Amelia and Martin's House

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Amelia and Martin's House
Amelia and Martin's house exterior
Region Western Town
Access Enter from western Town.
Main areas Main room
Stairwell
Basement
Hidden closet

Amelia and Martin's House is the Town home of Amelia, Martin and their children; its hidden closet contains the telephone used by the Strange Voice.

Access and connections

Access: Enter from western Town.

Connections: Town

Areas
  • Main room
  • Stairwell
  • Basement
  • Hidden closet

Rooms and doorways

Room Door or passage Opening requirement Destination
House Passage to Town Use the doorway. Town
House What a fancy reinforced steel door. Use Steel Key; the key is consumed. The player faces north. Amelia and Martin's House — Stairwell
House What a fancy closet door. Use Fancy key; the key is consumed. The player faces north. Amelia and Martin's House — Closet
Stairwell Passage to House The player faces south. Amelia and Martin's House — House
Stairwell Passage to Basement Use the doorway. Amelia and Martin's House — Basement
Basement Passage to Stairwell The player faces south. Amelia and Martin's House — Stairwell
Closet Passage to House Use the doorway. Amelia and Martin's House — House


Interior descriptions

Room Examination text
House What a fancy couch.
House What a fancy chair.
House What a fancy bed.
House What a fancy fireplace.
House What a fancy plant.
House What a fancy desk.
House What a fancy bookshelf.
House What fancy books.
House What a fancy clock.
House What a fancy set of drawers.
House What a fancy ...thing.
House What a fancy TV.
House What a fancy dining set.
House What a fancy counter.
House What a fancy sink.
House What a fancy stove.
House What fancy curtains.
House What a fancy lamp.
House What a fancy closet door.
House You try your Fancy Key in the door.
House The door creaks open.
House ...It's locked tight.
Basement Ew..
Basement It looks like someone tried to dig their way out of here.
Basement You've already searched this.
Basement The cassette player echoes smooth jazz ominously through the dank room...
Basement Old crates are stacked high.
Closet Dial a number?
Closet ...No answer.
Closet Hello, my friend....
Closet Thank you for calling me... I'm so happy to have someone to talk to...
Closet Your timing is fabulous, for I have something wonderful to tell you...
Closet In the sewers, there is a strange old house...
Closet Stand behind it, and you may find something... interesting.
Closet Good luck.
Closet If you go to "Ultra Video" in the mall, take a look at the TV next to the cashier...
Closet You'll thank me later...
Closet On the first floor of the mines in the local mall, inspect the large crate...
Closet Something awaits you inside...
Closet I've left you a precious gift inside an old washing machine...
Closet You'd better find it, while it's still alive...
Closet I think the whole pile would crash down if I touched one...
Closet This has seen better days...
Closet You've already searched this.


Maps and images

Characters

Character Role here
Abigail Abigail The sister of Pumpkid and Witchkid, encountered during their trips into Town.
Amelia Amelia Pumpkid’s mother, who asks the player to find her missing son.
Martin Martin Pumpkid’s father, a strict parent who supports a Town curfew for children.
Skelekid Skelekid A skeletal trick-or-treater and one of Pumpkid’s siblings.
Strange Voice An unseen caller who directs the player toward a strange house in the Sewers.
Witchkid Witchkid A witch-costumed child and one of Pumpkid’s siblings.

Services and activities

  • Follow Pumpkid’s family storyline.
  • Use the hidden telephone for Strange Voice clues after reaching the closet.

Tasks, events and interactions

Event, task or character Requirement or timing Result or purpose
Strange Voice
Amelia and Martin's House — Phone — Request or task
See Strange Voice’s interaction requirements —

For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.

Notable items and rewards

Relevant rewards and required items are listed in the event and activity sections above.

Hidden discoveries and searchable objects

Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.

Wine bottles in various states of consumption are scattered across the table.
Wine bottles in various states of consumption are scattered across the table.; highlighted search position
Amelia and Martin's House — House · Tile (20, 7) · Position 3

Where: Tile (20, 7)

Rewards / result: Use/remove Eldritch Slime × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: Variant requirements: Prior interaction state B is active

All rewards, conditions and outcome variants
Interaction variant 2

Availability: Prior interaction state B is active

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Use/remove Eldritch Slime × 1

Qualifying path: Switch Quest 3 Active - An Eldritch Prank is on → Requires Eldritch Slime

The ground feels uneven here.
The ground feels uneven here.; highlighted search position
Stairwell · Tile (4, 2) · Position 8

Where: Tile (4, 2)

Rewards / result: Spoiled Rations × 3; String × 3; Baked Fish Fillet × 2

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: X type = 1 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel

String × 3

Qualifying path: X type = 1 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel

Qualifying path: X type = 1 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel

You search the garbage...
You search the garbage...; highlighted search position
Basement · Tile (13, 14) · Position 10

Where: Tile (13, 14)

Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Bitter Herb × 1–3

Qualifying path: Roll > 3 → Roll = 1

Red Mushroom × 1–3

Qualifying path: Roll > 3 → Roll = 2

Pizza × 1

Qualifying path: Roll > 3 → Roll = 3

Hotdog × 1

Qualifying path: Roll > 3 → Roll = 4

Bitter Gel × 1–2

Qualifying path: Roll > 3 → Roll = 5

Worm × 1–2

Qualifying path: Roll > 3 → Roll = 6

Leech × 1

Qualifying path: Roll > 3 → Roll = 7

Receive 110 gold

Alternative path 1: Roll > 3 → Roll = 8

Alternative path 2: Roll > 3 → Roll = 9

Alternative path 3: Roll > 3 → Roll = 10

Alternative path 4: Roll > 3 → Roll = 11

Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3

Receive Syringe × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off

Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off

Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off

Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off

Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off

Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off

Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off

Receive Eyeglasses × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off

Receive Fool's Gold Ring +2 × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off

Unlabelled interactive object
Unlabelled interactive object; highlighted search position
Basement · Tile (31, 16) · Position 25

Where: Tile (31, 16)

Rewards / result: Receive Steel Key × 1; Receive Slime Pizza × 1

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Receive Steel Key × 1

Qualifying path: No additional branch check recorded.

Receive Slime Pizza × 1

Qualifying path: No additional branch check recorded.

You search the garbage...
You search the garbage...; highlighted search position
Amelia and Martin's House — Closet · Tile (9, 16) · Position 12

Where: Tile (9, 16)

Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Bitter Herb × 1–3

Qualifying path: Roll > 3 → Roll = 1

Red Mushroom × 1–3

Qualifying path: Roll > 3 → Roll = 2

Pizza × 1

Qualifying path: Roll > 3 → Roll = 3

Hotdog × 1

Qualifying path: Roll > 3 → Roll = 4

Bitter Gel × 1–2

Qualifying path: Roll > 3 → Roll = 5

Worm × 1–2

Qualifying path: Roll > 3 → Roll = 6

Leech × 1

Qualifying path: Roll > 3 → Roll = 7

Receive 110 gold

Alternative path 1: Roll > 3 → Roll = 8

Alternative path 2: Roll > 3 → Roll = 9

Alternative path 3: Roll > 3 → Roll = 10

Alternative path 4: Roll > 3 → Roll = 11

Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3

Receive Syringe × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off

Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off

Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off

Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off

Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off

Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off

Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off

Receive Eyeglasses × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off

Receive Fool's Gold Ring +2 × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off

See also