “Do we really have to do this?”
  • “I have a terrible feeling...”
School — Conversation

When: In the girls’ bathroom, after the group’s conversation about the mirror and before defeating Hungry Sister.

  • “...”
School — Initial conversation

When: In the girls’ bathroom, immediately after defeating Hungry Sister, during the group’s closing conversation.

  • “That was terrifying!”
  • “But... I'm glad it's over!”
  • “I agree, let's get out of here!”
School — Initial conversation

When: On returning to the front office entrance after the Schoolgirl in the inner office explains how to summon Hungry Sister.

  • “I was getting worried!”
  • “We've been hearing... "strange" sounds in the hallways...”
  • “Grumbling and groaning... and a muffled voice!”
  • “I-I-I..”
  • “...I am scared, yes!”
School — Choice response

When: On returning to the front office entrance after the Schoolgirl in the inner office explains how to summon Hungry Sister; the player chooses “I think I know what was making those sounds...”.

  • “Oh, no! ...Do we have to?!”
  • “At least I probably don't taste very good...”
School — Conversation

When: At the front office entrance, after the group agrees to investigate the girls’ bathroom mirror and before the bathroom reunion.

  • “The girl's bathroom...”
  • “But, I'm not even a girl!”
  • “Or a boy, for that matter...”
  • “Though I suppose it doesn't matter, if the school's closed!”
School — Initial conversation

When: During the reunion in Classroom 107, after bringing Blorph out of the sewer passage and before the group agrees to keep searching for the crying Schoolgirl.

  • “Ah!”
  • “I-I-...”
  • “Uhh... h-hello?!”
  • “...Do I know you?”
  • “Oh! Wow... Uh, that's terrifying!”
  • “Oh! Uh... I'd like that!”
  • “You bet! I'm certainly not dangerous.”
  • “But... this place doesn't feel very safe, either!”
School — Choice response

When: During the reunion in Classroom 107, after bringing Blorph out of the sewer passage and before the group agrees to keep searching for the crying Schoolgirl; the player chooses “I found a sad little girl”.

  • “Uhh... Yes... I guess I'll tag along..!”
School — Conversation

When: In Classroom 107, after Blorph agrees to join Edwin and Ellie’s search for the crying Schoolgirl.

  • “Oh my...”
  • “Just what have I gotten myself into?!”
School — SewerCloset — Conversation

When: During Edwin’s school investigation, after the crying Schoolgirl drives the player into the sewer passage; approach Blorph at the end of the passage.

  • “Eeeeeeek!!!!”
  • “Oh my... it's you!”
  • “I thought you were that creepy schoolgirl, coming to get me!”
    • Player responses: “Blorph?!”
School — SewerCloset — Conversation

When: During Edwin’s school investigation, after the crying Schoolgirl drives the player into the sewer passage; approach Blorph at the end of the passage; the player chooses “Blorph?!”.

  • “Yes... I know, this sure is an odd place to be bumping into each other!”
  • “I was actually just minding my own business, wandering around in the sewers, when I found an odd little passage.”
  • “I poked my head out of it to see where it led... and I fell!”
  • “I just slipped right through the opening and fell out, onto the floor in this weird closet.”
  • “But, the opening was too high up, and I couldn't get back in!”
  • “I went down this hallway to see where I was... and there was a creepy schoolgirl crying in the corner!”
  • “But... I sure am lucky to have run into you!”
  • “I'm feeling a lot less scared now, that's for sure!”
    • Player responses: “The little girl is gone for now.”
School — SewerCloset — Conversation

When: During Edwin’s school investigation, after the crying Schoolgirl drives the player into the sewer passage; approach Blorph at the end of the passage; the player chooses “Blorph?!”.

  • “I ran back in here, all the way to the end of this hallway, and have just been waiting for her to go away so that I can escape.”
School — SewerCloset — Conversation

When: During Edwin’s school investigation, after the crying Schoolgirl drives the player into the sewer passage; approach Blorph at the end of the passage; the player chooses “Blorph?!”; the player chooses “The little girl is gone for now.”.

  • “Really?!”
  • “Well... let's get out of here, then!”
Gift reactions — Gift reactions
  • “Ah! Wow! Look at that!”
  • “What a crazy looking ring!”
  • “It's beautiful!”
  • “... It's a what?!”
  • “What does this mean?!!”
  • “MARRIAGE!!!!”
  • “Ahh!!! I can't believe it!!”
  • “Yes! Absolutely!!!”
  • “Of course I'll marry you!!”
  • “Eeeek!!!!”
  • “You've made me the happiest slime that ever lived!”
  • “Wow, Thanks so much! I really love this.”
  • “Ugh... I absolutely hate these.”
  • “Thanks, this is great!”
  • “Uhh, thanks...I guess?”
Gift reactions — Gift reactions

When: After giving Blorph a disliked gift.

  • “...Why would you give this to me...?”
Blorph Gossip — Initial conversation

When: Choose “Heard any interesting gossip?” while speaking to Blorph; the topic is chosen for the day, and the Treasure Map 8 topic is available only until that map has been received.

  • “Well, something strange that I've heard is that there's a door down here somewhere, with a slimy keyhole.”
  • “It's been locked for ages, but... I know where the key is!”
  • “A long time ago, someone came down here and unlocked the gate.”
  • “It seemed like they were checking on something they put in there.”
  • “They came down from the sewer entrance near Greystone Estates.”
  • “So... my guess is that they live there!”
  • “Well, that's just a thought, anyways...”
  • “Who knows where it could lead, or what it leads to!”
  • “I'll bet it's some exotic, far away land...”
Blorph Gossip — Initial conversation

When: Choose “Heard any interesting gossip?” while speaking to Blorph; the topic is chosen for the day, and the Treasure Map 8 topic is available only until that map has been received.

  • “Well, I found something very peculiar in the trash recently.”
  • “It isn't gossip really... but, it's so strange, it gets my imagination going!”
  • “It's an old treasure map, it seems.”
  • “Here, you can have it!”
  • “Such a mystery, right?!”

See also