Flesh Pile of Nezroth
Flesh Pile of Nezroth is an enemy fought in the The Old Woods.
- Weaknesses
- None
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Flesh Pile of Nezroth
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 125 | 5,000 | 14 | 17 | 14 | 17 | 0 | 10 | 500 | 0 |
| Easy | 188 | 7,499 | 21 | 26 | 21 | 26 | 0 | 15 | 375 | 0 |
| Normal | 250 | 9,999 | 28 | 34 | 28 | 34 | 0 | 20 | 250 | 0 |
| Hard | 300 | 9,999 | 34 | 41 | 34 | 41 | 0 | 24 | 250 | 0 |
| Nightmare | 350 | 9,999 | 39 | 48 | 39 | 48 | 0 | 28 | 250 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Flesh Pile of Nezroth | Normal attack element, Insanity, Curse | None | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Flesh Pile of Nezroth | Flesh Pile | Skill | Normal attack element | one enemy | Strikes twice, ignores 50% of the target's Defense, and can critically hit. | 27.3% under normal conditions | No special condition |
| Flesh Pile of Nezroth | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 27.3% under normal conditions | No special condition |
| Flesh Pile of Nezroth | Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 27.3% under normal conditions | No special condition |
| Flesh Pile of Nezroth | Wait and See | Skill | None | None | The user watches the opponent without dealing damage. | 18.2% under normal conditions | No special condition |
| Flesh Pile of Nezroth | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 8.3% while this condition applies | While HP is between 0% and 99% |
| Flesh Pile of Nezroth | Slow Wag | Skill | Normal attack element | one enemy | Performs a slow wag without dealing direct damage. | 100% when its scripted trigger occurs | Scripted during a specific encounter |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Flesh Pile of Nezroth | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Flesh Pile of Nezroth, Tentacle, Tentacle | Flesh Pile of Nezroth loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



