Amelia and Martin's House
| Amelia and Martin's House | |
|---|---|
| Region | Western Town |
| Access | Enter from western Town. |
| Main areas | Main room Stairwell Basement Hidden closet |
Amelia and Martin's House is the Town home of Amelia, Martin and their children; its hidden closet contains the telephone used by the Strange Voice.
Access and connections
Access: Enter from western Town.
Connections: Town
- Areas
- Main room
- Stairwell
- Basement
- Hidden closet
Rooms and doorways
| Room | Door or passage | Opening requirement | Destination |
|---|---|---|---|
| House | Passage to Town | Use the doorway. | Town |
| House | What a fancy reinforced steel door. | Use Steel Key; the key is consumed. The player faces north. | Amelia and Martin's House — Stairwell |
| House | What a fancy closet door. | Use Fancy key; the key is consumed. The player faces north. | Amelia and Martin's House — Closet |
| Stairwell | Passage to House | The player faces south. | Amelia and Martin's House — House |
| Stairwell | Passage to Basement | Use the doorway. | Amelia and Martin's House — Basement |
| Basement | Passage to Stairwell | The player faces south. | Amelia and Martin's House — Stairwell |
| Closet | Passage to House | Use the doorway. | Amelia and Martin's House — House |
Interior descriptions
| Room | Examination text |
|---|---|
| House | What a fancy couch. |
| House | What a fancy chair. |
| House | What a fancy bed. |
| House | What a fancy fireplace. |
| House | What a fancy plant. |
| House | What a fancy desk. |
| House | What a fancy bookshelf. |
| House | What fancy books. |
| House | What a fancy clock. |
| House | What a fancy set of drawers. |
| House | What a fancy ...thing. |
| House | What a fancy TV. |
| House | What a fancy dining set. |
| House | What a fancy counter. |
| House | What a fancy sink. |
| House | What a fancy stove. |
| House | What fancy curtains. |
| House | What a fancy lamp. |
| House | What a fancy closet door. |
| House | You try your Fancy Key in the door. |
| House | The door creaks open. |
| House | ...It's locked tight. |
| Basement | Ew.. |
| Basement | It looks like someone tried to dig their way out of here. |
| Basement | You've already searched this. |
| Basement | The cassette player echoes smooth jazz ominously through the dank room... |
| Basement | Old crates are stacked high. |
| Closet | Dial a number? |
| Closet | ...No answer. |
| Closet | Hello, my friend.... |
| Closet | Thank you for calling me... I'm so happy to have someone to talk to... |
| Closet | Your timing is fabulous, for I have something wonderful to tell you... |
| Closet | In the sewers, there is a strange old house... |
| Closet | Stand behind it, and you may find something... interesting. |
| Closet | Good luck. |
| Closet | If you go to "Ultra Video" in the mall, take a look at the TV next to the cashier... |
| Closet | You'll thank me later... |
| Closet | On the first floor of the mines in the local mall, inspect the large crate... |
| Closet | Something awaits you inside... |
| Closet | I've left you a precious gift inside an old washing machine... |
| Closet | You'd better find it, while it's still alive... |
| Closet | I think the whole pile would crash down if I touched one... |
| Closet | This has seen better days... |
| Closet | You've already searched this. |
Maps and images
Characters
| Character | Role here |
|---|---|
| The sister of Pumpkid and Witchkid, encountered during their trips into Town. | |
| Pumpkid’s mother, who asks the player to find her missing son. | |
| Pumpkid’s father, a strict parent who supports a Town curfew for children. | |
| A skeletal trick-or-treater and one of Pumpkid’s siblings. | |
| Strange Voice | An unseen caller who directs the player toward a strange house in the Sewers. |
| A witch-costumed child and one of Pumpkid’s siblings. |
Services and activities
- Follow Pumpkid’s family storyline.
- Use the hidden telephone for Strange Voice clues after reaching the closet.
Tasks, events and interactions
| Event, task or character | Requirement or timing | Result or purpose |
|---|---|---|
| Strange Voice Amelia and Martin's House — Phone — Request or task |
See Strange Voice’s interaction requirements | — |
For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.
Notable items and rewards
Relevant rewards and required items are listed in the event and activity sections above.
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Tile (20, 7)
Rewards / result: Use/remove Eldritch Slime × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: Variant requirements: Prior interaction state B is active
Availability: Prior interaction state B is active
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Switch Quest 3 Active - An Eldritch Prank is on → Requires Eldritch Slime
Where: Tile (4, 2)
Rewards / result: Spoiled Rations × 3; String × 3; Baked Fish Fillet × 2
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: X type = 1 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel
Qualifying path: X type = 1 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel
Qualifying path: X type = 1 → X Stage = 0 → Switch Today's news activate is on → Daily News Broadcast = 4 → Requires Shovel
Where: Tile (13, 14)
Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Roll > 3 → Roll = 1
Qualifying path: Roll > 3 → Roll = 2
Qualifying path: Roll > 3 → Roll = 3
Qualifying path: Roll > 3 → Roll = 4
Qualifying path: Roll > 3 → Roll = 5
Qualifying path: Roll > 3 → Roll = 6
Qualifying path: Roll > 3 → Roll = 7
Alternative path 1: Roll > 3 → Roll = 8
Alternative path 2: Roll > 3 → Roll = 9
Alternative path 3: Roll > 3 → Roll = 10
Alternative path 4: Roll > 3 → Roll = 11
Qualifying path: Roll > 3 → Roll = 12 → Roll = 1
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Roll = 2
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off
Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off
Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off
Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off
Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off
Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off
Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off
Where: Tile (31, 16)
Rewards / result: Receive Steel Key × 1; Receive Slime Pizza × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (9, 16)
Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Roll > 3 → Roll = 1
Qualifying path: Roll > 3 → Roll = 2
Qualifying path: Roll > 3 → Roll = 3
Qualifying path: Roll > 3 → Roll = 4
Qualifying path: Roll > 3 → Roll = 5
Qualifying path: Roll > 3 → Roll = 6
Qualifying path: Roll > 3 → Roll = 7
Alternative path 1: Roll > 3 → Roll = 8
Alternative path 2: Roll > 3 → Roll = 9
Alternative path 3: Roll > 3 → Roll = 10
Alternative path 4: Roll > 3 → Roll = 11
Qualifying path: Roll > 3 → Roll = 12 → Roll = 1
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Roll = 2
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off
Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off
Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off
Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off
Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off
Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off
Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off






